houserules/packages/server
Joey Yakimowich-Payne 2951a2d547
feat(multiplayer): game.action WS message for PlayerActions
Wire up the game.action WebSocket message so multiplayer games can
dispatch PlayerActions (F4b of post-epic-deferrals).

- Export PlayerAction/ActionResult from @paratype/chess barrel
- Add performAction wrapper to GameSession
- Protocol: GameActionMessageSchema + ClientMessage union update
- Server: handleGameAction handler with turn gate + error mapping
- Client: sendAction helper in useMultiplayerGame + net/types update
- Reuse game.state broadcast (no new server→client message type)

Unit tests: 1709 (baseline 1699 + 10 new: 5 protocol, 3 game-session, 2 net)
Playwright: 91 (baseline 89 + 2 new F4b multiplayer scenarios)
2026-04-21 11:56:35 -06:00
..
src feat(multiplayer): game.action WS message for PlayerActions 2026-04-21 11:56:35 -06:00
package.json feat(server): add authoritative game session per room (P4.5) 2026-04-16 17:17:42 -06:00
PROTOCOL.md feat(server): modifier profile protocol schemas + error codes 2026-04-18 22:43:58 -06:00
README.md chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00
tsconfig.json feat(server): add authoritative game session per room (P4.5) 2026-04-16 17:17:42 -06:00
vitest.config.ts chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00

@paratype/chess-server — authoritative WebSocket server