feat(server): add authoritative game session per room (P4.5)
Each room owns a ChessEngine wrapped in a GameSession; only the server calls insert/retract/fireRules and all EntityIds are minted server-side. GameSessionRegistry keys sessions by room code so two rooms cannot observe or collide with each other's working-memory state. GameSession.applyMove validates algebraic inputs, finds the matching legal move via ChessEngine.findMove, applies it, and returns a fact- level diff (inserted/retracted) plus the new turn and terminal state. Terminal states are sticky: further moves after checkmate/draw return GAME_OVER rather than silently mutating a dead session. Exposes @paratype/chess's headless surface (ChessEngine, coord helpers, schema types) via a new package entry point; the React app continues to import concrete modules directly.
This commit is contained in:
parent
aafc18ef9e
commit
f37c0934aa
6 changed files with 576 additions and 3 deletions
|
|
@ -2,6 +2,12 @@
|
|||
"name": "@paratype/chess",
|
||||
"version": "0.1.0",
|
||||
"type": "module",
|
||||
"exports": {
|
||||
".": {
|
||||
"types": "./src/index.ts",
|
||||
"default": "./src/index.ts"
|
||||
}
|
||||
},
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "vite build",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue