Wires the T17 protocol's optional modifier profile through the server's room-create flow: - rooms.Room gains an optional profile field; RoomRegistry.createRoom/joinRoom accept and echo it. - GameSession constructor + GameSessionRegistry.create pass the profile through to ChessEngine's EngineOptions so modifier facts get seeded and the integration preset auto-activates at game start. - broadcast.handleRoomCreate validates an inline profile via chess's validateProfile against the resolved layout, mapping validator codes (E_PROFILE_*) onto the wire protocol's MODIFIER_PROFILE_* family. Invalid profiles produce a non-fatal error and leave room / session state untouched; the creator is not bound. - room.created and room.joined echo the active profile when present, so late joiners render piece modifier badges on first paint. - RoomCreatedPayloadSchema and RoomJoinedPayloadSchema gain matching optional profile fields. - @paratype/chess barrel: re-exports CaptureFlag + validateProfile + ModifierValidation* types so the server can consume them without reaching into internals. Tests: 5 new cases (happy path, join echo, backward compat, INVULN_KING rejection, layout-invalid precedence). Full check green (1213/1213). |
||
|---|---|---|
| .. | ||
| chess | ||
| rete | ||
| server | ||