first example with virtual dom; virtual dom still buggy

This commit is contained in:
Andreas Rumpf 2017-03-30 23:52:47 +02:00
commit 4d72d5a999
8 changed files with 638 additions and 0 deletions

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nimcache/

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dyn.nim Normal file
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type
EntryPoint = proc()
proc dynmain =
echo "dynamically loaded"
var plugins {.importc.}: seq[(string, EntryPoint)]
plugins.add(("dyn", EntryPoint dynmain))

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>Todo app</title>
</head>
<body id="body">
<script type="text/javascript" src="nimcache/example.js"></script>
<script type="text/javascript">
onload(window.location.pathname.split('/')[1])
</script>
<div id="ROOT" />
</body>
</html>

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import vdom, karax, karaxdsl
when false:
var plugins {.exportc.}: seq[(string, proc())] = @[]
proc onInput(val: cstring) =
kout val
if val == "dyn":
let body = getElementById("body")
body.prepend(tree("script", [("type", "text/javascript"), ("src", "nimcache/dyn.js")]))
redraw()
kout(plugins.len)
if plugins.len > 0:
plugins[0][1]()
var entries: seq[cstring]
proc onTodoEnter(val: cstring) =
entries.add val
proc onclickHandler(ev: Event; n: VNode) =
let id = suffixAsInt(n.id, "remove:")
entries.delete(id)
proc createEntry(i: int; d: cstring): VNode =
result = buildHtml(tr) do:
td:
text d
td:
span(id="remove:" & $i, onclick=onclickHandler):
text "[remove]"
proc createDom(): VNode =
result = buildHtml(tdiv) do:
tdiv(id = "sheader"):
#text "plugin"
#realtimeInput("by-name", "", onInput)
#br()
text "todo"
enterInput("todo-input", "", onTodoEnter)
table(class = "wl"):
for i, d in entries:
createEntry(i, d)
setRenderer createDom
proc onload(session: cstring) {.exportc.} =
for i in 0..10_000:
entries.add("Entry " & $i)
redraw()

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# cstring handling utilities for performance
proc split*(s, sep: cstring): seq[cstring] {.importcpp, nodecl.}
proc startsWith*(a, b: cstring): bool {.importcpp: "startsWith", nodecl.}
proc contains*(a, b: cstring): bool {.importcpp: "(#.indexOf(#)>=0)", nodecl.}
proc substr*(s: cstring; start: int): cstring {.importcpp: "substr", nodecl.}
proc substr*(s: cstring; start, length: int): cstring {.importcpp: "substr", nodecl.}
#proc len*(s: cstring): int {.importcpp: "#.length", nodecl.}
proc `&`*(a, b: cstring): cstring {.importcpp: "(# + #)", nodecl.}
proc toCstr*(s: int): cstring {.importcpp: "((#)+'')", nodecl.}

