houserules/packages/chess/src/modifiers/primitives
Joey Yakimowich-Payne ce49b55a60
feat(engine): advanced effect primitives (aura/triggers/conditional)
T3 Wave 2 batch C. Implements 5 advanced primitives — auras and event
triggers — that nest other primitives via childPrimitives() so the
T19 validator can walk the tree for depth/count enforcement:

- add-aura: leaf primitive seeding AuraSpec[] entries
  ({radius:1-7, targetAttr, delta}). T28 wires the per-move recompute.
- on-turn-start: nesting primitive seeding OnTurnStartHooks (an array of
  primitive lists). childPrimitives() returns the inner list.
- on-capture: same pattern with OnCaptureHooks.
- on-damaged: same pattern with OnDamagedHooks.
- conditional: discriminated-union ConditionSpec (attr-lt/gt/eq, always,
  never), then[], optional else[]. childPrimitives() returns then+else
  combined so the validator can count both branches.

ChessAttrMap gains AuraSpec, OnTurnStartHooks, OnCaptureHooks,
OnDamagedHooks, ConditionalHooks; ConditionSpec is a public discriminated
union. Engine integration (trigger evaluation, aura recompute) deferred
to T22/T28.

The primitives/index.ts barrel now imports all 15 T3 primitives in
batch order (state → mechanic → advanced).
2026-04-19 17:42:09 -06:00
..
absorb-damage-with-attribute.test.ts feat(engine): mechanic effect primitives (absorb/reflect/range/block/promotion) 2026-04-19 17:41:44 -06:00
absorb-damage-with-attribute.ts feat(engine): mechanic effect primitives (absorb/reflect/range/block/promotion) 2026-04-19 17:41:44 -06:00
add-aura.test.ts feat(engine): state effect primitives (seed/add/multiply/direction/capture-flag) 2026-04-19 17:41:22 -06:00
add-aura.ts feat(engine): state effect primitives (seed/add/multiply/direction/capture-flag) 2026-04-19 17:41:22 -06:00
add-direction.test.ts feat(engine): state effect primitives (seed/add/multiply/direction/capture-flag) 2026-04-19 17:41:22 -06:00
add-direction.ts feat(engine): state effect primitives (seed/add/multiply/direction/capture-flag) 2026-04-19 17:41:22 -06:00
add-to-attribute.test.ts feat(engine): state effect primitives (seed/add/multiply/direction/capture-flag) 2026-04-19 17:41:22 -06:00
add-to-attribute.ts feat(engine): state effect primitives (seed/add/multiply/direction/capture-flag) 2026-04-19 17:41:22 -06:00
block-move-type.test.ts feat(engine): mechanic effect primitives (absorb/reflect/range/block/promotion) 2026-04-19 17:41:44 -06:00
block-move-type.ts feat(engine): mechanic effect primitives (absorb/reflect/range/block/promotion) 2026-04-19 17:41:44 -06:00
conditional.test.ts feat(engine): advanced effect primitives (aura/triggers/conditional) 2026-04-19 17:42:09 -06:00
conditional.ts feat(engine): advanced effect primitives (aura/triggers/conditional) 2026-04-19 17:42:09 -06:00
index.ts feat(engine): advanced effect primitives (aura/triggers/conditional) 2026-04-19 17:42:09 -06:00
modify-movement-range.test.ts feat(engine): mechanic effect primitives (absorb/reflect/range/block/promotion) 2026-04-19 17:41:44 -06:00
modify-movement-range.ts feat(engine): mechanic effect primitives (absorb/reflect/range/block/promotion) 2026-04-19 17:41:44 -06:00
multiply-attribute.test.ts feat(engine): state effect primitives (seed/add/multiply/direction/capture-flag) 2026-04-19 17:41:22 -06:00
multiply-attribute.ts feat(engine): state effect primitives (seed/add/multiply/direction/capture-flag) 2026-04-19 17:41:22 -06:00
on-capture.test.ts feat(engine): advanced effect primitives (aura/triggers/conditional) 2026-04-19 17:42:09 -06:00
on-capture.ts feat(engine): advanced effect primitives (aura/triggers/conditional) 2026-04-19 17:42:09 -06:00
on-damaged.test.ts feat(engine): advanced effect primitives (aura/triggers/conditional) 2026-04-19 17:42:09 -06:00
on-damaged.ts feat(engine): advanced effect primitives (aura/triggers/conditional) 2026-04-19 17:42:09 -06:00
on-turn-start.test.ts feat(engine): advanced effect primitives (aura/triggers/conditional) 2026-04-19 17:42:09 -06:00
on-turn-start.ts feat(engine): advanced effect primitives (aura/triggers/conditional) 2026-04-19 17:42:09 -06:00
override-promotion.test.ts feat(engine): mechanic effect primitives (absorb/reflect/range/block/promotion) 2026-04-19 17:41:44 -06:00
override-promotion.ts feat(engine): mechanic effect primitives (absorb/reflect/range/block/promotion) 2026-04-19 17:41:44 -06:00
reflect-damage.test.ts feat(engine): mechanic effect primitives (absorb/reflect/range/block/promotion) 2026-04-19 17:41:44 -06:00
reflect-damage.ts feat(engine): mechanic effect primitives (absorb/reflect/range/block/promotion) 2026-04-19 17:41:44 -06:00
registry.test.ts feat(engine): primitive types and registry 2026-04-19 17:24:07 -06:00
registry.ts feat(engine): primitive types and registry 2026-04-19 17:24:07 -06:00
seed-attribute.test.ts feat(engine): state effect primitives (seed/add/multiply/direction/capture-flag) 2026-04-19 17:41:22 -06:00
seed-attribute.ts feat(engine): state effect primitives (seed/add/multiply/direction/capture-flag) 2026-04-19 17:41:22 -06:00
set-capture-flag.test.ts feat(engine): state effect primitives (seed/add/multiply/direction/capture-flag) 2026-04-19 17:41:22 -06:00
set-capture-flag.ts feat(engine): state effect primitives (seed/add/multiply/direction/capture-flag) 2026-04-19 17:41:22 -06:00
types.ts feat(engine): primitive types and registry 2026-04-19 17:24:07 -06:00