import { useState, useEffect, useRef, useCallback } from 'react'; import { Quiz, Player, GameState, GameRole, NetworkMessage, AnswerOption, Question } from '../types'; import { generateQuiz } from '../services/geminiService'; import { POINTS_PER_QUESTION, QUESTION_TIME, PLAYER_COLORS } from '../constants'; import { Peer, DataConnection } from 'peerjs'; export const useGame = () => { const [role, setRole] = useState('HOST'); const [gameState, setGameState] = useState('LANDING'); const [quiz, setQuiz] = useState(null); const [currentQuestionIndex, setCurrentQuestionIndex] = useState(0); const [players, setPlayers] = useState([]); const [timeLeft, setTimeLeft] = useState(0); const [error, setError] = useState(null); const [hasAnswered, setHasAnswered] = useState(false); const [gamePin, setGamePin] = useState(null); const [currentCorrectShape, setCurrentCorrectShape] = useState(null); const [lastPointsEarned, setLastPointsEarned] = useState(null); const [selectedOption, setSelectedOption] = useState(null); const [currentPlayerScore, setCurrentPlayerScore] = useState(0); const [currentStreak, setCurrentStreak] = useState(0); const [currentPlayerId, setCurrentPlayerId] = useState(null); const [currentPlayerName, setCurrentPlayerName] = useState(null); const timerRef = useRef | null>(null); const peerRef = useRef(null); const connectionsRef = useRef>(new Map()); const hostConnectionRef = useRef(null); // Refs for callbacks/async functions to access latest state const timeLeftRef = useRef(0); const playersRef = useRef([]); const currentQuestionIndexRef = useRef(0); const quizRef = useRef(null); useEffect(() => { timeLeftRef.current = timeLeft; }, [timeLeft]); useEffect(() => { playersRef.current = players; }, [players]); useEffect(() => { currentQuestionIndexRef.current = currentQuestionIndex; }, [currentQuestionIndex]); useEffect(() => { quizRef.current = quiz; }, [quiz]); const generateGamePin = () => Math.floor(Math.random() * 900000) + 100000 + ""; // -- HOST LOGIC -- const startQuizGen = async (topic: string) => { try { setGameState('GENERATING'); setError(null); setRole('HOST'); const generatedQuiz = await generateQuiz(topic); initializeHostGame(generatedQuiz); } catch (e) { setError("Failed to generate quiz."); setGameState('LANDING'); } }; const startManualCreation = () => { setRole('HOST'); setGameState('CREATING'); }; const finalizeManualQuiz = (manualQuiz: Quiz) => { initializeHostGame(manualQuiz); }; // We use a ref to hold the current handleHostData function // This prevents stale closures in the PeerJS event listeners const handleHostDataRef = useRef<(conn: DataConnection, data: NetworkMessage) => void>(() => {}); const initializeHostGame = (newQuiz: Quiz) => { setQuiz(newQuiz); const pin = generateGamePin(); setGamePin(pin); const peer = new Peer(`kaboot-${pin}`); peerRef.current = peer; peer.on('open', (id) => { const hostPlayer: Player = { id: 'host', name: 'Host', score: 0, streak: 0, lastAnswerCorrect: null, isBot: false, avatarSeed: Math.random(), color: PLAYER_COLORS[0] }; setPlayers([hostPlayer]); setCurrentPlayerId('host'); setCurrentPlayerName('Host'); setGameState('LOBBY'); }); peer.on('connection', (conn) => { conn.on('data', (data: any) => { // Delegate to the ref to ensure we always use the latest function closure handleHostDataRef.current(conn, data); }); }); peer.on('error', () => { setError("Network error. Try a different topic or reload."); setGameState('LANDING'); }); }; const handleHostData = (conn: DataConnection, data: NetworkMessage) => { if (data.type === 'JOIN') { setPlayers(prev => { if (prev.find(p => p.id === conn.peer)) return prev; const colorIndex = prev.length % PLAYER_COLORS.length; const newPlayer: Player = { id: conn.peer, name: data.payload.name, score: 0, streak: 0, lastAnswerCorrect: null, isBot: false, avatarSeed: Math.random(), color: PLAYER_COLORS[colorIndex] }; return [...prev, newPlayer]; }); connectionsRef.current.set(conn.peer, conn); conn.send({ type: 'WELCOME', payload: { playerId: conn.peer, quizTitle: 'Kaboot', players: [] } }); } if (data.type === 'ANSWER') { const { playerId, isCorrect } = data.payload; const currentPlayer = playersRef.current.find(p => p.id === playerId); if (!currentPlayer || currentPlayer.lastAnswerCorrect !