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# Simple lib to write JS UIs
import dom, vdom, jstrutils
export dom.Element, dom.Event, dom.cloneNode, dom
proc kout*[T](x: T) {.importc: "console.log", varargs.}
## the preferred way of debugging karax applications.
proc id*(e: Node): cstring {.importcpp: "#.id", nodecl.}
proc `id=`*(e: Node; x: cstring) {.importcpp: "#.id = #", nodecl.}
proc class*(e: Node): cstring {.importcpp: "#.className", nodecl.}
proc `class=`*(e: Node; v: cstring) {.importcpp: "#.className = #", nodecl.}
proc value*(e: Element): cstring {.importcpp: "#.value", nodecl.}
proc `value=`*(e: Element; v: cstring) {.importcpp: "#.value = #", nodecl.}
proc getElementsByClass*(e: Element; name: cstring): seq[Element] {.
importcpp: "#.getElementsByClassName(#)", nodecl.}
type
Timeout* = ref object
var document* {.importc.}: Document
proc vnodeToDom(n: VNode): Element =
if n.kind == VNodeKind.text:
result = cast[Element](document.createTextNode(n.text))
else:
result = document.createElement(toTag[n.kind])
for k in n:
appendChild(result, vnodeToDom(k))
# text is mapped to 'value':
if n.text != nil:
result.value = n.text
if n.id != nil:
result.id = n.id
if n.class != nil:
result.class = n.class
for k, v in attrs(n): result.setAttribute(k, v)
let myn = n
for e, h in items(n.events):
proc wrapper(): proc (ev: Event) =
result = proc (ev: Event) =
assert myn != nil
h(ev, myn)
result.addEventListener(toEventName[e], wrapper())
proc same(n: VNode, e: Element): bool =
if toTag[n.kind] == e.nodename:
result = true
if n.kind != VNodeKind.text:
if e.childNodes.len != n.len: return false
for i in 0 ..< n.len:
if not same(n[i], cast[Element](e.childNodes[i])): return false
var
dorender: proc (): VNode {.closure.}
drawTimeout: Timeout
currentTree: VNode
proc setRenderer*(renderer: proc (): VNode) =
dorender = renderer
proc setTimeout*(action: proc(); ms: int): Timeout {.importc, nodecl.}
proc clearTimeout*(t: Timeout) {.importc, nodecl.}
#proc targetElem*(e: Event): Element = cast[Element](e.target)
#proc getElementById*(id: cstring): Element {.importc: "document.getElementById", nodecl.}
#proc getElementsByClassName*(cls: cstring): seq[Element] {.importc:
# "document.getElementsByClassName", nodecl.}
proc textContent(e: Element): cstring {.
importcpp: "#.textContent", nodecl.}
proc replaceById(id: cstring; newTree: Node) =
let x = document.getElementById(id)
x.parentNode.replaceChild(newTree, x)
#newTree.id = id
proc equals(a, b: VNode): bool =
if a.kind != b.kind: return false
if a.id != b.id: return false
if a.kind == VNodeKind.text:
if a.text != b.text: return false
#elif a.childNodes.len != b.childNodes.len:
# return false
# XXX test event listeners here?
# --> maybe give nodes a hash?
when false:
# this needs to be done differently in a virtual DOM:
if a.class != b.class:
# style differences are updated in place and we pretend
# it's still the same node
a.class = b.class
return true
proc updateElement(parent, current: Node, newNode, oldNode: VNode) =
if not equals(newNode, oldNode):
let n = vnodeToDom(newNode)
if parent == nil:
replaceById("ROOT", n)
else:
parent.replaceChild(n, current)
elif newNode.kind != VNodeKind.text:
let newLength = newNode.len
let oldLength = oldNode.len
assert oldNode.kind == newNode.kind
when false:
if current.nodeName != toTag[oldNode.kind]:
kout current.nodeName
kout toTag[oldNode.kind]
assert false
for i in 0..min(newLength, oldLength)-1:
updateElement(current, current.childNodes[i],
newNode[i],
oldNode[i])
if newLength > oldLength:
for i in oldLength..newLength-1:
current.appendChild(vnodeToDom(newNode[i]))
elif oldLength > newLength:
for i in countdown(oldLength-1, newLength):
current.removeChild(current.lastChild)
proc dodraw() =
let newtree = dorender()
newtree.id = "ROOT"
if currentTree == nil:
currentTree = newtree
let asdom = vnodeToDom currentTree
replaceById("ROOT", asdom)
else:
let olddom = document.getElementById("ROOT")
updateElement(nil, olddom, newtree, currentTree)
proc redraw*() =
# we buffer redraw requests:
if drawTimeout != nil:
clearTimeout(drawTimeout)
drawTimeout = setTimeout(dodraw, 30)
#proc prepend*(parent, kid: Element) =
# parent.insertBefore(kid, parent.firstChild)
# prependChild(parent, kid)
proc len(x: Element): int {.importcpp: "#.childNodes.length".}
proc `[]`(x: Element; idx: int): Element {.importcpp: "#.childNodes[#]".}
proc isInt*(s: cstring): bool {.asmNoStackFrame.} =
asm """
return s.match(/^[0-9]+$/);
"""
var
linkCounter: int
proc link*(id: int): VNode =
result = newVNode(VNodeKind.anchor)
result.setAttr("href", "#")
inc linkCounter
result.setAttr("id", $linkCounter & ":" & $id)
proc link*(action: EventHandler): VNode =
result = newVNode(VNodeKind.anchor)
result.setAttr("href", "#")
addEventListener(result, EventKind.onclick, action)
proc suffix*(s, prefix: cstring): cstring =
if s.startsWith(prefix):
result = s.substr(prefix.len)
else:
kout(cstring"bug! " & s & cstring" does not start with " & prefix)
proc suffixAsInt*(s, prefix: cstring): int = parseInt(suffix(s, prefix))
proc scrollTop*(e: Element): int {.importcpp: "#.scrollTop", nodecl.}
