No description
- T6: 7 new entity attrs (EntityKind, MarkerKind, MarkerLifetime, MarkerOwner, MarkerLinks, RngSeed, RngStream) + registerAttrConsumer - T7: aura compute admits markers via EntityKind discriminator (default-to-piece policy); +getEntityKind helper - T8: 5 movement-replacement attrs (MovesAs, MovesAlsoAs, SlideMustBeMaxDistance, BlockAllExceptKing, KingExtraReach) - T9: Mulberry32 PRNG (SeededRng) + deriveSeedFromGameId + engine.rng()/setRngSeed() with persistent RngStream advancement - T10: engine.spawnMarker/removeMarker/getMarkersAtSquare with hardcoded priority table (portal-end<frozen-square<mine<...<blocked) + entity-id tiebreak Tests: 1970 -> 2014 (+44). bun run check exit 0. |
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| .sisyphus | ||
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| packages | ||
| scripts | ||
| .gitignore | ||
| eslint.config.js | ||
| lefthook.yml | ||
| LICENSE | ||
| package.json | ||
| playwright.config.ts | ||
| README.md | ||
| tsconfig.base.json | ||
| tsconfig.json | ||
| vitest.workspace.ts | ||
@paratype
A Doorenbos-style Rete II rules engine for TypeScript games, with an authoritative WebSocket chess demo.
Packages
packages/rete— Rete II engine corepackages/chess— Browser chess demo (React + Vite)packages/server— Authoritative Bun WebSocket server
Docs
- SPEC.md — Engine specification
- PHASES.md — Development phases & perf budgets
- RULES.md — Chess rule presets
- PROTOCOL.md — WebSocket message protocol
Getting Started
bun install && bun run check