Commit graph

5 commits

Author SHA1 Message Date
8605a22530
feat(ui): AttrCombobox declare vs. consume semantics
Attr-string fields in the Custom Modifier Editor now differentiate
between declare-sites (seed-attribute.attr) and consume-sites
(add-to-attribute.attr, multiply-attribute.attr, add-aura.targetAttr,
absorb-damage-with-attribute.attr):

- Consume-sites hide the illustrative 'User-defined examples' group
  (ArmorPlates/BloodStacks/ManaPool) because those names are fiction
  unless something seeds them.
- Consume-sites surface a new 'Seeded in this descriptor' group
  populated from seed-attribute primitives elsewhere in the current
  tree (including inside trigger children via childPrimitives).
- Badge states: emerald 'seeded' when the typed value matches an
  in-tree seed; red 'not seeded' when it's a non-schema name with no
  backing seed; amber 'user-defined' only in declare-mode for
  off-catalog names.

Declare-mode behaviour is unchanged — inventing ShieldCharges there
still works without warnings.
2026-04-21 13:07:27 -06:00
934db775f9
feat(ui): custom modifier editor in-modal docs, recipes, and attr combobox
Surfaces the contents of docs/user/custom-modifiers.md directly inside
the Custom Modifier Editor so authors can compose descriptors without
cross-referencing the guide:

- Per-primitive docs panel in the Parameter Inspector with a longer
  behaviour explanation + one or more worked examples (collapsible).
- Palette hover tooltips now show the full long description plus the
  first example's headline.
- New 'Templates' header button opens a picker with 5 built-in recipes
  (Boosted Pawn, 3-Charge Shield, Aura King, Vampire, Low-HP Fortress).
- AttrCombobox replaces plain text inputs for attr / targetAttr fields.
  Grouped, free-form autocomplete over 17 curated suggestions with a
  'user-defined' badge for out-of-catalog typed names so ShieldCharges-
  style recipes still work.

Primitives gain optional longDescription + examples fields on their
EffectPrimitive descriptor; 15 registrations annotated. Recipe
descriptors pass the existing validator, and new unit tests enforce
doc coverage going forward.
2026-04-21 12:50:14 -06:00
4819676d84
fix(net): sync customModifiers to late-joiners + reconnects in game.state
T3 audit gap 2 (CRITICAL). The server's Room kept registered custom
modifier descriptors in a per-room Map but the game.state snapshot
carried no field for them. Impact:
  - Client A registers 'custom:shield' → server broadcasts
    custom-modifier.registered → A + any currently-connected B see it.
  - Client C joins AFTER the registration → receives game.state →
    has no knowledge of 'custom:shield'.
  - Client C's engine applies a profile with kind='custom:shield' →
    registry-dispatch fallback silently no-ops → apparent cosmetic
    modifier mismatch between A/B and C.

Symmetric fix across the wire:
  - GameStatePayloadSchema (server + client types) gains an optional
    customModifiers: CustomModifierDescriptorWire[] field.
  - Both emit sites in broadcast.ts (late-joiner path +
    reconnect-with-buffered-deltas path) include the room's registered
    descriptors.
  - PredictionManager.applyFullState mirrors received descriptors
    onto the fresh engine's customModifiers registry before handing
    control to the UI. Unknown descriptor shapes are accepted as-is
    (the wire-shape cast at the single boundary bridges the Zod v3/v4
    type split same as the custom-modifier.registered subscriber).

E2E regression guard (Oracle Q4.1 recommendation): new scenario
'late-joiner + reconnect receive registered custom modifiers in
game.state'. Host creates + registers, opponent joins AFTER
registration, asserts opponent's game.state carries the descriptor.
Would have caught the pre-fix behaviour as a test failure instead of
a manual audit find.

1393 unit + 19/19 custom-modifiers e2e green.
2026-04-20 16:58:48 -06:00
babee38702
feat(ui): share custom modifier with multiplayer room — closes T29 fixmes
Threads the multiplayer publisher all the way from useMultiplayerGame
down through GameView → RulesDrawer → ModifierProfileEditor →
CustomModifierEditor, surfacing a Share with Room button in the
custom modifier editor when (and only when) the editor was opened
from a multiplayer game.

