Animate points
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3 changed files with 45 additions and 8 deletions
8
App.tsx
8
App.tsx
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@ -53,7 +53,9 @@ function App() {
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lastPointsEarned,
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nextQuestion,
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currentCorrectShape,
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selectedOption
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selectedOption,
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currentPlayerScore,
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currentStreak
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} = useGame();
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const currentQ = quiz?.questions[currentQuestionIndex];
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@ -123,8 +125,8 @@ function App() {
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<RevealScreen
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isCorrect={lastPointsEarned !== null && lastPointsEarned > 0}
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pointsEarned={lastPointsEarned || 0}
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newScore={0}
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streak={0}
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newScore={currentPlayerScore}
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streak={currentStreak}
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correctOption={correctOpt}
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selectedOption={selectedOption}
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role={role}
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@ -1,10 +1,31 @@
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import React, { useEffect } from 'react';
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import { motion } from 'framer-motion';
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import React, { useEffect, useState } from 'react';
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import { motion, useSpring, useTransform } from 'framer-motion';
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import { Check, X, Flame, Trophy } from 'lucide-react';
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import { AnswerOption, Player, GameRole } from '../types';
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import { SHAPES, COLORS } from '../constants';
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import confetti from 'canvas-confetti';
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const AnimatedCounter: React.FC<{ from: number; to: number }> = ({ from, to }) => {
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const springValue = useSpring(from, {
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stiffness: 50,
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damping: 20,
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});
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const [displayValue, setDisplayValue] = useState(from);
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useEffect(() => {
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springValue.set(to);
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}, [to, springValue]);
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useEffect(() => {
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const unsubscribe = springValue.on('change', (latest) => {
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setDisplayValue(Math.round(Number(latest)));
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});
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return unsubscribe;
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}, [springValue]);
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return <span>{displayValue}</span>;
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};
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interface RevealScreenProps {
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isCorrect: boolean;
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pointsEarned: number;
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@ -148,7 +169,7 @@ export const RevealScreen: React.FC<RevealScreenProps> = ({
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)}
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<div className="mt-8 bg-black/20 px-6 py-2 rounded-xl text-xl font-bold">
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Total Score: {newScore}
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Total Score: <AnimatedCounter from={newScore - (pointsEarned || 0)} to={newScore} />
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</div>
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</motion.div>
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@ -17,6 +17,8 @@ export const useGame = () => {
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const [currentCorrectShape, setCurrentCorrectShape] = useState<string | null>(null);
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const [lastPointsEarned, setLastPointsEarned] = useState<number | null>(null);
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const [selectedOption, setSelectedOption] = useState<AnswerOption | null>(null);
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const [currentPlayerScore, setCurrentPlayerScore] = useState(0);
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const [currentStreak, setCurrentStreak] = useState(0);
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const timerRef = useRef<ReturnType<typeof setInterval> | null>(null);
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const peerRef = useRef<Peer | null>(null);
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@ -302,6 +304,12 @@ export const useGame = () => {
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if (data.type === 'RESULT') {
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setLastPointsEarned(data.payload.scoreAdded);
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setCurrentPlayerScore(data.payload.newScore);
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if (data.payload.isCorrect) {
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setCurrentStreak(prev => prev + 1);
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} else {
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setCurrentStreak(0);
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}
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}
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if (data.type === 'TIME_UP') {
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@ -329,9 +337,15 @@ export const useGame = () => {
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const points = isCorrect ? Math.round(POINTS_PER_QUESTION * (timeLeftRef.current / QUESTION_TIME)) : 0;
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setLastPointsEarned(points);
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const hostPlayer = playersRef.current.find(p => p.id === 'host');
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const newScore = (hostPlayer?.score || 0) + points;
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const newStreak = isCorrect ? (hostPlayer?.streak || 0) + 1 : 0;
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setCurrentPlayerScore(newScore);
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setCurrentStreak(newStreak);
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setPlayers(prev => prev.map(p => {
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if (p.id !== 'host') return p;
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return { ...p, score: p.score + points, streak: isCorrect ? p.streak + 1 : 0, lastAnswerCorrect: isCorrect };
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return { ...p, score: newScore, streak: newStreak, lastAnswerCorrect: isCorrect };
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}));
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} else {
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const option = arg as AnswerOption;
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@ -355,7 +369,7 @@ export const useGame = () => {
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}, []);
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return {
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role, gameState, quiz, players, currentQuestionIndex, timeLeft, error, gamePin, hasAnswered, lastPointsEarned, currentCorrectShape, selectedOption,
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role, gameState, quiz, players, currentQuestionIndex, timeLeft, error, gamePin, hasAnswered, lastPointsEarned, currentCorrectShape, selectedOption, currentPlayerScore, currentStreak,
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startQuizGen, startManualCreation, finalizeManualQuiz, joinGame, startGame: startHostGame, handleAnswer, nextQuestion
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};
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};
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