proc offsetHeight*(e: Element): int {.importcpp: "#.offsetHeight", nodecl.}
proc offsetTop*(e: Element): int {.importcpp: "#.offsetTop", nodecl.}
template onImpl(s) {.dirty.} =
proc wrapper(ev: Event; n: VNode) =
action(ev, n)
redraw()
addEventListener(e, s, wrapper)
proc setOnclick*(e: VNode; action: EventHandler) =
onImpl EventKind.onclick
proc setOnfocuslost*(e: VNode; action: EventHandler) =
onImpl EventKind.onblur
proc setOnchanged*(e: VNode; action: EventHandler) =
onImpl EventKind.onchange
proc setOnscroll*(e: VNode; action: EventHandler) =
onImpl EventKind.onscroll
proc select*(choices: openarray[cstring]): VNode =
result = newVNode(VNodeKind.select)
var i = 0
for c in choices:
result.add tree(VNodeKind.option, [(cstring"value", toCstr(i))], text(c))
inc i
proc select*(choices: openarray[(int, cstring)]): VNode =
result = newVNode(VNodeKind.select)
for c in choices:
result.add tree(VNodeKind.option, [(cstring"value", toCstr(c[0]))], text(c[1]))
var radioCounter: int
proc radio*(choices: openarray[(int, cstring)]): VNode =
result = newVNode(VNodeKind.fieldset)
var i = 0
inc radioCounter
for c in choices:
let id = cstring"radio_" & c[1] & toCstr(i)
var kid = tree(VNodeKind.input, [(cstring"type", cstring"radio"),
(cstring"id", id), (cstring"name", cstring"radio" & toCStr(radioCounter)),
(cstring"value", toCStr(c[0]))])
if i == 0:
kid.setAttr(cstring"checked", cstring"checked")
var lab = tree(VNodeKind.label, [(cstring"for", id)], text(c[1]))
kid.add lab
result.add kid
inc i
proc tag*(kind: VNodeKind; id=cstring(nil), class=cstring(nil)): VNode =
result = newVNode(kind)
result.id = id
result.class = class
proc tdiv*(id=cstring(nil), class=cstring(nil)): VNode = tag(VNodeKind.tdiv, id, class)
proc span*(id=cstring(nil), class=cstring(nil)): VNode = tag(VNodeKind.span, id, class)
proc valueAsInt*(e: Element): int = parseInt(e.value)
proc th*(s: cstring): VNode =
result = newVNode(VNodeKind.th)
result.add text(s)
proc td*(s: string): VNode =
result = newVNode(VNodeKind.td)
result.add text(s)
proc td*(s: VNode): VNode =
result = newVNode(VNodeKind.td)
result.add s
proc td*(class: cstring; s: VNode): VNode =
result = newVNode(VNodeKind.td)
result.add s
result.class = class
proc table*(class=cstring(nil), kids: varargs[VNode]): VNode =
result = tag(VNodeKind.table, nil, class)
for k in kids: result.add k
proc tr*(kids: varargs[VNode]): VNode =
result = newVNode(VNodeKind.tr)
for k in kids:
if k.kind in {VNodeKind.td, VNodeKind.th}:
result.add k
else:
result.add td(k)
proc getAttr(e: Element; key: cstring): cstring {.
importcpp: "#.getAttribute(#)", nodecl.}
proc realtimeInput*(id, val: cstring; changed: proc(value: cstring)): VNode =
#let oldElem = getElementById(id)
#if oldElem != nil: return oldElem
#let newVal = if oldElem.isNil: val else: $oldElem.value
var timer: Timeout
proc wrapper() =
changed(document.getElementById(id).value)
redraw()
proc onkeyup(ev: Event; n: VNode) =
if timer != nil: clearTimeout(timer)
timer = setTimeout(wrapper, 400)
result = tree(VNodeKind.input, [(cstring"type", cstring"text")])
result.id = id
result.value = val
result.addEventListener(EventKind.onkeyup, onkeyup)
proc enterInput*(id, val: cstring; onenter: proc(value: cstring)): VNode =
#let oldElem = getElementById(id)
#if oldElem != nil: return oldElem
#let newVal = if oldElem.isNil: val else: $oldElem.value
proc onkeyup(ev: Event; n: VNode) =
if ev.keyCode == 13:
onenter(document.getElementById(id).value)
redraw()
result = tree(VNodeKind.input, [(cstring"type", cstring"text")])
result.id = id
result.value = val
result.addEventListener(EventKind.onkeyup, onkeyup)
proc ajax(meth, url: cstring; headers: openarray[(cstring, cstring)];
data: cstring;
cont: proc (httpStatus: int; response: cstring)) =
proc setRequestHeader(a, b: cstring) {.importc: "ajax.setRequestHeader".}
{.emit: """
var ajax = new XMLHttpRequest();
ajax.open(`meth`,`url`,true);""".}
for a, b in items(headers):
setRequestHeader(a, b)
{.emit: """
ajax.onreadystatechange = function(){
if(this.readyState == 4){
if(this.status == 200){
`cont`(this.status, this.responseText);
} else {
`cont`(this.status, this.statusText);
}
}
}
ajax.send(`data`);
""".}
proc ajaxPut*(url: string; headers: openarray[(cstring, cstring)];
data: cstring;
cont: proc (httpStatus: int, response: cstring)) =
ajax("PUT", url, headers, data, cont)
proc ajaxGet*(url: string; headers: openarray[(cstring, cstring)];
cont: proc (httpStatus: int, response: cstring)) =
ajax("GET", url, headers, nil, cont)
{.push stackTrace:off.}
proc setupErrorHandler*(useAlert=false) =
## Installs an error handler that transforms native JS unhandled
## exceptions into Nim based stack traces. If `useAlert` is false,
## the error message it put into the console, otherwise `alert`
## is called.
proc stackTraceAsCstring(): cstring = cstring(getStackTrace())
{.emit: """
window.onerror = function(msg, url, line, col, error) {
var x = "Error: " + msg + "\n" + `stackTraceAsCstring`()
if (`useAlert`)
alert(x);
else
console.log(x);
var suppressErrorAlert = true;
return suppressErrorAlert;
};""".}
{.pop.}