== null) return; const points = isCorrect ? Math.round(POINTS_PER_QUESTION * (timeLeftRef.current / QUESTION_TIME)) : 0; const newScore = currentPlayer.score + points; setPlayers(prev => prev.map(p => { if (p.id !== playerId) return p; return { ...p, score: newScore, streak: isCorrect ? p.streak + 1 : 0, lastAnswerCorrect: isCorrect }; })); conn.send({ type: 'RESULT', payload: { isCorrect, scoreAdded: points, newScore } }); } }; // Update the ref whenever handleHostData changes (which happens on render) useEffect(() => { handleHostDataRef.current = handleHostData; }); const broadcast = (msg: NetworkMessage) => { connectionsRef.current.forEach(conn => { if (conn.open) conn.send(msg); }); }; const startHostGame = () => { setCurrentQuestionIndex(0); broadcast({ type: 'GAME_START', payload: {} }); startCountdown(); }; const startCountdown = () => { setGameState('COUNTDOWN'); broadcast({ type: 'START_COUNTDOWN', payload: { duration: 3 } }); let count = 3; setTimeLeft(count); if (timerRef.current) clearInterval(timerRef.current); timerRef.current = setInterval(() => { count--; setTimeLeft(count); if (count <= 0) { if (timerRef.current) clearInterval(timerRef.current); startQuestion(); } }, 1000); }; const startQuestion = () => { setGameState('QUESTION'); setHasAnswered(false); setLastPointsEarned(null); setSelectedOption(null); setTimeLeft(QUESTION_TIME); setPlayers(prev => prev.map(p => ({ ...p, lastAnswerCorrect: null }))); // Use refs to get the latest state inside this async callback const currentQuiz = quizRef.current; const currentIndex = currentQuestionIndexRef.current; if (currentQuiz) { const currentQ = currentQuiz.questions[currentIndex]; // Ensure options exist const options = currentQ.options || []; const correctOpt = options.find(o => o.isCorrect); const correctShape = correctOpt?.shape || 'triangle'; setCurrentCorrectShape(correctShape); const optionsForClient = options.map(o => ({ ...o, isCorrect: false // Masked })); broadcast({ type: 'QUESTION_START', payload: { totalQuestions: currentQuiz.questions.length, currentQuestionIndex: currentIndex, timeLimit: QUESTION_TIME, correctShape, questionText: currentQ.text, options: optionsForClient } }); } if (timerRef.current) clearInterval(timerRef.current); timerRef.current = setInterval(() => { setTimeLeft(prev => { if (prev <= 1) { endQuestion(); return 0; } return prev - 1; }); }, 1000); }; const endQuestion = () => { if (timerRef.current) clearInterval(timerRef.current); setGameState('REVEAL'); broadcast({ type: 'TIME_UP', payload: {} }); setTimeout(() => setGameState('SCOREBOARD'), 4000); }; const nextQuestion = () => { const currentQuiz = quizRef.current; const currentIndex = currentQuestionIndexRef.current; if (!currentQuiz) return; if (currentIndex < currentQuiz.questions.length - 1) { setCurrentQuestionIndex(prev => prev + 1); setTimeout(() => startCountdown(), 0); } else { setGameState('PODIUM'); broadcast({ type: 'GAME_OVER', payload: { players } }); } }; // -- CLIENT LOGIC -- const joinGame = (pin: string, name: string) => { setRole('CLIENT'); setError(null); setGamePin(pin); setCurrentPlayerName(name); const peer = new Peer(); peerRef.current = peer; peer.on('open', (id) => { setCurrentPlayerId(id); const conn = peer.connect(`kaboot-${pin}`); hostConnectionRef.current = conn; conn.on('open', () => { conn.send({ type: 'JOIN', payload: { name } }); setGameState('LOBBY'); }); conn.on('data', (data: any) => handleClientData(data)); conn.on('close', () => { setError("Disconnected"); setGameState('LANDING'); }); setTimeout(() => { if (!conn.open) setError("Check PIN"); }, 5000); }); }; const handleClientData = (data: NetworkMessage) => { if (data.type === 'WELCOME') setQuiz({ title: data.payload.quizTitle, questions: [] }); if (data.type === 'START_COUNTDOWN') { setGameState('COUNTDOWN'); setTimeLeft(data.payload.duration); if (timerRef.current) clearInterval(timerRef.current); timerRef.current = setInterval(() => { setTimeLeft(prev => Math.max(0, prev - 1)); }, 1000); } if (data.type === 'QUESTION_START') { setGameState('QUESTION'); setHasAnswered(false); setLastPointsEarned(null); setSelectedOption(null); setCurrentQuestionIndex(data.payload.currentQuestionIndex); setTimeLeft(data.payload.timeLimit); setCurrentCorrectShape(data.payload.correctShape); setQuiz(prev => { const tempQuestions = prev ? [...prev.questions] : []; while (tempQuestions.length < data.payload.totalQuestions) { tempQuestions.push({ id: `loading-${tempQuestions.length}`, text: '', options: [], timeLimit: 0 }); } tempQuestions[data.payload.currentQuestionIndex] = { id: `q-${data.payload.currentQuestionIndex}`, text: data.payload.questionText, options: data.payload.options, timeLimit: data.payload.timeLimit }; return { title: prev?.title || 'Quiz', questions: tempQuestions }; }); if (timerRef.current) clearInterval(timerRef.current); timerRef.current = setInterval(() => setTimeLeft(prev => Math.max(0, prev - 1)), 1000); } if (data.type === 'RESULT') { setLastPointsEarned(data.payload.scoreAdded); setCurrentPlayerScore(data.payload.newScore); if (data.payload.isCorrect) { setCurrentStreak(prev => prev + 1); } else { setCurrentStreak(0); } } if (data.type === 'TIME_UP') { setGameState('REVEAL'); } if (data.type === 'SHOW_SCOREBOARD') { setGameState('SCOREBOARD'); setPlayers(data.payload.players); } if (data.type === 'GAME_OVER') { setGameState('PODIUM'); setPlayers(data.payload.players); } }; const handleAnswer = (arg: boolean | AnswerOption) => { if (hasAnswered || gameState !== 'QUESTION') return; setHasAnswered(true); if (role === 'HOST') { const option = arg as AnswerOption; const isCorrect = option.isCorrect; setSelectedOption(option); const points = isCorrect ? Math.round(POINTS_PER_QUESTION * (timeLeftRef.current / QUESTION_TIME)) : 0; setLastPointsEarned(points); const hostPlayer = playersRef.current.find(p => p.id === 'host'); const newScore = (hostPlayer?.score || 0) + points; const newStreak = isCorrect ? (hostPlayer?.streak || 0) + 1 : 0; setCurrentPlayerScore(newScore); setCurrentStreak(newStreak); setPlayers(prev => prev.map(p => { if (p.id !== 'host') return p; return { ...p, score: newScore, streak: newStreak, lastAnswerCorrect: isCorrect }; })); } else { const option = arg as AnswerOption; setSelectedOption(option); const isCorrect = option.shape === currentCorrectShape; hostConnectionRef.current?.send({ type: 'ANSWER', payload: { playerId: peerRef.current?.id, isCorrect } }); } }; useEffect(() => { if (role === 'HOST' && (gameState === 'SCOREBOARD' || gameState === 'PODIUM')) { broadcast({ type: gameState === 'SCOREBOARD' ? 'SHOW_SCOREBOARD' : 'GAME_OVER', payload: { players } }); } }, [gameState, players, role]); useEffect(() => { return () => { if (timerRef.current) clearInterval(timerRef.current); if (peerRef.current) peerRef.current.destroy(); }; }, []); return { role, gameState, quiz, players, currentQuestionIndex, timeLeft, error, gamePin, hasAnswered, lastPointsEarned, currentCorrectShape, selectedOption, currentPlayerScore, currentStreak, currentPlayerId, startQuizGen, startManualCreation, finalizeManualQuiz, joinGame, startGame: startHostGame, handleAnswer, nextQuestion }; };