No description
Profiles can now carry a list of PresetActivation entries alongside their per-type / per-instance modifiers. When such a profile is picked in the Lobby, its bundled presets are unioned with any layout suggestedPresets (profile config wins on id-collision). Changes: - ModifierProfile.presetActivations added (optional readonly array). Zod schema + server wire schema mirror the field; drift guard picks up forgotten updates on either side. - ModifierProfileEditor grows a Presets tab in the right column sharing space with the Library tab. Each preset row carries a checkbox, scope radio (both/white/black), and a turns counter (blank = permanent). Inline diagnostics warn on redundant layout overlap and on loose-scope incompatibility; hard errors under overlapping scope disable Save. - Lobby merges profile.presetActivations into its active preset set on profile select, on editor close, and on URL deep-link. - LayoutPicker suggested-preset chips now expose aria-pressed so the active state is readable by assistive tech + e2e tests. Tests: library round-trip preserves presetActivations (unit); two new e2e scenarios (pre-seeded bundled profile auto-activates; full editor-author loop persists + reflects in the lobby). 1752 unit + 105 playwright all green. |
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| lefthook.yml | ||
| LICENSE | ||
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@paratype
A Doorenbos-style Rete II rules engine for TypeScript games, with an authoritative WebSocket chess demo.
Packages
packages/rete— Rete II engine corepackages/chess— Browser chess demo (React + Vite)packages/server— Authoritative Bun WebSocket server
Docs
- SPEC.md — Engine specification
- PHASES.md — Development phases & perf budgets
- RULES.md — Chess rule presets
- PROTOCOL.md — WebSocket message protocol
Getting Started
bun install && bun run check