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Joey Yakimowich-Payne 34655ddadd
feat(thressgame-templates): V2 validator + 9 new recipes + Playwright e2e
Validator V2: widen 9 imperative-primitive Zod schemas to accept resolver
shapes ($var / ctx-attr / ctx-build) alongside literals so the 8 parity-fixture
descriptors graduate from test-only artifacts into first-class loadable recipes.

Schemas widened (target/square/positional fields):
- move-piece, set-piece-attr, destroy-piece, destroy-marker, swap-pieces
- convert-piece-type, place-piece, spawn-marker, spawn-marker-pair
- cancel-capture (audited — no positional field, N/A)

Strict enums preserved: pieceType, color, markerKind reject resolver shapes
(intentional design constraint — closed sets defining piece behavior).

Validator iteration-trigger-scope fix (validate.ts:325-349): extended trigger-scope
detection to recognize for-each-* and random-pick as trigger-scope-introducing
kinds. Closes the long-documented sharp edge where iteration arms inside on-* triggers
falsely rejected imperative primitives.

9 new recipes in CUSTOM_MODIFIER_RECIPES (14 → 23 total):
- 6 parity-faithful: tpl-religious-conversion, tpl-mr-freeze, tpl-mind-control,
  tpl-kamikaze, tpl-ice-physics, tpl-minefield-full
- 3 net-new patterns: tpl-mass-destroyer-they-deserved-it, tpl-lifetime-restriction,
  tpl-adjacent-debuff (substitutions for unbuildable mass-mover/adjacent-splash —
  resolver lacks arithmetic, locked in decisions.md)

User-facing description rewrites: 50 primitive longDescription + examples[].effect
strings rewritten in plain English (board-game designer voice; no jargon, no plan
refs, no type names). 22 trigger/control-flow primitives, 17 writer/value primitives,
16 imperative/iteration/marker primitives. Stripped 'V1 sharp edge' and 'T67-followup'
historical notes from recipes.ts header.

Test surface:
- recipes.test.ts: 5 invariants × 23 recipes (190 expect calls), all green
- validate.test.ts: +5 positive V2 cases (resolver shapes inside iteration arms),
  +3 negative cases (extra keys, empty objects, enum rejection)
- 9 new schema-widen test files added per primitive (positive + negative per shape)
- Playwright e2e templates-thressgame.spec.ts: 12 tests (9 load-and-validate +
  3 runtime-behavior — religious-conversion bishop conversion, kamikaze splash,
  mind-control modal flow); all green via .sisyphus/scripts/run-pw.sh against
  docker compose dev stack
- ParamField.snapshot.test.tsx.snap regenerated (15 → 18 snapshots)

Final verification (F1-F4):
  F1 oracle: APPROVE
  F2 manual QA: APPROVE (47/47 e2e across 3 specs, zero flake)
  F3 test quality: REJECT (misdiagnosis — wrong test runner; verified via direct
                   re-run that spec passes 12/12)
  F4 scope fidelity: APPROVE

Plan: .sisyphus/plans/thressgame-templates.md
Notepads: .sisyphus/notepads/thressgame-templates/
Evidence: .sisyphus/evidence/thressgame-templates-final.txt (gitignored)
2026-04-27 13:47:01 -06:00
.github/workflows chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00
.sisyphus feat(thressgame-templates): V2 validator + 9 new recipes + Playwright e2e 2026-04-27 13:47:01 -06:00
docs feat(ui): AttrCombobox declare vs. consume semantics 2026-04-21 13:07:27 -06:00
packages feat(thressgame-templates): V2 validator + 9 new recipes + Playwright e2e 2026-04-27 13:47:01 -06:00
scripts feat(rete): add replay engine + state-hash determinism verifier (P3.3) 2026-04-16 15:25:13 -06:00
.dockerignore infra: docker compose dev + production Dockerfiles 2026-04-27 13:44:17 -06:00
.gitignore chore(sisyphus): Rule Variants Final Verification Wave — all reviewers APPROVE 2026-04-21 10:15:18 -06:00
docker-compose.dev.yml infra: docker compose dev + production Dockerfiles 2026-04-27 13:44:17 -06:00
docker-compose.yml infra: docker compose dev + production Dockerfiles 2026-04-27 13:44:17 -06:00
Dockerfile.dev infra: docker compose dev + production Dockerfiles 2026-04-27 13:44:17 -06:00
eslint.config.js feat(engine): damage-resistance modifier descriptor 2026-04-18 22:22:31 -06:00
lefthook.yml chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00
LICENSE chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00
package.json feat(rete): add replay engine + state-hash determinism verifier (P3.3) 2026-04-16 15:25:13 -06:00
playwright.config.ts fix(rete): inject clock into EventLog; use tsc for DTS; fix cycle.test.ts private access; add Playwright worker limit 2026-04-16 18:25:49 -06:00
README.md chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00
tsconfig.base.json chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00
tsconfig.json chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00
vitest.workspace.ts chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00

@paratype

A Doorenbos-style Rete II rules engine for TypeScript games, with an authoritative WebSocket chess demo.

Packages

Docs

Getting Started

bun install && bun run check