Combines T3 (consumer registrations for the 7 new hook attrs) and T4
(pre-move state snapshots) since both modify apply.ts and gate the
incoming wave of trigger primitives.
T3 — Consumer registrations:
Adds registerAttrConsumer() calls for the 7 trigger hook attrs added
to ChessAttrMap (OnMoveHooks, OnTurnEndHooks, OnPromotionHooks,
OnCheckReceivedHooks, OnCheckDeliveredHooks, OnMovedOntoSquareHooks,
OnCapturedHooks). Without these, the load-time
assertSeedConsumerIntegrity() check would fail loudly when the
upcoming Wave 2 primitives start writing the attrs.
T4 — Pre-move snapshots:
Two new per-engine WeakMaps mirror the existing PRE_MOVE_HP_SNAPSHOTS
lifecycle:
- PRE_MOVE_CHECK_STATE_SNAPSHOTS: per-color royal IDs + their
attacker IDs at onBeforeMove time, used by the upcoming
on-check-received (edge-triggered transition into check) and
on-check-delivered (revealed-attacker discovered check) evaluators.
- PRE_MOVE_PROMOTION_PAWNS: pawn IDs eligible to promote this move
(white pawns on rank 6, black pawns on rank 1) — feeds the upcoming
on-promotion evaluator without re-walking the board post-move.
Snapshots populate in onBeforeMove, expose read-only getters
(getPreMoveCheckState, getPreMovePromotionPawns), and clear in
onAfterMove inside try/finally to prevent leaks even if a trigger
evaluator throws. Reuses the engine's existing attackProbe helper
(via PIECE_TYPE_REGISTRY) and getActiveRoyalEntityIds for preset-aware
royal resolution rather than computing check lines from scratch.
Adds 4 new tests in apply.test.ts: snapshot capture, promotion-pawn
flagging, post-move cleanup, and no-leak across 3 sequential moves.