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import macros, karax, vdom
from strutils import startsWith
const
SupportedTags* = ["tdiv", "div",
"table", "tr", "td", "th", "thead", "tbody",
"link", "span", "label", "br"
]
proc getName(n: NimNode): string =
case n.kind
of nnkIdent:
result = $n.ident
of nnkAccQuoted:
result = ""
for i in 0..<n.len:
result.add getName(n[i])
of nnkStrLit..nnkTripleStrLit:
result = n.strVal
else:
#echo repr n
expectKind(n, nnkIdent)
var gid {.compileTime.}: int
proc newDotAsgn(tmp: NimNode, key: string, x: NimNode): NimNode =
result = newTree(nnkAsgn, newDotExpr(tmp, newIdentNode key), x)
proc tcall2(n, tmpContext: NimNode): NimNode =
# we need to distinguish statement and expression contexts:
# every call statement 's' needs to be transformed to 'dest.add s'.
# If expressions need to be distinguished from if statements. Since
# we know we start in a statement context, it's pretty simple to
# figure out expression contexts: In calls everything is an expression
# (except for the last child of the macros we consider here),
# lets, consts, types can be considered as expressions
# case is complex, calls are assumed to produce a value.
case n.kind
of nnkLiterals, nnkIdent, nnkSym, nnkDotExpr, nnkBracketExpr:
if tmpContext != nil:
result = newCall(bindSym"add", tmpContext, n)
else:
result = n
of nnkForStmt, nnkIfExpr, nnkElifExpr, nnkElseExpr,
nnkOfBranch, nnkElifBranch, nnkExceptBranch, nnkElse,
nnkConstDef, nnkWhileStmt, nnkIdentDefs, nnkVarTuple:
# recurse for the last son:
result = copyNimTree(n)
let L = n.len
assert n.len == result.len
if L > 0:
result[L-1] = tcall2(result[L-1], tmpContext)
of nnkStmtList, nnkStmtListExpr, nnkWhenStmt, nnkIfStmt, nnkCaseStmt,
nnkVarSection, nnkLetSection, nnkConstSection,
nnkTryStmt, nnkFinally:
# recurse for every child:
result = copyNimNode(n)
for x in n:
result.add tcall2(x, tmpContext)
of nnkCallKinds:
let op = getName(n[0])
let idx = find(SupportedTags, op)
if idx >= 0:
let tag = SupportedTags[idx]
inc gid
let tmp = genSym(nskLet, "tmp" & $gid)
result = newTree(
if tmpContext == nil: nnkStmtListExpr else: nnkStmtList,
newLetStmt(tmp, newCall(bindSym"tree", newDotExpr(bindSym"VNodeKind", n[0]))))
for i in 1 ..< n.len:
# named parameters are transformed into attributes or events:
let x = n[i]
if x.kind == nnkExprEqExpr:
let key = getName x[0]
if key.startsWith("on"):
result.add newCall(!("set" & key), tmp, x[1])
elif key == "id" or key == "class":
result.add newDotAsgn(tmp, key, x[1])
else:
result.add newCall(bindSym"setAttr", tmp, newLit(key), x[1])
else:
result.add tcall2(x, tmp)
if tag == "link":
result.add newCall(bindSym"setAttr", tmp, newLit"href", newLit"#")
if tmpContext == nil:
result.add tmp
else:
result.add newCall(bindSym"add", tmpContext, tmp)
elif tmpContext != nil and op != "kout":
result = newCall(bindSym"add", tmpContext, n)
else:
result = n
else:
result = n
macro buildHtml*(tag, children: untyped): VNode =
expectKind children, nnkDo
let call = newCall(tag, body(children))
result = tcall2(call, nil)
when defined(debugKaraxDsl):
echo repr result
macro buildHtml*(children: untyped): VNode =
expectKind children, nnkDo
result = tcall2(body(children), nil)
when defined(debugKaraxDsl):
echo repr result

