Add host name

This commit is contained in:
Joey Yakimowich-Payne 2026-01-25 09:31:45 -07:00
commit 0e15a586e6
No known key found for this signature in database
GPG key ID: 6BFE655FA5ABD1E1
3 changed files with 51 additions and 5 deletions

View file

@ -105,7 +105,8 @@ function App() {
sendAdvance, sendAdvance,
kickPlayer, kickPlayer,
leaveGame, leaveGame,
connectedPlayerIds connectedPlayerIds,
setHostName
} = useGame(defaultConfig); } = useGame(defaultConfig);
const handleSaveQuiz = async () => { const handleSaveQuiz = async () => {
@ -240,6 +241,8 @@ function App() {
onSetPresenter={setPresenterPlayer} onSetPresenter={setPresenterPlayer}
onKickPlayer={role === 'HOST' ? kickPlayer : undefined} onKickPlayer={role === 'HOST' ? kickPlayer : undefined}
onLeaveGame={role === 'CLIENT' ? leaveGame : undefined} onLeaveGame={role === 'CLIENT' ? leaveGame : undefined}
hostName={currentPlayerName}
onHostNameChange={role === 'HOST' ? setHostName : undefined}
/> />
{auth.isAuthenticated && pendingQuizToSave && ( {auth.isAuthenticated && pendingQuizToSave && (
<SaveQuizPrompt <SaveQuizPrompt

View file

@ -1,7 +1,7 @@
import React, { useState } from 'react'; import React, { useState } from 'react';
import { Player } from '../types'; import { Player } from '../types';
import { motion, AnimatePresence } from 'framer-motion'; import { motion, AnimatePresence } from 'framer-motion';
import { Sparkles, User, X, Link, Check, QrCode, Crown, LogOut, UserX, Loader2 } from 'lucide-react'; import { Sparkles, User, X, Link, Check, QrCode, Crown, LogOut, UserX, Loader2, Pencil } from 'lucide-react';
import { QRCodeSVG } from 'qrcode.react'; import { QRCodeSVG } from 'qrcode.react';
import { PlayerAvatar } from './PlayerAvatar'; import { PlayerAvatar } from './PlayerAvatar';
import toast from 'react-hot-toast'; import toast from 'react-hot-toast';
@ -19,9 +19,11 @@ interface LobbyProps {
onSetPresenter?: (playerId: string | null) => void; onSetPresenter?: (playerId: string | null) => void;
onKickPlayer?: (playerId: string) => void; onKickPlayer?: (playerId: string) => void;
onLeaveGame?: () => void; onLeaveGame?: () => void;
hostName?: string | null;
onHostNameChange?: (name: string) => void;
} }
export const Lobby: React.FC<LobbyProps> = ({ quizTitle, players, gamePin, role, onStart, onEndGame, currentPlayerId, hostParticipates = false, presenterId, onSetPresenter, onKickPlayer, onLeaveGame }) => { export const Lobby: React.FC<LobbyProps> = ({ quizTitle, players, gamePin, role, onStart, onEndGame, currentPlayerId, hostParticipates = false, presenterId, onSetPresenter, onKickPlayer, onLeaveGame, hostName, onHostNameChange }) => {
const isHost = role === 'HOST'; const isHost = role === 'HOST';
const hostPlayer = players.find(p => p.id === 'host'); const hostPlayer = players.find(p => p.id === 'host');
const realPlayers = players.filter(p => p.id !== 'host'); const realPlayers = players.filter(p => p.id !== 'host');
@ -29,11 +31,20 @@ export const Lobby: React.FC<LobbyProps> = ({ quizTitle, players, gamePin, role,
const [linkCopied, setLinkCopied] = useState(false); const [linkCopied, setLinkCopied] = useState(false);
const [isQrModalOpen, setIsQrModalOpen] = useState(false); const [isQrModalOpen, setIsQrModalOpen] = useState(false);
const [isStarting, setIsStarting] = useState(false); const [isStarting, setIsStarting] = useState(false);
const [isEditingName, setIsEditingName] = useState(false);
const [editedName, setEditedName] = useState(hostName || 'Host');
const handleStart = () => { const handleStart = () => {
setIsStarting(true); setIsStarting(true);
onStart(); onStart();
}; };
const handleNameSubmit = () => {
if (onHostNameChange && editedName.trim()) {
onHostNameChange(editedName.trim());
}
setIsEditingName(false);
};
const isPresenter = currentPlayerId === presenterId; const isPresenter = currentPlayerId === presenterId;
const canSelectPresenter = isHost && !hostParticipates && onSetPresenter; const canSelectPresenter = isHost && !hostParticipates && onSetPresenter;
@ -192,7 +203,28 @@ export const Lobby: React.FC<LobbyProps> = ({ quizTitle, players, gamePin, role,
className="bg-yellow-400 text-black px-4 md:px-6 py-2 md:py-3 rounded-full font-black text-base md:text-xl shadow-[0_4px_0_rgba(0,0,0,0.2)] flex items-center gap-2 md:gap-3 border-b-4 border-yellow-500" className="bg-yellow-400 text-black px-4 md:px-6 py-2 md:py-3 rounded-full font-black text-base md:text-xl shadow-[0_4px_0_rgba(0,0,0,0.2)] flex items-center gap-2 md:gap-3 border-b-4 border-yellow-500"
> >
<PlayerAvatar seed={hostPlayer.avatarSeed} size={20} /> <PlayerAvatar seed={hostPlayer.avatarSeed} size={20} />
{hostPlayer.name} {isEditingName ? (
<form onSubmit={(e) => { e.preventDefault(); handleNameSubmit(); }} className="flex items-center gap-2">
<input
type="text"
value={editedName}
onChange={(e) => setEditedName(e.target.value)}
onBlur={handleNameSubmit}
autoFocus
maxLength={20}
className="bg-white/80 text-black px-2 py-1 rounded-lg text-base font-bold w-28 outline-none focus:ring-2 focus:ring-yellow-600"
/>
</form>
) : (
<button
onClick={() => { setEditedName(hostPlayer.name); setIsEditingName(true); }}
className="flex items-center gap-1.5 hover:bg-black/10 px-2 py-0.5 rounded-lg transition-colors cursor-pointer"
title="Click to edit name"
>
{hostPlayer.name}
<Pencil size={14} className="opacity-60" />
</button>
)}
<span className="text-xs bg-black/20 px-2 py-0.5 rounded-full">HOST</span> <span className="text-xs bg-black/20 px-2 py-0.5 rounded-full">HOST</span>
</motion.div> </motion.div>
)} )}

