import React from 'react';
import { render, screen, fireEvent } from '@testing-library/react';
import userEvent from '@testing-library/user-event';
import { describe, it, expect, vi, beforeEach } from 'vitest';
import { DefaultConfigModal } from '../../components/DefaultConfigModal';
import { DEFAULT_GAME_CONFIG } from '../../types';
import type { GameConfig } from '../../types';
describe('DefaultConfigModal', () => {
const mockOnClose = vi.fn();
const mockOnChange = vi.fn();
const mockOnSave = vi.fn();
const defaultProps = {
isOpen: true,
onClose: mockOnClose,
config: { ...DEFAULT_GAME_CONFIG },
onChange: mockOnChange,
onSave: mockOnSave,
saving: false,
};
beforeEach(() => {
vi.clearAllMocks();
});
describe('rendering', () => {
it('renders nothing when isOpen is false', () => {
render();
expect(screen.queryByText('Default Game Settings')).not.toBeInTheDocument();
});
it('renders modal when isOpen is true', () => {
render();
expect(screen.getByText('Default Game Settings')).toBeInTheDocument();
});
it('displays subtitle explaining the settings', () => {
render();
expect(screen.getByText('Applied to all new quizzes')).toBeInTheDocument();
});
it('renders GameConfigPanel with config', () => {
render();
expect(screen.getByText('Shuffle Questions')).toBeInTheDocument();
expect(screen.getByText('Host Participates')).toBeInTheDocument();
});
it('renders Cancel button', () => {
render();
expect(screen.getByText('Cancel')).toBeInTheDocument();
});
it('renders Save Defaults button', () => {
render();
expect(screen.getByText('Save Defaults')).toBeInTheDocument();
});
it('renders close X button', () => {
render();
const closeButtons = screen.getAllByRole('button');
const xButton = closeButtons.find(btn => btn.querySelector('svg.lucide-x'));
expect(xButton).toBeInTheDocument();
});
});
describe('interactions - happy path', () => {
it('calls onClose when Cancel is clicked', async () => {
const user = userEvent.setup();
render();
await user.click(screen.getByText('Cancel'));
expect(mockOnClose).toHaveBeenCalledTimes(1);
});
it('calls onClose when X button is clicked', async () => {
const user = userEvent.setup();
render();
const closeButtons = screen.getAllByRole('button');
const xButton = closeButtons.find(btn => btn.querySelector('svg.lucide-x'));
await user.click(xButton!);
expect(mockOnClose).toHaveBeenCalledTimes(1);
});
it('calls onClose when backdrop is clicked', () => {
render();
const backdrop = document.querySelector('.fixed.inset-0');
fireEvent.click(backdrop!);
expect(mockOnClose).toHaveBeenCalledTimes(1);
});
it('does not close when modal content is clicked', async () => {
const user = userEvent.setup();
render();
await user.click(screen.getByText('Default Game Settings'));
expect(mockOnClose).not.toHaveBeenCalled();
});
it('calls onSave when Save Defaults is clicked', async () => {
const user = userEvent.setup();
render();
await user.click(screen.getByText('Save Defaults'));
expect(mockOnSave).toHaveBeenCalledTimes(1);
});
it('calls onChange when config is modified', async () => {
const user = userEvent.setup();
render();
await user.click(screen.getByText('Shuffle Questions'));
expect(mockOnChange).toHaveBeenCalledWith({
...DEFAULT_GAME_CONFIG,
shuffleQuestions: true,
});
});
});
describe('interactions - unhappy path / edge cases', () => {
it('disables Save button when saving is true', () => {
render();
const saveButton = screen.getByText('Saving...').closest('button');
expect(saveButton).toBeDisabled();
});
it('shows Saving... text when saving', () => {
render();
expect(screen.getByText('Saving...')).toBeInTheDocument();
expect(screen.queryByText('Save Defaults')).not.toBeInTheDocument();
});
it('does not call onSave when button is disabled and clicked', async () => {
const user = userEvent.setup();
render();
const saveButton = screen.getByText('Saving...').closest('button')!;
await user.click(saveButton);
expect(mockOnSave).not.toHaveBeenCalled();
});
it('Cancel button is still clickable when saving', async () => {
const user = userEvent.setup();
render();
await user.click(screen.getByText('Cancel'));
expect(mockOnClose).toHaveBeenCalledTimes(1);
});
it('handles rapid clicks on Save button', async () => {
const user = userEvent.setup();
render();
