- T43: WS protocol v2 schema; protocolVersion field; RequestChoice/SubmitChoice/ProtocolVersionMismatch messages; v1 backward-compat - T44: server-side request-choice broadcast on push; submit-choice validation (kind/forPlayer/value-type); ordered LIFO matching - T45: PendingChoices stack on GAME_ENTITY; pushPendingChoice/popPendingChoice/peekPendingChoice helpers; serializePendingChoice (Map<->Array roundtrip); MAX_CHOICE_DEPTH=8 enforced - T46: submitChoiceAndResume(engine, choiceId, value); descriptor-by-id lookup; bindings restored; remaining primitives executed via runPrimitives from primitiveIndex+1 - T47: request-choice primitive; SuspendedExecution exception mechanism; dispatcher catches and stops sibling iteration; deterministic choiceId via session counter - T48: AutoChoiceResolver test transport (answersByKind / answersById); drainPendingChoices LIFO walk - T49: server-side choice timeout enforcement; auto-resolve to first-option-per-kind; disconnect handler (forfeit / pause) - T50: ChoiceTimeoutPolicy on GAME_ENTITY (timeout-with-default | no-timeout); CreateGameRequest extended; default 60s Tests: 2533 -> 2658 (+125). bun run check exit 0. |
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| chess | ||
| rete | ||
| server | ||