313 lines
No EOL
10 KiB
TypeScript
313 lines
No EOL
10 KiB
TypeScript
import React, { useState } from 'react';
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import { useAuth } from 'react-oidc-context';
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import { useGame } from './hooks/useGame';
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import { useQuizLibrary } from './hooks/useQuizLibrary';
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import { useUserConfig } from './hooks/useUserConfig';
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import { Landing } from './components/Landing';
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import { Lobby } from './components/Lobby';
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import { GameScreen } from './components/GameScreen';
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import { Scoreboard } from './components/Scoreboard';
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import { Podium } from './components/Podium';
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import { QuizCreator } from './components/QuizCreator';
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import { RevealScreen } from './components/RevealScreen';
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import { SaveQuizPrompt } from './components/SaveQuizPrompt';
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import { QuizEditor } from './components/QuizEditor';
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import { SaveOptionsModal } from './components/SaveOptionsModal';
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import { DisconnectedScreen } from './components/DisconnectedScreen';
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import { WaitingToRejoin } from './components/WaitingToRejoin';
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import { HostReconnected } from './components/HostReconnected';
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import type { Quiz, GameConfig } from './types';
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const seededRandom = (seed: number) => {
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const x = Math.sin(seed * 9999) * 10000;
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return x - Math.floor(x);
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};
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const FLOATING_SHAPES = [...Array(15)].map((_, i) => ({
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left: `${seededRandom(i * 1) * 100}%`,
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width: `${seededRandom(i * 2) * 100 + 40}px`,
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height: `${seededRandom(i * 3) * 100 + 40}px`,
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animationDuration: `${seededRandom(i * 4) * 20 + 15}s`,
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animationDelay: `-${seededRandom(i * 5) * 20}s`,
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borderRadius: seededRandom(i * 6) > 0.5 ? '50%' : '20%',
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background: 'rgba(255, 255, 255, 0.05)',
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}));
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const FloatingShapes = React.memo(() => {
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return (
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<>
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{FLOATING_SHAPES.map((style, i) => (
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<div key={i} className="floating-shape" style={style} />
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))}
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</>
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);
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});
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function App() {
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const auth = useAuth();
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const { saveQuiz, updateQuiz, saving } = useQuizLibrary();
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const { defaultConfig } = useUserConfig();
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const [showSaveOptions, setShowSaveOptions] = useState(false);
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const [pendingEditedQuiz, setPendingEditedQuiz] = useState<Quiz | null>(null);
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const {
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role,
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gameState,
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quiz,
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players,
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currentQuestionIndex,
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timeLeft,
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error,
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gamePin,
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startQuizGen,
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startManualCreation,
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cancelCreation,
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finalizeManualQuiz,
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loadSavedQuiz,
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joinGame,
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startGame,
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handleAnswer,
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hasAnswered,
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lastPointsEarned,
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lastAnswerCorrect,
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nextQuestion,
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showScoreboard,
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currentCorrectShape,
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selectedOption,
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currentPlayerScore,
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currentStreak,
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currentPlayerId,
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pendingQuizToSave,
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dismissSavePrompt,
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sourceQuizId,
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updateQuizFromEditor,
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startGameFromEditor,
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backFromEditor,
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gameConfig,
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isReconnecting,
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currentPlayerName,
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attemptReconnect,
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goHomeFromDisconnected,
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endGame,
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resumeGame
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} = useGame();
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const handleSaveQuiz = async () => {
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if (!pendingQuizToSave) return;
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const source = pendingQuizToSave.topic ? 'ai_generated' : 'manual';
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const topic = pendingQuizToSave.topic || undefined;
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await saveQuiz(pendingQuizToSave.quiz, source, topic);
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dismissSavePrompt();
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};
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const handleEditorSave = async (editedQuiz: Quiz) => {
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updateQuizFromEditor(editedQuiz);
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if (auth.isAuthenticated) {
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if (sourceQuizId) {
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// Quiz was loaded from library - show options modal
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setPendingEditedQuiz(editedQuiz);
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setShowSaveOptions(true);
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} else {
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// New quiz (AI-generated or manual) - save as new
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const source = pendingQuizToSave?.topic ? 'ai_generated' : 'manual';
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const topic = pendingQuizToSave?.topic || undefined;
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await saveQuiz(editedQuiz, source, topic);
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}
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}
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};
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const handleOverwriteQuiz = async () => {
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if (!pendingEditedQuiz || !sourceQuizId) return;
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await updateQuiz(sourceQuizId, pendingEditedQuiz);
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setShowSaveOptions(false);
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setPendingEditedQuiz(null);
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};
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const handleSaveAsNew = async () => {
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if (!pendingEditedQuiz) return;
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await saveQuiz(pendingEditedQuiz, 'manual');
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setShowSaveOptions(false);
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setPendingEditedQuiz(null);
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};
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const currentQ = quiz?.questions[currentQuestionIndex];
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// Logic to find correct option, handling both Host (has isCorrect flag) and Client (masked, needs shape)
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const correctOpt = currentQ?.options.find(o => {
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if (role === 'HOST') return o.isCorrect;
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return o.shape === currentCorrectShape;
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});
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return (
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<div className="h-screen text-white relative overflow-hidden">
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<FloatingShapes />
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<div className="relative z-10 h-full">
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{gameState === 'LANDING' || gameState === 'GENERATING' ? (
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<Landing
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onGenerate={startQuizGen}
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onCreateManual={startManualCreation}
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onLoadQuiz={loadSavedQuiz}
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onJoin={joinGame}
