Each room owns a ChessEngine wrapped in a GameSession; only the server calls insert/retract/fireRules and all EntityIds are minted server-side. GameSessionRegistry keys sessions by room code so two rooms cannot observe or collide with each other's working-memory state. GameSession.applyMove validates algebraic inputs, finds the matching legal move via ChessEngine.findMove, applies it, and returns a fact- level diff (inserted/retracted) plus the new turn and terminal state. Terminal states are sticky: further moves after checkmate/draw return GAME_OVER rather than silently mutating a dead session. Exposes @paratype/chess's headless surface (ChessEngine, coord helpers, schema types) via a new package entry point; the React app continues to import concrete modules directly.
12 lines
281 B
JSON
12 lines
281 B
JSON
{
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"extends": "../../tsconfig.base.json",
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"compilerOptions": {
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"lib": ["ES2022"],
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"types": ["bun-types"],
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"composite": true,
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"outDir": "dist",
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"rootDir": "src"
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},
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"include": ["src/**/*"],
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"references": [{ "path": "../rete" }, { "path": "../chess" }]
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}
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