No description
Phase F.4 of the rule-variants epic.
Three end-to-end scenarios covering the full lobby -> game flow:
1. knightmate: selecting the knightmate layout surfaces a
'Suggested rules' chip for knightmate-rules in LayoutPicker;
tapping activates the preset; Play Solo loads the game with
no console errors; a pawn push resolves normally.
2. double-move: in-game rules drawer shows a 'Multi-move'
category section (Phase F.3 grouping); toggling double-move
ON makes white play two consecutive half-moves before the
turn flips to black, verified by successful drags of two
white pieces followed by a black piece drag.
3. suicide-chess: after establishing a capture opportunity
(1. e4 d5), toggling suicide-chess on via the in-game rules
drawer. White's next move: a non-capture (a2-a3) is
rejected by filterLegalMoves; the compulsory capture
(e4xd5) succeeds.
Scenarios 2 and 3 toggle the preset via the IN-GAME drawer
(lives in GameView.tsx) rather than the lobby — Lobby.tsx has
no rules drawer; only the layout-picker chip path is available
pre-game. Scenario 1 exercises the chip path. Deferred:
lobby-side drawer is a follow-up if richer pre-game preset
activation UX is desired.
Tests: 1651 unit + 3 new e2e = 4-test file added to e2e suite.
All 3 pass.
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| .sisyphus | ||
| docs | ||
| packages | ||
| scripts | ||
| .gitignore | ||
| eslint.config.js | ||
| lefthook.yml | ||
| LICENSE | ||
| package.json | ||
| playwright.config.ts | ||
| README.md | ||
| tsconfig.base.json | ||
| tsconfig.json | ||
| vitest.workspace.ts | ||
@paratype
A Doorenbos-style Rete II rules engine for TypeScript games, with an authoritative WebSocket chess demo.
Packages
packages/rete— Rete II engine corepackages/chess— Browser chess demo (React + Vite)packages/server— Authoritative Bun WebSocket server
Docs
- SPEC.md — Engine specification
- PHASES.md — Development phases & perf budgets
- RULES.md — Chess rule presets
- PROTOCOL.md — WebSocket message protocol
Getting Started
bun install && bun run check