No description
Extends the WebSocket protocol so clients can request a specific
starting layout when creating a room, and receive the resolved
layout echoed back on room.created / room.joined.
Protocol additions (Zod):
- room.create.payload.layout: optional discriminated union of
{ kind: "premade", id } | { kind: "fen", fen, name? }
| { kind: "custom", pieces, name? }
- room.created / room.joined: new optional 'layout' field with
resolved { id, name, pieces } — present on new servers, absent
on legacy ones (backward compat).
- LAYOUT_INVALID error code for validation failures.
- PiecePlacement + ResolvedLayout schemas.
Server implementation:
- New layouts.ts: resolveLayoutRequest() handles premade lookup,
FEN parse, custom pieces. Chess960 picks a random seed server-
side (the ultimate authority on 'which position'). Always runs
validateLayout — invalid input returns LAYOUT_INVALID, never
mutates room state.
- rooms.ts: Room.layout field + RoomRegistry.createRoom/joinRoom
accept/return resolved layouts. Default is CLASSIC_LAYOUT.
- game-session.ts: GameSession + GameSessionRegistry.create
accept StartingLayout; constructs ChessEngine({ layout }).
- broadcast.ts: handleRoomCreate resolves+validates first, rejects
with LAYOUT_INVALID toast, otherwise threads layout into the
room + session + response. handleRoomJoin echoes the room's
stored layout to the joiner.
Chess package:
- packages/chess/src/index.ts exports LAYOUT_REGISTRY, all premade
layouts, buildChess960Layout, toFen/fromFen, validateLayout,
and the related types — so server can pull them without
importing internal module paths.
Tests: 20 new tests (11 in protocol.test.ts for the layout union,
12 in layouts.test.ts for server-side resolution).
1011 tests passing; bun run check clean.
PROTOCOL.md updated with examples of all three layout kinds.
|
||
|---|---|---|
| .github/workflows | ||
| .sisyphus | ||
| docs | ||
| packages | ||
| scripts | ||
| .gitignore | ||
| eslint.config.js | ||
| lefthook.yml | ||
| LICENSE | ||
| package.json | ||
| playwright.config.ts | ||
| README.md | ||
| tsconfig.base.json | ||
| tsconfig.json | ||
| vitest.workspace.ts | ||
@paratype
A Doorenbos-style Rete II rules engine for TypeScript games, with an authoritative WebSocket chess demo.
Packages
packages/rete— Rete II engine corepackages/chess— Browser chess demo (React + Vite)packages/server— Authoritative Bun WebSocket server
Docs
- SPEC.md — Engine specification
- PHASES.md — Development phases & perf budgets
- RULES.md — Chess rule presets
- PROTOCOL.md — WebSocket message protocol
Getting Started
bun install && bun run check