No description
GameClient provides typed event-driven access to the chess server: - Envelope management: auto v/seq/ts, token captured from room.created/joined - Event emitter: on/off for game.state, game.delta, game.end, room.created, room.joined, error, connected, disconnected(willReconnect) - Exponential backoff reconnect: 1s, 2s, 4s, ... capped at 30s, max 10 attempts - Sequence-ack tracking via currentSeq (highest server seq seen; never regresses) - Dependency injection for WebSocket ctor and timers enables deterministic tests packages/chess/src/net/types.ts mirrors the server wire types without importing from @paratype/chess-server (wrong dependency direction). 21 tests cover connect flow, message dispatch, send semantics, reconnect state machine, seq tracking, and listener management. |
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| .gitignore | ||
| eslint.config.js | ||
| lefthook.yml | ||
| LICENSE | ||
| package.json | ||
| playwright.config.ts | ||
| README.md | ||
| tsconfig.base.json | ||
| tsconfig.json | ||
| vitest.workspace.ts | ||
@paratype
A Doorenbos-style Rete II rules engine for TypeScript games, with an authoritative WebSocket chess demo.
Packages
packages/rete— Rete II engine corepackages/chess— Browser chess demo (React + Vite)packages/server— Authoritative Bun WebSocket server
Docs
- SPEC.md — Engine specification
- PHASES.md — Development phases & perf budgets
- RULES.md — Chess rule presets
- PROTOCOL.md — WebSocket message protocol
Getting Started
bun install && bun run check