import { test, expect } from '@playwright/test'; /** * Full Phase-3 gate scenario: * preset-toggle → Scholar's Mate play → undo → save/reload → export → import → checkmate * * Undo is exercised on the *original* page before reload, where moveHistoryRef * still holds all moves since start (loadEngine resets history, so undo is only * meaningful there). Export/import is verified by restoring that same 8-move * position in a fresh browser context, then completing the Scholar's Mate. */ test("full game flow: preset toggle, Scholar's Mate, save/reload, export/import, undo, checkmate", async ({ page, browser }) => { // ── Step 1: Preset toggles ───────────────────────────────────────────────── await page.goto('/rules'); // pawns-move-backward: incompatibleWith ["double-pawn-sprint"] only await page.locator('[data-preset="pawns-move-backward"] [data-role="toggle"]').click(); // knights-leap-twice: incompatibleWith [] await page.locator('[data-preset="knights-leap-twice"] [data-role="toggle"]').click(); // These two presets are compatible — no compat warning await expect(page.locator('[data-testid="compat-warning"]')).not.toBeVisible(); await page.locator('[data-action="start-new-game"]').click(); await page.waitForURL('**/game'); // ── Step 2: Play all 8 moves before any reload ──────────────────────────── // // We play ALL 8 moves here on the pristine page so that moveHistoryRef still // holds the full sequence. loadEngine() resets moveHistoryRef to [], so any // subsequent reload/import invalidates the undo chain; doing undo NOW (before // the first reload) is the only way to test it correctly without source changes. // // Targeting `[data-square="${from}"] [data-piece]` places the drag origin on // the draggable piece element so that dragstart fires on it. The target is the // square div that has onDrop/onDragOver. const drag = async (from: string, to: string) => { await page .locator(`[data-square="${from}"] [data-piece]`) .dragTo(page.locator(`[data-square="${to}"]`)); }; // Scholar's Mate setup — moves 1-5 await drag('e2', 'e4'); // 1. e4 await drag('e7', 'e5'); // 1...e5 await drag('f1', 'c4'); // 2. Bc4 await drag('b8', 'c6'); // 2...Nc6 await drag('d1', 'h5'); // 3. Qh5 await expect(page.locator('[data-testid="turn-indicator"]')).toContainText('Black'); // Continuation — moves 6-8 await drag('d7', 'd6'); // 3...d6 (random; Qf7 still covers d7 via rank-7) await drag('a2', 'a3'); // 4. a3 (random) await drag('g8', 'f6'); // 4...Nf6?? — will be undone // ── Step 3: Undo Nf6, verify knight back on g8 ──────────────────────────── // History = [e4,e5,Bc4,Nc6,Qh5,d6,a3,Nf6] → pop → [e4,e5,Bc4,Nc6,Qh5,d6,a3] // Rebuild replays all 7 moves from initial; g8 kingside knight is untouched // (only the b8 queenside knight moved to c6 in move 4). await page.locator('[data-action="undo"]').click(); await expect(page.locator('[data-square="g8"] [data-piece="black-knight"]')).toBeVisible(); // Re-play Nf6 to restore the 8-move export state (White's turn) await drag('g8', 'f6'); // 4...Nf6?? again // ── Step 4: Save named slot ──────────────────────────────────────────────── await page.goto('/save'); await page.fill('input[type="text"]', 'scholars-test'); await page.locator('[data-action="save"]').click(); await expect(page.locator('[data-testid="save-slot-scholars-test"]')).toBeVisible(); // ── Step 5: Reload → autosave restore ───────────────────────────────────── // Each applyMove() calls saveAutoSave(); App.useEffect restores it on mount. // The last applyMove was Nf6 → autosave = 8-move state. // Queen on h5 and bishop on c4 are present in that state (neither moved // during moves 6-8). await page.reload(); await page.goto('/game'); await expect(page.locator('[data-square="h5"] [data-piece="white-queen"]')).toBeVisible(); await expect(page.locator('[data-square="c4"] [data-piece="white-bishop"]')).toBeVisible(); // ── Step 6: Export JSON (8-move state, White's turn) ────────────────────── await page.goto('/save'); const downloadPromise = page.waitForEvent('download'); await page.locator('[data-action="export"]').click(); const download = await downloadPromise; const exportPath = `/tmp/chess-export-${Date.now()}.json`; await download.saveAs(exportPath); // ── Step 7: Import in a fresh browser context ────────────────────────────── const freshContext = await browser.newContext(); const freshPage = await freshContext.newPage(); await freshPage.goto('http://localhost:5173/save'); // setInputFiles works on hidden inputs; onChange → FileReader → onLoad(facts) // → handleLoad in SaveWrapper → loadEngine → saveAutoSave → navigate('/game') const fileInput = freshPage.locator('input[type="file"]'); await fileInput.setInputFiles(exportPath); await freshPage.waitForURL('**/game'); // Verify the 8-move position was restored in the fresh context await expect(freshPage.locator('[data-square="h5"] [data-piece="white-queen"]')).toBeVisible(); await expect(freshPage.locator('[data-square="c4"] [data-piece="white-bishop"]')).toBeVisible(); // ── Step 8: Scholar's Mate — Qxf7# ─────────────────────────────────────── // It is White's turn (after Black's Nf6 in the imported 8-move state). // h5→f7 is a 2-square diagonal via empty g6. f7 has the black f7 pawn. // Queen on f7 is defended by Bc4 (c4-d5-e6-f7 diagonal). // Black king on e8 cannot escape: // d8 = own queen (occupied), d7 = attacked by Qf7 along rank-7, // e7 = attacked by Qf7 (adjacent on rank-7), f8 = own bishop (occupied), // f7 = queen (defended by Bc4). // Nf6 cannot capture f7 (not an L-shaped jump from f6). await freshPage .locator('[data-square="h5"] [data-piece]') .dragTo(freshPage.locator('[data-square="f7"]')); // ── Step 9: Assert checkmate ────────────────────────────────────────────── await expect(freshPage.locator('[data-testid="game-over"]')).toBeVisible(); await freshContext.close(); });