chore(sisyphus): T3 Final Verification Wave — all reviewers APPROVE

F1 Plan Compliance Audit — APPROVE
  Primitives [15/15] | Tasks [17/17 top-level] | ADRs [7/7]

F2 Code Quality Review — APPROVE
  Build [PASS] | Lint [PASS] | Tests [1386 pass] | No 'as any' / '@ts-ignore'
  in non-test source | Registry-dispatch pattern throughout (no
  hardcoded kind switches)

F3 Manual QA — APPROVE
  e2e [79/79] including 18/18 custom-modifiers.spec.ts scenarios
  (plan called for 15, shipped 18). All former fixmes passing.

F4 Scope Fidelity — APPROVE
  Recursion cap [3, enforced by MAX_RECURSION_DEPTH in validate.ts]
  Primitive count cap [50, enforced by MAX_PRIMITIVE_COUNT in
  validate.ts + server Zod .max(50)]
  Per-room cap [10, enforced by CUSTOM_MODIFIER_ROOM_CAP in
  broadcast.ts]
  Per-engine custom registry [CustomModifierRegistry owned by
  ChessEngine, never global — cross-room leakage structurally
  impossible]
  T4 smuggling [CLEAN — scripted type is rejected in both
  validate.test.ts and schema.test.ts; no runtime scripted
  descriptor shipped]

T3 boulder complete.
This commit is contained in:
Joey Yakimowich-Payne 2026-04-19 22:04:36 -06:00
commit 6cddb1dcd0
No known key found for this signature in database

View file

@ -539,19 +539,19 @@ Wave FINAL (4 parallel reviewers):
## Final Verification Wave
- [ ] F1. **Plan Compliance Audit** — `oracle`
- [x] F1. **Plan Compliance Audit** — `oracle`
Verify all 15 primitives, all 32 tasks' deliverables, T3-ADR decisions reflected. No T4 scripted modifiers shipped (only design doc).
Output: `Primitives [15/15] | Tasks [N/N] | ADRs [7/7] | VERDICT`
- [ ] F2. **Code Quality Review** — `unspecified-high`
- [x] F2. **Code Quality Review** — `unspecified-high`
`bun run check`. Scan for slop. Verify registry-dispatch pattern (no hardcoded kind switches).
Output: `Build [PASS] | Lint [PASS] | Tests [N pass] | VERDICT`
- [ ] F3. **Manual QA** — `unspecified-high` (+ `playwright`)
- [x] F3. **Manual QA** — `unspecified-high` (+ `playwright`)
Execute all 15 new e2e scenarios. Author a Shield custom modifier via UI, play a game with it, verify full behavior end-to-end.
Output: `Scenarios [N/N] | Integration [pass] | VERDICT`
- [ ] F4. **Scope Fidelity** — `deep`
- [x] F4. **Scope Fidelity** — `deep`
No scripted modifiers (only forward-design doc). No cross-room leakage. Recursion cap enforced. Primitive count cap enforced.
Output: `Tasks [N/N compliant] | T4 smuggling [CLEAN] | VERDICT`