View file

@ -1732,10 +1732,21 @@ export const useGame = (defaultGameConfig?: GameConfig) => {
hostConnectionRef.current.send({ type: 'ADVANCE', payload: { action } }); hostConnectionRef.current.send({ type: 'ADVANCE', payload: { action } });
}; };
const setHostName = (name: string) => {
if (role !== 'HOST') return;
const trimmedName = name.trim() || 'Host';
setCurrentPlayerName(trimmedName);
const updatedPlayers = playersRef.current.map(p =>
p.id === 'host' ? { ...p, name: trimmedName } : p
);
playersRef.current = updatedPlayers;
setPlayers(updatedPlayers);
};
return { return {
role, gameState, quiz, players, currentQuestionIndex, timeLeft, error, gamePin, hasAnswered, lastPointsEarned, lastAnswerCorrect, currentCorrectShape, selectedOption, currentPlayerScore, currentStreak, currentPlayerId, gameConfig, role, gameState, quiz, players, currentQuestionIndex, timeLeft, error, gamePin, hasAnswered, lastPointsEarned, lastAnswerCorrect, currentCorrectShape, selectedOption, currentPlayerScore, currentStreak, currentPlayerId, gameConfig,
pendingQuizToSave, dismissSavePrompt, sourceQuizId, isReconnecting, currentPlayerName, presenterId, connectedPlayerIds, pendingQuizToSave, dismissSavePrompt, sourceQuizId, isReconnecting, currentPlayerName, presenterId, connectedPlayerIds,
startQuizGen, startManualCreation, cancelCreation, finalizeManualQuiz, loadSavedQuiz, joinGame, startGame: startHostGame, handleAnswer, nextQuestion, showScoreboard, startQuizGen, startManualCreation, cancelCreation, finalizeManualQuiz, loadSavedQuiz, joinGame, startGame: startHostGame, handleAnswer, nextQuestion, showScoreboard,
updateQuizFromEditor, startGameFromEditor, backFromEditor, endGame, attemptReconnect, goHomeFromDisconnected, resumeGame, setPresenterPlayer, sendAdvance, kickPlayer, leaveGame updateQuizFromEditor, startGameFromEditor, backFromEditor, endGame, attemptReconnect, goHomeFromDisconnected, resumeGame, setPresenterPlayer, sendAdvance, kickPlayer, leaveGame, setHostName
}; };
}; };