fixes
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parent
23fc331626
commit
1ad978804c
1 changed files with 16 additions and 13 deletions
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@ -1,25 +1,25 @@
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import dom, vdom, karax, karaxdsl, jdict, jstrutils, kajax
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import dom, vdom, karax, karaxdsl, jdict, jstrutils, kajax
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type
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type
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HomeState = object
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HomeState {.importc.} = ref object
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TableItemState = object
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TableItemState {.importc.} = ref object
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id: int
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id: int
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active: bool
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active: bool
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props: seq[cstring]
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props: seq[cstring]
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TableState = object
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TableState {.importc.} = ref object
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items: seq[TableItemState]
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items: seq[TableItemState]
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AnimBoxState = object
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AnimBoxState {.importc.} = ref object
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id: int
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id: int
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time: int
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time: int
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AnimState = object
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AnimState {.importc.} = ref object
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items: seq[AnimBoxState]
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items: seq[AnimBoxState]
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TreeNodeState = object
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TreeNodeState {.importc.} = ref object
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id: int
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id: int
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container: bool
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container: bool
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children: seq[TreeNodeState]
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children: seq[TreeNodeState]
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TreeState = object
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TreeState {.importc.} = ref object
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root: TreeNodeState
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root: TreeNodeState
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AppState = object
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AppState {.importc.} = ref object
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location: cstring
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location: cstring
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home: HomeState
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home: HomeState
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table: TableState
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table: TableState
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@ -27,7 +27,7 @@ type
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tree: TreeState
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tree: TreeState
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proc init*(a: cstring, b: cstring) {.importc: "uibench.init", nodecl.}
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proc init*(a: cstring, b: cstring) {.importc: "uibench.init", nodecl.}
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proc run*(a: proc(state: AppState), b: proc(samples: any)) {.importc: "uibench.run", nodecl.}
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proc run*(a: proc(state: AppState), b: proc(samples: RootRef)) {.importc: "uibench.run", nodecl.}
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init(cstring"Nim-karax", cstring"0.6.1")
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init(cstring"Nim-karax", cstring"0.6.1")
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@ -44,7 +44,7 @@ proc createTableCell(id: cstring): VNode =
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proc createTableRow(item: TableItemState): VNode =
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proc createTableRow(item: TableItemState): VNode =
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var children = createTableCell("#" & &item.id)
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var children = createTableCell("#" & &item.id)
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for i in 0..len(item.props):
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for i in 0..<len(item.props):
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children.add(createTableCell(item.props[i]))
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children.add(createTableCell(item.props[i]))
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var dataId = cstring($item.id)
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var dataId = cstring($item.id)
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@ -59,7 +59,7 @@ proc createTableRow(item: TableItemState): VNode =
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proc tableCreateVNode(data: TableState): VNode =
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proc tableCreateVNode(data: TableState): VNode =
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var childrens: seq[VNode] = @[]
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var childrens: seq[VNode] = @[]
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for i in 0..len(data.items):
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for i in 0..<len(data.items):
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childrens.add createTableRow(data.items[i])
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childrens.add createTableRow(data.items[i])
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proc createTable(): VNode =
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proc createTable(): VNode =
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@ -80,7 +80,7 @@ proc createAnimBox(item: AnimBoxState): VNode =
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proc animCreateVNode(data: AnimState): VNode =
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proc animCreateVNode(data: AnimState): VNode =
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var items = data.items
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var items = data.items
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var children: seq[VNode] = @[]
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var children: seq[VNode] = @[]
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for i in 0..len(children):
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for i in 0..<len(children):
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var item = items[i]
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var item = items[i]
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children.add createAnimBox(item)
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children.add createAnimBox(item)
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result = buildHtml(tdiv(className="Anim")):
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result = buildHtml(tdiv(className="Anim")):
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@ -93,7 +93,7 @@ proc createTreeLeaf(data: TreeNodeState): VNode =
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proc createTreeNode(data: TreeNodeState): VNode =
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proc createTreeNode(data: TreeNodeState): VNode =
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var children: seq[VNode] = @[]
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var children: seq[VNode] = @[]
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for i in 0..len(data.children):
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for i in 0..<len(data.children):
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var n = data.children[i]
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var n = data.children[i]
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if n.container:
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if n.container:
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children.add(createTreeNode(n))
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children.add(createTreeNode(n))
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@ -106,6 +106,7 @@ proc treeCreateVNode(data: TreeState): VNode =
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proc update(): VNode =
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proc update(): VNode =
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if appState == nil: return newVNode(VNodeKind.tdiv)
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let location = appState.location
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let location = appState.location
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var children: VNode = nil
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var children: VNode = nil
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if location == cstring"table":
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if location == cstring"table":
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@ -126,5 +127,7 @@ proc b(samples: RootRef) =
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document.body.innerHTML = cstring"<pre>" & toJson(samples) & cstring"</pre>"
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document.body.innerHTML = cstring"<pre>" & toJson(samples) & cstring"</pre>"
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redraw()
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redraw()
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kout cstring"updating"
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setRenderer update
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setRenderer update
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kout cstring"running"
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run(a, b)
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run(a, b)
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