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Joey Yakimowich-Payne 5d64ae4c37
feat(presets): capture-all (capture every enemy piece to win)
Phase D.2 of the rule-variants epic. Inverse objective of
suicide-chess: you win by driving the opponent's piece count to 0.
Kings are not royal, captures are NOT compulsory.

Wiring uses three existing hooks:
  - getRoyalPieces → [] per color (no royalty).
  - shouldFilterSelfCheck → false (opt out of the filter; kings can
    legally wander into attacked squares).
  - onCheckGameResult → count live Position facts per color; 0 for
    the opponent wins for the mover. Otherwise returns 'ongoing' to
    suppress the default checkmate/stalemate polls (which are
    ill-defined under empty-royal semantics).

No filterLegalMoves — captures are optional, which is the chief
rule-text difference from suicide-chess.

Incompatible with every other terminal-decider preset
(capture-to-win, last-piece-standing, first-promotion-wins,
suicide-chess, extinction-chess) and with presets that redefine
royalty (knightmate-rules, coregal, dual-king, weak-dual-king).
monster-rules already declares capture-all incompatible on its
side; mirror it here.
2026-04-21 08:08:12 -06:00
.github/workflows chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00
.sisyphus docs(preset-api): hook ordering + Phase A summary 2026-04-20 20:52:51 -06:00
docs docs(adr): T4 scripted modifiers forward-design 2026-04-19 21:09:52 -06:00
packages feat(presets): capture-all (capture every enemy piece to win) 2026-04-21 08:08:12 -06:00
scripts feat(rete): add replay engine + state-hash determinism verifier (P3.3) 2026-04-16 15:25:13 -06:00
.gitignore chore: ignore .org.chromium.Chromium.* runtime files 2026-04-19 10:20:42 -06:00
eslint.config.js feat(engine): damage-resistance modifier descriptor 2026-04-18 22:22:31 -06:00
lefthook.yml chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00
LICENSE chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00
package.json feat(rete): add replay engine + state-hash determinism verifier (P3.3) 2026-04-16 15:25:13 -06:00
playwright.config.ts fix(rete): inject clock into EventLog; use tsc for DTS; fix cycle.test.ts private access; add Playwright worker limit 2026-04-16 18:25:49 -06:00
README.md chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00
tsconfig.base.json chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00
tsconfig.json chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00
vitest.workspace.ts chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00

@paratype

A Doorenbos-style Rete II rules engine for TypeScript games, with an authoritative WebSocket chess demo.

Packages

Docs

Getting Started

bun install && bun run check