const saveButton = screen.getByText('Save Defaults');
await user.click(saveButton);
await user.click(saveButton);
await user.click(saveButton);
expect(mockOnSave).toHaveBeenCalledTimes(3);
});
it('remains functional after re-opening', async () => {
const user = userEvent.setup();
const { rerender } = render();
await user.click(screen.getByText('Save Defaults'));
expect(mockOnSave).toHaveBeenCalledTimes(1);
rerender();
expect(screen.queryByText('Default Game Settings')).not.toBeInTheDocument();
rerender();
await user.click(screen.getByText('Save Defaults'));
expect(mockOnSave).toHaveBeenCalledTimes(2);
});
});
describe('config propagation', () => {
const getCheckboxForRow = (labelText: string) => {
const label = screen.getByText(labelText);
const row = label.closest('[class*="bg-white rounded-xl"]')!;
return row.querySelector('input[type="checkbox"]') as HTMLInputElement;
};
it('displays provided config values', () => {
const customConfig: GameConfig = {
...DEFAULT_GAME_CONFIG,
shuffleQuestions: true,
streakBonusEnabled: true,
streakThreshold: 5,
};
render();
expect(getCheckboxForRow('Shuffle Questions').checked).toBe(true);
expect(screen.getByDisplayValue('5')).toBeInTheDocument();
});
it('updates display when config prop changes', () => {
const { rerender } = render();
expect(getCheckboxForRow('Shuffle Questions').checked).toBe(false);
const newConfig = { ...DEFAULT_GAME_CONFIG, shuffleQuestions: true };
rerender();
expect(getCheckboxForRow('Shuffle Questions').checked).toBe(true);
});
});
describe('state transitions', () => {
it('transitions from not saving to saving correctly', () => {
const { rerender } = render();
expect(screen.getByText('Save Defaults')).toBeInTheDocument();
rerender();
expect(screen.getByText('Saving...')).toBeInTheDocument();
});
it('transitions from saving back to not saving', () => {
const { rerender } = render();
expect(screen.getByText('Saving...')).toBeInTheDocument();
rerender();
expect(screen.getByText('Save Defaults')).toBeInTheDocument();
});
it('transitions from open to closed preserves state for re-open', () => {
const customConfig = { ...DEFAULT_GAME_CONFIG, shuffleQuestions: true };
const { rerender } = render();
const getCheckbox = () => {
const label = screen.getByText('Shuffle Questions');
const row = label.closest('[class*="bg-white rounded-xl"]')!;
return row.querySelector('input[type="checkbox"]') as HTMLInputElement;
};
expect(getCheckbox().checked).toBe(true);
rerender();
rerender();
expect(getCheckbox().checked).toBe(true);
});
});
describe('accessibility', () => {
it('all interactive elements are focusable', () => {
render();
const buttons = screen.getAllByRole('button');
buttons.forEach(button => {
expect(button).not.toHaveAttribute('tabindex', '-1');
});
});
it('modal traps focus within when open', () => {
render();
const modal = document.querySelector('[class*="bg-white rounded-2xl"]');
expect(modal).toBeInTheDocument();
});
});
describe('with all config options enabled', () => {
it('renders all nested settings when all options are enabled', () => {
const allEnabledConfig: GameConfig = {
shuffleQuestions: true,
shuffleAnswers: true,
hostParticipates: true,
streakBonusEnabled: true,
streakThreshold: 3,
streakMultiplier: 1.2,
comebackBonusEnabled: true,
comebackBonusPoints: 100,
penaltyForWrongAnswer: true,
penaltyPercent: 30,
firstCorrectBonusEnabled: true,
firstCorrectBonusPoints: 75,
};
render();
expect(screen.getByText('Streak threshold')).toBeInTheDocument();
expect(screen.getByText('Multiplier')).toBeInTheDocument();
expect(screen.getAllByText('Bonus points').length).toBe(2);
expect(screen.getByText('Penalty')).toBeInTheDocument();
});
});
describe('async save behavior', () => {
it('handles async onSave that resolves', async () => {
const user = userEvent.setup();
const asyncOnSave = vi.fn().mockResolvedValue(undefined);
render();
await user.click(screen.getByText('Save Defaults'));
expect(asyncOnSave).toHaveBeenCalledTimes(1);
});
it('handles async onSave that rejects', async () => {
const user = userEvent.setup();
const asyncOnSave = vi.fn().mockRejectedValue(new Error('Save failed'));
render();
await user.click(screen.getByText('Save Defaults'));
expect(asyncOnSave).toHaveBeenCalledTimes(1);
});
});
});