feat(multiplayer): host color preference (white/black/random)

Feature 1 of post-epic-deferrals. Lets the room creator pick which
color they play: white, black, or random. Joiner always takes the
remaining color (no joiner-side preference in v1 per plan decision
1b).

Protocol:
  - RoomCreatePayloadSchema gains an optional preferredColor field
    with the three-value enum. Omitting the field defaults to
    'white' on the server — byte-identical to pre-F1 behaviour so
    legacy clients are untouched.
  - Client type mirror (packages/chess/src/net/types.ts) kept in
    sync; exports PreferredColor type alias.

Server:
  - RoomRegistry.createRoom gains a preferredColor parameter.
    'random' is resolved at room creation via Math.random() and
    never leaks beyond this function — the concrete color is stored
    on room.creatorColor + room.joinerColor so reconnects surface
    the same assignment.
  - Room interface adds creatorColor + joinerColor fields.
  - JoinResult success variant widens from 'color: "black"' to
    'color: Color' to accept either assignment.
  - broadcast.ts threads payload.preferredColor through to
    createRoom.

UI:
  - Lobby.tsx adds a 3-button radiogroup ('Play as: White / Black /
    Random') between LayoutPicker and the modifier-profile picker.
    Active button is filled (bg-neutral-900), inactive is ghost.
    Omits the field from the room.create payload when left at the
    default so old servers keep working.
  - data-testid='color-preference-{white,black,random}' for e2e.

Tests:
  - 7 new protocol.test.ts cases: each enum value accepted,
    omitted valid, invalid strings rejected, composition with
    existing fields.
  - 5 new rooms.test.ts cases: back-compat default, explicit
    white, explicit black, random distribution across 40 samples,
    random-resolved color stored idempotently.
  - 4 new multiplayer.spec.ts cases: host=black flow, host=random
    disjoint-color assertion, back-compat no-field flow, UI
    buttons render + toggle with correct aria-checked state.

Verification: 1663 unit tests (+12) + 87/87 Playwright (+4).
Typecheck + lint clean across chess + server.

Plan: .sisyphus/plans/post-epic-deferrals.md Feature 1 complete.
This commit is contained in:
Joey Yakimowich-Payne 2026-04-21 10:51:45 -06:00
commit f2dff7e530
No known key found for this signature in database
8 changed files with 372 additions and 11 deletions