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# Virtual DOM implementation
from dom import Event
type
VNodeKind* {.pure.} = enum
text,
anchor,
tdiv,
table, tr, td, th, thead, tbody,
link, span, label, br, select, option,
fieldset, input
const
toTag*: array[VNodeKind, cstring] = [
cstring"#text", "A", "DIV", "TABLE", "TR", "TD", "TH", "THEAD", "TBODY", "LINK",
"SPAN", "LABEL", "BR", "SELECT", "OPTION", "FIELDSET", "INPUT"
]
type
EventKind* {.pure.} = enum
onclick, onkeyup, onkeydown, onkeypressed, onblur, onchange, onscroll
const
toEventName*: array[EventKind, cstring] = [
cstring"click", "keyup", "keydown", "keypressed", "blur", "change", "scroll"
]
type
EventHandler* = proc (ev: Event; target: VNode) {.closure.}
VNode* = ref object
kind*: VNodeKind
id*, class*, text*: cstring
kids: seq[VNode]
# even index: key, odd index: value; done this way for memory efficiency:
attrs: seq[cstring]
events*: seq[(EventKind, EventHandler)]
proc value*(n: VNode): cstring = n.text
proc `value=`*(n: VNode; v: cstring) = n.text = v
proc setAttr*(n: VNode; key: cstring; val: cstring = "") =
if n.attrs.isNil:
n.attrs = @[key, val]
else:
for i in countup(0, n.attrs.len-2, 2):
if n.attrs[i] == key:
n.attrs[i+1] = val
return
n.attrs.add key
n.attrs.add val
proc getAttr*(n: VNode; key: cstring): cstring =
for i in countup(0, n.attrs.len-2, 2):
if n.attrs[i] == key: return n.attrs[i+1]
proc len*(x: VNode): int = x.kids.len
proc `[]`*(x: VNode; idx: int): VNode = x.kids[idx]
proc add*(parent, kid: VNode) = parent.kids.add kid
proc newVNode*(kind: VNodeKind): VNode = VNode(kind: kind)
proc tree*(kind: VNodeKind; kids: varargs[VNode]): VNode =
result = newVNode(kind)
for k in kids: result.add k
proc tree*(kind: VNodeKind; attrs: openarray[(cstring, cstring)];
kids: varargs[VNode]): VNode =
result = tree(kind, kids)
for a in attrs: result.setAttr(a[0], a[1])
proc text*(s: string): VNode = VNode(kind: VNodeKind.text, text: cstring(s))
proc text*(s: cstring): VNode = VNode(kind: VNodeKind.text, text: s)
iterator items*(n: VNode): VNode =
for i in 0..<n.kids.len: yield n.kids[i]
iterator attrs*(n: VNode): (cstring, cstring) =
for i in countup(0, n.attrs.len-2, 2):
yield (n.attrs[i], n.attrs[i+1])
proc addEventListener*(n: VNode; event: EventKind; handler: EventHandler) =
n.events.add((event, handler))