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isLoading={gameState === 'GENERATING'}
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error={error}
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initialPin={gamePin}
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/>
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) : null}
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{gameState === 'CREATING' ? (
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<QuizCreator
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onFinalize={finalizeManualQuiz}
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onCancel={cancelCreation}
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/>
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) : null}
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{gameState === 'EDITING' && quiz ? (
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<QuizEditor
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quiz={quiz}
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onSave={handleEditorSave}
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onStartGame={startGameFromEditor}
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onBack={backFromEditor}
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showSaveButton={auth.isAuthenticated}
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defaultConfig={defaultConfig}
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/>
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) : null}
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{gameState === 'LOBBY' ? (
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<>
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<Lobby
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quizTitle={quiz?.title || 'Kaboot'}
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players={players}
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gamePin={gamePin}
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role={role}
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onStart={startGame}
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onEndGame={role === 'HOST' ? endGame : undefined}
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currentPlayerId={currentPlayerId}
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/>
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{auth.isAuthenticated && pendingQuizToSave && (
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<SaveQuizPrompt
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isOpen={true}
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quizTitle={pendingQuizToSave.quiz.title}
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onSave={handleSaveQuiz}
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onSkip={dismissSavePrompt}
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/>
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)}
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</>
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) : null}
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{(gameState === 'COUNTDOWN' || gameState === 'QUESTION') ? (
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gameState === 'COUNTDOWN' ? (
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<div className="flex flex-col items-center justify-center h-screen animate-bounce">
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<div className="text-4xl font-display font-bold mb-4">Get Ready!</div>
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<div className="text-[12rem] font-black leading-none drop-shadow-[0_10px_0_rgba(0,0,0,0.3)]">
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{timeLeft}
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</div>
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</div>
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) : quiz?.questions[currentQuestionIndex] ? (
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<GameScreen
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question={quiz.questions[currentQuestionIndex]}
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timeLeft={timeLeft}
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totalQuestions={quiz.questions.length}
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currentQuestionIndex={currentQuestionIndex}
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gameState={gameState}
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role={role}
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onAnswer={handleAnswer}
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hasAnswered={hasAnswered}
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lastPointsEarned={lastPointsEarned}
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hostPlays={gameConfig.hostParticipates}
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/>
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) : role === 'CLIENT' && hasAnswered ? (
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<div className="flex flex-col items-center justify-center h-screen">
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<div className="bg-theme-primary/95 rounded-[2rem] p-12 text-center">
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<div className="text-6xl mb-6">🚀</div>
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<h2 className="text-4xl md:text-5xl font-black text-white font-display mb-4">Answer Sent!</h2>
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<p className="text-xl font-bold opacity-80">Cross your fingers...</p>
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</div>
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</div>
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) : currentPlayerName ? (
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<WaitingToRejoin
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playerName={currentPlayerName}
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score={currentPlayerScore}
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/>
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) : null
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) : null}
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{gameState === 'REVEAL' ? (
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correctOpt ? (
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<RevealScreen
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isCorrect={lastAnswerCorrect === true}
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pointsEarned={lastPointsEarned || 0}
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newScore={currentPlayerScore}
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streak={currentStreak}
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correctOption={correctOpt}
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selectedOption={selectedOption}
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role={role}
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onNext={showScoreboard}
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/>
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) : currentPlayerName ? (
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<WaitingToRejoin
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playerName={currentPlayerName}
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score={currentPlayerScore}
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/>
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) : null
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) : null}
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{gameState === 'SCOREBOARD' ? (
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<Scoreboard
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players={players}
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onNext={nextQuestion}
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isHost={role === 'HOST'}
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currentPlayerId={currentPlayerId}
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/>
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) : null}
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{gameState === 'PODIUM' ? (
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<Podium
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players={players}
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onRestart={endGame}
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/>
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) : null}
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{gameState === 'DISCONNECTED' && currentPlayerName && gamePin ? (
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<DisconnectedScreen
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playerName={currentPlayerName}
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gamePin={gamePin}
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isReconnecting={isReconnecting}
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onReconnect={attemptReconnect}
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onGoHome={goHomeFromDisconnected}
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/>
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) : null}
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{gameState === 'WAITING_TO_REJOIN' && currentPlayerName ? (
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<WaitingToRejoin
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playerName={currentPlayerName}
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score={currentPlayerScore}
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/>
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) : null}
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{gameState === 'HOST_RECONNECTED' && quiz ? (
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<HostReconnected
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quizTitle={quiz.title}
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currentQuestionIndex={currentQuestionIndex}
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totalQuestions={quiz.questions.length}
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playerCount={players.filter(p => p.id !== 'host').length}
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onResume={resumeGame}
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onEndGame={endGame}
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/>
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) : null}
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</div>
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<SaveOptionsModal
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isOpen={showSaveOptions}
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onClose={() => {
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setShowSaveOptions(false);
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setPendingEditedQuiz(null);
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}}
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onOverwrite={handleOverwriteQuiz}
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onSaveNew={handleSaveAsNew}
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isSaving={saving}
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/>
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</div>
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);
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}
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export default App; |