View file

@ -87,8 +87,9 @@ const drag = async (page: Page, from: string, to: string): Promise<void> => {
*/
async function wsCreateRoom(
page: Page,
options?: { preferredColor?: 'white' | 'black' | 'random' },
): Promise<{ code: string; token: string; color: string }> {
return page.evaluate(async () => {
return page.evaluate(async (opts: { preferredColor?: 'white' | 'black' | 'random' } | undefined) => {
return new Promise<{ code: string; token: string; color: string }>(
(resolve, reject) => {
const ws = new WebSocket('ws://localhost:7357/ws');
@ -97,13 +98,17 @@ async function wsCreateRoom(
5000,
);
ws.onopen = () => {
const payload: Record<string, unknown> = {};
if (opts?.preferredColor !== undefined) {
payload.preferredColor = opts.preferredColor;
}
ws.send(
JSON.stringify({
v: 1,
seq: 1,
ts: Date.now(),
type: 'room.create',
payload: {},
payload,
}),
);
};
@ -128,7 +133,7 @@ async function wsCreateRoom(
};
},
);
});
}, options);
}
/**
@ -401,3 +406,104 @@ test('multiplayer presets: white-only knights-leap-twice applies to white, not b
await ctxA.close();
await ctxB.close();
});
// ---------------------------------------------------------------------------
// F1 (post-epic-deferrals): host color preference
// ---------------------------------------------------------------------------
test('F1 color preference: host picks black → host=black, joiner=white', async ({
browser,
}) => {
const ctxA = await browser.newContext();
const ctxB = await browser.newContext();
const pageA = await ctxA.newPage();
const pageB = await ctxB.newPage();
await pageA.goto('/');
await pageB.goto('/');
const createdA = await wsCreateRoom(pageA, { preferredColor: 'black' });
expect(createdA.color).toBe('black');
const joinedB = await wsJoinRoom(pageB, createdA.code);
expect(joinedB.color).toBe('white');
expect(joinedB.code).toBe(createdA.code);
await ctxA.close();
await ctxB.close();
});
test('F1 color preference: host picks random → both colors assigned disjointly', async ({
browser,
}) => {
const ctxA = await browser.newContext();
const ctxB = await browser.newContext();
const pageA = await ctxA.newPage();
const pageB = await ctxB.newPage();
await pageA.goto('/');
await pageB.goto('/');
const createdA = await wsCreateRoom(pageA, { preferredColor: 'random' });
expect(['white', 'black']).toContain(createdA.color);
const joinedB = await wsJoinRoom(pageB, createdA.code);
expect(['white', 'black']).toContain(joinedB.color);
// Disjoint: exactly one is white, the other black — never the same.
expect(joinedB.color).not.toBe(createdA.color);
await ctxA.close();
await ctxB.close();
});
test('F1 color preference: default (no field) keeps legacy creator=white', async ({
browser,
}) => {
// Back-compat sanity: omitting `preferredColor` from the payload
// must produce the pre-F1 hardcoded assignment.
const ctxA = await browser.newContext();
const pageA = await ctxA.newPage();
await pageA.goto('/');
const createdA = await wsCreateRoom(pageA); // no options → no field on wire
expect(createdA.color).toBe('white');
await ctxA.close();
});
test('F1 color preference: UI buttons render in Lobby and are toggleable', async ({
page,
}) => {
await page.goto('/');
// All three buttons exist.
await expect(
page.locator('[data-testid="color-preference-white"]'),
).toBeVisible();
await expect(
page.locator('[data-testid="color-preference-black"]'),
).toBeVisible();
await expect(
page.locator('[data-testid="color-preference-random"]'),
).toBeVisible();
// Default is white — aria-checked reflects radiogroup semantics.
await expect(
page.locator('[data-testid="color-preference-white"]'),
).toHaveAttribute('aria-checked', 'true');
await expect(
page.locator('[data-testid="color-preference-black"]'),
).toHaveAttribute('aria-checked', 'false');
// Click black → now checked.
await page.locator('[data-testid="color-preference-black"]').click();
await expect(
page.locator('[data-testid="color-preference-black"]'),
).toHaveAttribute('aria-checked', 'true');
await expect(
page.locator('[data-testid="color-preference-white"]'),
).toHaveAttribute('aria-checked', 'false');
// Click random → cycles again.
await page.locator('[data-testid="color-preference-random"]').click();
await expect(
page.locator('[data-testid="color-preference-random"]'),
).toHaveAttribute('aria-checked', 'true');
});

View file

@ -308,6 +308,16 @@ export interface ErrorPayload {
// Client → Server payloads (shape for send())
// ---------------------------------------------------------------------------
/**
* Color the room CREATOR wants to play:
* - "white" → creator=white, joiner=black (default; legacy behaviour).
* - "black" → creator=black, joiner=white.
* - "random" → server resolves at creation time.
* Joiner has no corresponding preference in v1 — they take whichever
* color the creator didn't take.
*/
export type PreferredColor = "white" | "black" | "random";
export interface RoomCreatePayload {
rulesetIds?: string[];
/** Optional starting-layout selector. When omitted the server
@ -315,6 +325,11 @@ export interface RoomCreatePayload {
layout?: LayoutRequest;
/** Optional inline modifier profile applied at room creation. */
profile?: ModifierProfileWire;
/**
* Color the creator wants to play. When omitted defaults to
* `"white"` — backward-compatible with pre-F1 clients.
*/
preferredColor?: PreferredColor;
}
/**

