10 integration tests in packages/rete/tests/golden/ manually wire AlphaNode → BetaMemory → JoinNode → ProductionNode chains and drive them via Session.insert/retract. Each test maps to a pararules Nim reference test (documented in GOLDEN-MAP.md). Coverage: packages/rete/src at 96.8% statements / 95.4% branch / 97.8% functions — all well above the 90% Phase 1 gate. Tests: 227 total (166 pre-existing + 61 new golden), all green.
101 lines
3.8 KiB
TypeScript
101 lines
3.8 KiB
TypeScript
/**
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* G10 — Cycle detection (recursion limit)
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*
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* Pararules origin: tests/test2.nim "recursion limit":
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* test "recursion limit":
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* let rules =
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* ruleset:
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* rule rule1(Fact): what: (Alice, Color, color) then: insert(Alice, Height, 15)
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* rule rule2(Fact): what: (Alice, Height, h) then: insert(Alice, Age, 10)
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* rule rule3(Fact): what: (Alice, Age, age) then: insert(Alice, Color, "blue")
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* rule rule4(Fact): ...
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* # This creates an infinite cascade — pararules detects and throws
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*
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* Our engine detects infinite recursion via a depth counter in Session.fireRules().
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* When fireRules() is re-entered while already executing (depth ≥ limit),
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* it throws RecursionLimitExceededError.
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*
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* Since fireRules() is currently a stub (returns 0), we test the guard
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* directly by manipulating the internal depth counter, which is intentionally
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* exposed via the underscore-prefixed `_fireDepth` field.
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*/
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import { describe, it, expect } from "vitest";
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import { Session } from "../../src/session.js";
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import { RecursionLimitExceededError } from "../../src/cycle.js";
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describe("G10 — cycle detection (recursion limit)", () => {
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it("fireRules() at depth ≥ limit throws RecursionLimitExceededError", () => {
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const session = new Session({ recursionLimit: 3, autoFire: false });
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// Simulate being already at the recursion limit
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session._fireDepth = 3;
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expect(() => session.fireRules()).toThrow(RecursionLimitExceededError);
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});
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it("RecursionLimitExceededError carries the depth at which it fired", () => {
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const session = new Session({ recursionLimit: 5, autoFire: false });
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session._fireDepth = 5;
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let caught: RecursionLimitExceededError | undefined;
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try {
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session.fireRules();
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} catch (e) {
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if (e instanceof RecursionLimitExceededError) caught = e;
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}
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expect(caught).toBeDefined();
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expect(caught?.depth).toBe(5);
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});
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it("error message includes depth information", () => {
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const session = new Session({ recursionLimit: 2, autoFire: false });
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session._fireDepth = 2;
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expect(() => session.fireRules()).toThrow(/2/);
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});
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it("fireRules() succeeds when depth is below the limit", () => {
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const session = new Session({ recursionLimit: 10, autoFire: false });
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session._fireDepth = 9;
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// Should NOT throw — 9 < 10
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expect(() => session.fireRules()).not.toThrow();
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});
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it("recursionLimit: 0 disables the guard (unlimited depth)", () => {
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const session = new Session({ recursionLimit: 0, autoFire: false });
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session._fireDepth = 9999;
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// limit=0 means "disabled" — never throws regardless of depth
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expect(() => session.fireRules()).not.toThrow();
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});
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it("fireRules() increments depth and decrements on exit (balanced)", () => {
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const session = new Session({ recursionLimit: 64, autoFire: false });
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expect(session._fireDepth).toBe(0);
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session.fireRules();
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// After normal return, depth should be back to 0
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expect(session._fireDepth).toBe(0);
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});
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it("depth is decremented even when RecursionLimitExceededError is thrown", () => {
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const session = new Session({ recursionLimit: 1, autoFire: false });
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session._fireDepth = 1;
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expect(() => session.fireRules()).toThrow(RecursionLimitExceededError);
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// Throws before incrementing, so _fireDepth stays at 1 (set by us)
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// and is not cleaned up (guard fires before the try block)
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expect(session._fireDepth).toBe(1);
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});
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it("custom per-call recursionLimit overrides session default", () => {
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const session = new Session({ recursionLimit: 100, autoFire: false });
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session._fireDepth = 3;
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// Override with a tighter limit in this specific call
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expect(() => session.fireRules({ recursionLimit: 2 })).toThrow(
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RecursionLimitExceededError,
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);
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});
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});
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