Wiring summary (top-down):
- useMultiplayerGame.ts: returns sendRegisterCustomModifier(descriptor),
  a thin wrapper around the GameClient.sendRegisterCustomModifier
  helper added in the previous commit.
- useMultiplayerGame.ts: onError handler surfaces CUSTOM_MODIFIER_INVALID
  and CUSTOM_MODIFIER_LIMIT as toasts on top of the existing in-game
  error banner so the user notices the rejection immediately.
- GameView.tsx: GameEngineState gains an optional
  sendRegisterCustomModifier field; the multiplayer destructure
  pulls it out and passes it to RulesDrawer as
  onShareCustomModifierWithRoom (omitted in solo, where the prop is
  undefined and Share UI doesn't render).
- RulesDrawer.tsx: optional onShareCustomModifierWithRoom prop;
  conditionally forwards to ModifierProfileEditor.
- ModifierProfileEditor.tsx: optional onShareCustomModifierWithRoom
  prop; conditionally forwards to CustomModifierEditor as onShareWithRoom.
- CustomModifierEditor.tsx: when onShareWithRoom is provided, renders
  a green Share with Room button in the header alongside Save. Click
  invokes the publisher with the current descriptor; toast confirms
  the share landed (server broadcast is the actual proof, observed
  by the local PredictionManager subscriber registering the descriptor
  on the engine's customModifiers registry).

E2E coverage (both formerly-fixme tests now PASS):
- multiplayer custom modifier sharing — both clients see the
  registered descriptor: opens two browser contexts via raw WS
  (matches modifier-profiles.spec.ts MP pattern), host registers a
  descriptor after both reconnect-by-token complete, both sides
  observe custom-modifier.registered.
- server rejects custom modifier with > 50 primitives — error event
  observed: host registers a 51-primitive descriptor, asserts an
  INVALID_MESSAGE / CUSTOM_MODIFIER_INVALID error is observed and
  no broadcast fires.

Final state: 79/79 e2e + 1386 unit tests, zero fixmes, zero skipped.
2026-04-19 21:56:34 -06:00
fb6170127e
test(e2e): custom modifier DSL vertical slice + integration fixes
T3 Wave 5 (T29). New Playwright suite at e2e/custom-modifiers.spec.ts
covering 16 scenarios across the user-facing flows:

- Editor opens from the Modifier Profile editor header
- Palette click adds primitive to tree
- Save button reflects validator state (disabled when name empty)
- Custom modifier appears in PerType kind dropdown
- Selecting a custom kind shows the summary card
- Library survives page reload
- Solo game with custom-kind profile renders modifier indicators
- Multi-profile stack: stack two profiles, remove an entry, reorder
- Aura primitive: page survives onAfterMove recompute
- Library cap holds at 20 entries

Plus 4 trigger primitive scenarios (formerly fixme, unblocked by the
trigger evaluator wiring committed alongside):
  - on-turn-start nested primitives fire at turn boundary
  - on-capture nested primitives fire on capture
  - conditional evaluates and runs matching branch
  - absorb-damage-with-attribute integrates with damage pipeline

2 fixmes remain — both blocked on the editor-side multiplayer send UI
(server + client wire-side is fully implemented in this commit).

Integration fixes uncovered while writing the suite:

1. ModifierKindIdSchema widened from z.enum([built-ins]) to z.string().min(1).
   The pre-T3 enum silently rejected every profile that referenced a
   custom modifier id (e.g. 'custom:my-shield'), causing library load
   to drop the entry and the picker to have no option. Validity is
   now enforced at apply time via the registry-dispatch fallback
   (MODIFIER_REGISTRY → engine.customModifiers → warn-and-skip).

2. Lobby.resetToFreshGame now passes loadCustomModifierLibrary()
   results to ChessEngine.opts.customModifiers so a profile that
   references a custom kind can resolve at apply time. Without this
   the apply silently no-opped the custom-kind entries and indicators
   never rendered.

Schema tests updated: the 'rejects unknown modifier kind' test flipped
to 'accepts arbitrary kind strings (T3 widening)' with explanatory
JSDoc; an empty-string-rejection test added to preserve the min(1)
guard.

77 e2e + 1386 unit tests green; 2 honest fixmes documented.
2026-04-19 21:37:23 -06:00