View file

@ -93,6 +93,13 @@ export function Lobby({ chessState }: LobbyProps = {}) {
*/
// Suggested rules driven by LayoutPicker
const [presets, setPresets] = useState<PresetActivation[]>([]);
// F1 (post-epic-deferrals): host color preference. `"white"` is the
// default to match pre-F1 server behaviour; users can explicitly
// pick `"black"` or `"random"` via the preference buttons below the
// layout picker.
const [preferredColor, setPreferredColor] = useState<
'white' | 'black' | 'random'
>('white');
const [additionalProfiles, setAdditionalProfiles] = useState<
ModifierProfile[]
@ -308,6 +315,13 @@ export function Lobby({ chessState }: LobbyProps = {}) {
if (presets.length > 0) {
createPayload.rulesetIds = presets.map(p => p.id);
}
// F1 (post-epic-deferrals): host color preference.
// Omit the field when left at the default ("white") so pre-F1
// servers happily ignore the payload. Only send when the host
// explicitly chose "black" or "random".
if (preferredColor !== 'white') {
createPayload.preferredColor = preferredColor;
}
const { code, token, color, layout: resolvedLayout, profile: echoedProfile } =
await oneShotRoomRequest('room.create', createPayload);
@ -441,6 +455,51 @@ export function Lobby({ chessState }: LobbyProps = {}) {
disabled={loading}
/>
{/* F1 (post-epic-deferrals) — host color preference.
`"white"` is the back-compat default; we send the
field on the wire only when the user picks something
else. `"random"` is resolved server-side at room
creation, so the server's `room.created` response
carries the concrete assigned color. */}
<div className="space-y-1.5">
<label className="text-xs font-bold text-neutral-500 uppercase tracking-widest">
Play as
</label>
<div
className="flex gap-2"
role="radiogroup"
aria-label="Host color preference"
>
{(['white', 'black', 'random'] as const).map((choice) => {
const isActive = preferredColor === choice;
const label =
choice === 'white'
? 'White'
: choice === 'black'
? 'Black'
: 'Random';
return (
<button
key={choice}
type="button"
role="radio"
aria-checked={isActive}
data-testid={`color-preference-${choice}`}
onClick={() => setPreferredColor(choice)}
disabled={loading}
className={`flex-1 px-3 py-2 rounded-lg text-sm font-semibold border transition-colors focus:outline-none focus:ring-2 focus:ring-blue-500 disabled:opacity-50 disabled:cursor-not-allowed ${
isActive
? 'bg-neutral-900 text-white border-neutral-900 hover:bg-neutral-800'
: 'bg-white text-neutral-700 border-neutral-200 hover:bg-neutral-50'
}`}
>
{label}
</button>
);
})}
</div>
</div>
{/* Modifier profile picker (T26). The list is loaded from
the local library on mount and refreshed when the
ModifierProfileEditor closes. Selecting "Custom…"

View file

@ -388,10 +388,14 @@ function handleRoomCreate(
}
const rulesetIds = payload.rulesetIds ?? [];
// F1: thread the host's color preference through. Omission defaults
// to `"white"` matching legacy behaviour — no change for pre-F1
// clients that never sent the field.
const { code, token, color } = roomRegistry.createRoom(
[...rulesetIds],
resolvedLayout,
profile,
payload.preferredColor,
);
sessionRegistry.create(code, rulesetIds, resolvedLayout, profile);
ws.data.roomCode = code;

View file

@ -428,6 +428,44 @@ describe("validateMessage — rejections", () => {
// validateMessageString — raw-string entry point
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// F1.1 — preferredColor on room.create (post-epic Feature 1)
// ---------------------------------------------------------------------------
describe("RoomCreatePayloadSchema preferredColor", () => {
it("accepts 'white'", () => {
const r = RoomCreatePayloadSchema.safeParse({ preferredColor: "white" });
expect(r.success).toBe(true);
});
it("accepts 'black'", () => {
const r = RoomCreatePayloadSchema.safeParse({ preferredColor: "black" });
expect(r.success).toBe(true);
});
it("accepts 'random'", () => {
const r = RoomCreatePayloadSchema.safeParse({ preferredColor: "random" });
expect(r.success).toBe(true);
});
it("omitted is valid (backward compat with pre-F1 clients)", () => {
const r = RoomCreatePayloadSchema.safeParse({});
expect(r.success).toBe(true);
});
it("rejects invalid color strings", () => {
const r = RoomCreatePayloadSchema.safeParse({ preferredColor: "grey" });
expect(r.success).toBe(false);
});
it("rejects non-string preferredColor", () => {
const r = RoomCreatePayloadSchema.safeParse({ preferredColor: 1 });
expect(r.success).toBe(false);
});
it("composes with rulesetIds + layout + profile", () => {
const r = RoomCreatePayloadSchema.safeParse({
preferredColor: "random",
rulesetIds: ["piece-hp"],
});
expect(r.success).toBe(true);
});
});
describe("validateMessageString", () => {
it("parses a valid JSON string frame", () => {
const msg: ClientMessage = {

View file

@ -285,6 +285,21 @@ type _ModifierProfileKeyCheck = _AssertKeyEq<
const _modifierProfileKeyCheck: _ModifierProfileKeyCheck = true;
void _modifierProfileKeyCheck;
/**
* Preference for which color the ROOM CREATOR plays.
* - "white" → creator plays white, joiner plays black (default,
* matches legacy behaviour for old clients).
* - "black" → creator plays black, joiner plays white.
* - "random" → server flips a coin at room creation; creator gets
* the result, joiner gets the other color.
*
* Joiner-side preference is NOT supported in v1 (see
* `.sisyphus/plans/post-epic-deferrals.md` Feature 1). The joiner
* always takes whichever color the creator didn't take.
*/
export const PreferredColorSchema = z.enum(["white", "black", "random"]);
export type PreferredColor = z.infer<typeof PreferredColorSchema>;
export const RoomCreatePayloadSchema = z.object({
rulesetIds: z.array(z.string()).optional(),
layout: LayoutRequestSchema.optional(),
@ -295,6 +310,13 @@ export const RoomCreatePayloadSchema = z.object({
* turn boundary (server-enforced).
*/
profile: ModifierProfileSchema.optional(),
/**
* Color the creator wants to play. Server resolves `"random"` at
* room-creation time; the joiner takes the remaining color.
* Omitting the field defaults to `"white"` — backward-compatible
* with legacy clients that never sent a preference.
*/
preferredColor: PreferredColorSchema.optional(),
});
export type RoomCreatePayload = z.infer<typeof RoomCreatePayloadSchema>;

View file

@ -38,6 +38,67 @@ describe("RoomRegistry.createRoom", () => {
const { code } = reg.createRoom();
expect(reg.getRoom(code)?.rulesetIds).toEqual([]);
});
// F1 (post-epic-deferrals): host color preference.
it("F1: defaults to creator=white when preferredColor omitted (back-compat)", () => {
const reg = new RoomRegistry();
const { code, color } = reg.createRoom();
expect(color).toBe("white");
const room = reg.getRoom(code);
expect(room?.creatorColor).toBe("white");
expect(room?.joinerColor).toBe("black");
});
it("F1: preferredColor=\"white\" → creator=white, joiner=black", () => {
const reg = new RoomRegistry();
const { color } = reg.createRoom([], undefined, undefined, "white");
expect(color).toBe("white");
const join = reg.joinRoom(
reg.getRoomCount() === 1
? [...(reg as unknown as { rooms: Map<string, unknown> }).rooms.keys()][0]!
: "",
);
if ("error" in join) throw new Error(join.error);
expect(join.color).toBe("black");
});
it("F1: preferredColor=\"black\" → creator=black, joiner=white", () => {
const reg = new RoomRegistry();
const { code, color } = reg.createRoom([], undefined, undefined, "black");
expect(color).toBe("black");
const room = reg.getRoom(code);
expect(room?.creatorColor).toBe("black");
expect(room?.joinerColor).toBe("white");
const join = reg.joinRoom(code);
if ("error" in join) throw new Error(join.error);
expect(join.color).toBe("white");
});
it("F1: preferredColor=\"random\" produces both outcomes across many rooms", () => {
// Sample 40 rooms; a fair coin should yield AT LEAST one of each
// color well within this window (failure probability < 2^-39).
const reg = new RoomRegistry();
const outcomes = new Set<string>();
for (let i = 0; i < 40; i++) {
const { color } = reg.createRoom([], undefined, undefined, "random");
outcomes.add(color);
if (outcomes.size === 2) break;
}
expect(outcomes).toEqual(new Set(["white", "black"]));
});
it("F1: random-resolved color is stored (no re-rolling on reconnect)", () => {
const reg = new RoomRegistry();
const { code, color } = reg.createRoom([], undefined, undefined, "random");
const room = reg.getRoom(code);
expect(room?.creatorColor).toBe(color);
expect(room?.joinerColor).toBe(color === "white" ? "black" : "white");
// Joining reads the stored joinerColor — never re-rolls.
const join = reg.joinRoom(code);
if ("error" in join) throw new Error(join.error);
expect(join.color).toBe(color === "white" ? "black" : "white");
});
});
describe("RoomRegistry.joinRoom", () => {

