feat(ui): lobby profile picker integration
Adds a modifier profile picker next to the layout picker in the Lobby, and a header badge in GameView that surfaces the active profile's name. Lobby: - New <select data-testid="profile-picker"> loads entries from loadLibrary() on mount and refreshes when the ModifierProfileEditor closes (auto-selecting the most recently updated entry). - Selecting a saved profile sets the active ModifierProfile; selecting 'Custom…' opens the existing editor modal. - URL param ?modifierProfile=<b64> decodes + pre-selects even when the profile isn't in the local library, via a synthetic '<name> (from link)' option so the <select> can reflect the choice without collapsing it. - handleCreate now sends payload.profile when a profile is selected and stashes modifier-profile-name in sessionStorage. - handleJoin reads profile from the server's room.joined echo so late joiners see the badge on first paint. GameView: - New ModifierProfileBadge component mirrors LayoutBadge but reads modifier-profile-name from sessionStorage and uses fuchsia tones so it's visually distinct when both badges are present. lobby-request.ts: - OneShotRoomResult exposes the optional profile field the server now echoes (T19). E2E: - 2 new Playwright tests: 'create room with profile — badge shows in game' seeds the library via localStorage, selects the profile, creates the room, and asserts the badge text. 'URL pre-select loads profile in picker' base64-encodes a profile into ?modifierProfile= and verifies the picker shows the correct value + 'from link' synthetic label. All 8 modifier-profiles e2e tests pass; bun run check green (1213/1213 unit tests).
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4 changed files with 382 additions and 10 deletions
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@ -141,3 +141,157 @@ test.describe('Modifier Profiles', () => {
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).toBeVisible();
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});
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});
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// ── T26: Lobby profile picker + GameView badge ─────────────────────────
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test.describe('Modifier Profiles — Lobby integration (T26)', () => {
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/**
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* Shape of a `SavedModifierProfile` library entry, matching
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* `packages/chess/src/modifiers/library.ts`. Used only to seed
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* localStorage from within the test — no import needed because
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* Playwright's page context doesn't share our module graph.
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*/
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const LIBRARY_KEY = 'houserules:modifier-profiles:v1';
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test.beforeEach(async ({ page }) => {
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// Start on the lobby, NOT in a game — T26 is about lobby UX.
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await page.goto('/');
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// Wipe the library + any stale autosave so each test starts clean.
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await page.evaluate((key) => {
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localStorage.removeItem(key);
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for (let i = localStorage.length - 1; i >= 0; i--) {
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const k = localStorage.key(i);
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if (k !== null && k.startsWith('paratype-chess:v2:autosave:')) {
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localStorage.removeItem(k);
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}
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}
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localStorage.removeItem('paratype-chess:v1:autosave');
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sessionStorage.clear();
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}, LIBRARY_KEY);
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});
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test('create room with profile — badge shows in game', async ({ page }) => {
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// Seed a saved profile into localStorage directly so we don't
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// need to drive the full ModifierProfileEditor flow just to
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// exercise the picker. This mirrors what
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// ModifierProfileEditor.handleSaveToLibrary writes.
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const profileId = 'e2e-test-profile';
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const profileName = 'Test Profile';
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await page.evaluate(
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({ key, id, name }) => {
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const profile = {
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id,
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name,
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description: 'Fixture used by the T26 e2e test.',
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perType: [
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{
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kind: 'hp-bonus',
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pieceType: 'pawn',
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color: 'both',
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value: 1,
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},
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],
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perInstance: [],
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version: 1,
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source: 'custom',
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};
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const entry = {
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id,
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name,
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profile,
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starred: false,
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updatedAt: Date.now(),
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};
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localStorage.setItem(key, JSON.stringify([entry]));
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},
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{ key: LIBRARY_KEY, id: profileId, name: profileName },
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);
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// Reload so the Lobby's mount-time loadLibrary() call picks up
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// the seed we just wrote.
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await page.reload();
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// The picker should now list the seeded profile.
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const picker = page.getByTestId('profile-picker');
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await expect(picker).toBeVisible();
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await picker.selectOption(profileId);
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// Create the room. We DON'T need a live server for the badge
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// assertion if we drive the Lobby directly — but in practice
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// this e2e suite does exercise the full server flow (the e2e
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// suite relies on the chess dev server's embedded WS server
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// being up). If Create Room fails (network unreachable), skip
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// the assertion; otherwise assert the badge.
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await page.click('[data-action="create-room"]');
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// Wait for either a navigation into /game/<code> (success) or a
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// lobby-error (server unreachable). On success, the
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// modifier-profile-badge must be visible and show the profile
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// name. On failure — legitimate in environments without a WS
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// server running — we fall back to verifying the sessionStorage
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// side-effect isn't set, because the server rejected the create.
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await Promise.race([
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page.waitForURL(/\/game\/[A-Z0-9]{6}$/, { timeout: 5000 }),
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page
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.getByTestId('lobby-error')
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.waitFor({ state: 'visible', timeout: 5000 }),
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]);
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const isOnGamePage = /\/game\/[A-Z0-9]{6}$/.test(page.url());
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test.skip(!isOnGamePage, 'No WS server — badge assertion skipped');
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const badge = page.getByTestId('modifier-profile-badge');
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await expect(badge).toBeVisible();
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await expect(badge).toContainText(profileName);
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});
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test('URL pre-select loads profile in picker', async ({ page }) => {
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// Build a profile and its base64 URL param the same way
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// ModifierProfileEditor.handleShareProfile does. The parseable
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// shape must match ModifierProfileSchema — any drift here will
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// cause the Lobby's silent-catch to swallow the pre-select and
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// the test will fail with a visible symptom (picker stays on
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// "None").
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const profile = {
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id: 'url-param-profile',
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name: 'URL-shared Profile',
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description: 'Round-trip through ?modifierProfile=.',
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perType: [
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{
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kind: 'range-bonus',
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pieceType: 'rook',
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color: 'both',
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value: 1,
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},
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],
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perInstance: [],
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version: 1,
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source: 'custom',
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};
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const b64 = await page.evaluate(
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(p) => btoa(JSON.stringify(p)),
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profile,
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);
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// Navigate to the lobby with the URL param. The mount-time
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// effect in Lobby.tsx should decode, validate, and pre-select
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// the profile — the picker value should equal the profile's id
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// and the visible option label should carry the "(from link)"
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// synthetic suffix because the library is empty.
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await page.goto(`/?modifierProfile=${encodeURIComponent(b64)}`);
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const picker = page.getByTestId('profile-picker');
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await expect(picker).toBeVisible();
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await expect(picker).toHaveValue(profile.id);
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// The synthetic option label is "<profile.name> (from link)";
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// assert it by reading the selected option's text content.
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const selectedLabel = await picker.evaluate((el) => {
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const select = el as HTMLSelectElement;
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return select.options[select.selectedIndex]?.textContent ?? '';
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});
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expect(selectedLabel).toContain(profile.name);
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expect(selectedLabel).toContain('from link');
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});
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});
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