houserules/packages/server
Joey Yakimowich-Payne f37c0934aa
feat(server): add authoritative game session per room (P4.5)
Each room owns a ChessEngine wrapped in a GameSession; only the server
calls insert/retract/fireRules and all EntityIds are minted server-side.
GameSessionRegistry keys sessions by room code so two rooms cannot
observe or collide with each other's working-memory state.

GameSession.applyMove validates algebraic inputs, finds the matching
legal move via ChessEngine.findMove, applies it, and returns a fact-
level diff (inserted/retracted) plus the new turn and terminal state.
Terminal states are sticky: further moves after checkmate/draw return
GAME_OVER rather than silently mutating a dead session.

Exposes @paratype/chess's headless surface (ChessEngine, coord helpers,
schema types) via a new package entry point; the React app continues to
import concrete modules directly.
2026-04-16 17:17:42 -06:00
..
src feat(server): add authoritative game session per room (P4.5) 2026-04-16 17:17:42 -06:00
package.json feat(server): add authoritative game session per room (P4.5) 2026-04-16 17:17:42 -06:00
PROTOCOL.md chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00
README.md chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00
tsconfig.json feat(server): add authoritative game session per room (P4.5) 2026-04-16 17:17:42 -06:00
vitest.config.ts chore(root): scaffold monorepo — Phase 0 complete 2026-04-16 13:32:21 -06:00

@paratype/chess-server — authoritative WebSocket server