View file

@ -45,6 +45,23 @@ export interface Room {
* their tab retains host permissions.
*/
hostToken: string;
/**
* Color the room creator plays. Resolved from the `preferredColor`
* field on `room.create` at creation time — in particular,
* `"random"` is collapsed to a concrete color here and never leaks
* beyond `createRoom`.
*
* Feature 1 of `post-epic-deferrals`. Prior to F1 this was
* hardcoded to `"white"`.
*/
creatorColor: Color;
/**
* Color the eventual joiner plays. Computed as the opposite of
* `creatorColor` at room creation and stored so `joinRoom()` can
* return it without re-deriving the complement. Pre-F1 this was
* hardcoded to `"black"`.
*/
joinerColor: Color;
/** Unix milliseconds the room was created — used for TTL/eviction later. */
createdAt: number;
/** Rule presets activated for this game (from room.create payload). */
@ -131,7 +148,12 @@ export interface Room {
export type JoinResult =
| {
token: string;
color: "black";
/**
* Post-F1 (`post-epic-deferrals` Feature 1) this can be either
* color — whichever color the creator DIDN'T take. Was
* literal-typed `"black"` before F1.
*/
color: Color;
activeRules: string[];
layout: StartingLayout;
profile?: ModifierProfile;
@ -183,8 +205,8 @@ export class RoomRegistry {
private readonly rooms = new Map<string, Room>();
/**
* Create a fresh room. The caller becomes white and receives a UUID v4
* token that authenticates every subsequent message.
* Create a fresh room. The caller receives a UUID v4 token that
* authenticates every subsequent message.
*
* `layout` is the resolved (already-validated) starting layout.
* Callers construct this via `resolveLayoutRequest` in ./layouts.ts.
@ -193,23 +215,51 @@ export class RoomRegistry {
* start. Callers are responsible for validating it via
* `validateProfile` from @paratype/chess BEFORE handing it here —
* this registry trusts its inputs.
*
* `preferredColor` (Feature 1 of `post-epic-deferrals`) picks the
* creator's color:
* - `"white"` (DEFAULT when omitted) → creator plays white,
* joiner plays black. Matches pre-F1 hardcoded behaviour
* exactly so legacy clients are unaffected.
* - `"black"` → creator plays black, joiner plays white.
* - `"random"` → server flips a fair coin here; creator gets
* the result, joiner gets the complement. The random draw
* happens exactly once per room creation — the concrete
* assignment is then stored on the room so reconnects
* surface the same color.
*
* Joiner-side preference is NOT supported (plan decision 1b);
* `joinRoom` just returns whatever color the creator didn't take.
*/
createRoom(
rulesetIds: string[] = [],
layout?: StartingLayout,
profile?: ModifierProfile,
preferredColor: "white" | "black" | "random" = "white",
): {
code: string;
token: string;
color: "white";
color: Color;
layout: StartingLayout;
profile?: ModifierProfile;
} {
// Resolve random → concrete color. Math.random() is fine here:
// this is gameplay randomness (the joiner shouldn't be able to
// predict the draw, but nobody is paying for a CSPRNG) — no
// cryptographic guarantees needed.
const creatorColor: Color =
preferredColor === "random"
? Math.random() < 0.5
? "white"
: "black"
: preferredColor;
const joinerColor: Color = creatorColor === "white" ? "black" : "white";
const code = this.allocateCode();
const token = crypto.randomUUID();
const player: RoomPlayer = {
token,
color: "white",
color: creatorColor,
connected: true,
lastSeq: 0,
};
@ -222,6 +272,8 @@ export class RoomRegistry {
code,
players: new Map([[token, player]]),
hostToken: token,
creatorColor,
joinerColor,
createdAt: Date.now(),
// Defensive copy — callers shouldn't be able to mutate our state.
rulesetIds: [...rulesetIds],
@ -232,7 +284,7 @@ export class RoomRegistry {
return {
code,
token,
color: "white",
color: creatorColor,
layout: resolvedLayout,
...(profile !== undefined ? { profile } : {}),
};
@ -250,16 +302,20 @@ export class RoomRegistry {
if (!room) return { error: "ROOM_NOT_FOUND" };
if (room.players.size >= 2) return { error: "ROOM_FULL" };
const token = crypto.randomUUID();
// Post-F1: read the assigned color off the room. The creator
// picked at room.create (or let the server roll random) and the
// complement was stored as `joinerColor`.
const color = room.joinerColor;
const player: RoomPlayer = {
token,
color: "black",
color,
connected: true,
lastSeq: 0,
};
room.players.set(token, player);
return {
token,
color: "black",
color,
// Defensive copy so joiners can't mutate the room's ruleset list.
activeRules: [...room.rulesetIds],
layout: room.layout,