No description
- T15: deferred trigger queue (PendingTrigger[] + cascadeDepth on PrimitiveApplyContext); HARD_CASCADE_DEPTH=8; runtime.cascade-depth-exceeded; FIFO drain after arm; enqueueTrigger helper - T16: on-rule-activated trigger primitive + fireOnRuleActivatedHooks; OnRuleActivatedHooks attr on GAME_ENTITY; RuleActivatedFiredFor guard on PRESET_STATE_ENTITY; chooser color in event - T17: on-rule-expire trigger primitive + fireOnRuleExpireHooks; OnRuleExpireHooks attr; RuleExpireFiredFor guard - T18: on-piece-entered-marker trigger + fireOnPieceEnteredMarkerHooks; OnPieceEnteredMarkerHooks attr; wired stage 7b in onAfterMove (uses T10 getMarkersAtSquare priority order) - T19: on-marker-expire trigger + decrementMarkerLifetimes (util/marker-lifetime.ts); OnMarkerExpireHooks attr; wired stage 7c after T18 - T20: suppressTriggers flag on PrimitiveApplyContext; runPrimitives skips IMPERATIVE_KINDS under suppress; IMPERATIVE_KINDS exported from validate.ts; runPrimitives now public Registry: 22 -> 26 primitives. Tests: 2058 -> 2120 (+62). bun run check exit 0. |
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| .github/workflows | ||
| .sisyphus | ||
| docs | ||
| packages | ||
| scripts | ||
| .gitignore | ||
| eslint.config.js | ||
| lefthook.yml | ||
| LICENSE | ||
| package.json | ||
| playwright.config.ts | ||
| README.md | ||
| tsconfig.base.json | ||
| tsconfig.json | ||
| vitest.workspace.ts | ||
@paratype
A Doorenbos-style Rete II rules engine for TypeScript games, with an authoritative WebSocket chess demo.
Packages
packages/rete— Rete II engine corepackages/chess— Browser chess demo (React + Vite)packages/server— Authoritative Bun WebSocket server
Docs
- SPEC.md — Engine specification
- PHASES.md — Development phases & perf budgets
- RULES.md — Chess rule presets
- PROTOCOL.md — WebSocket message protocol
Getting Started
bun install && bun run check