Uibench fix td
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443b24de3e
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1 changed files with 16 additions and 2 deletions
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@ -30,34 +30,43 @@ var container = document.getElementById("#App")
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var appState: AppState
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var appState: AppState
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proc createTableCell(id: cstring): VNode =
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proc createTableCell(id: cstring): VNode =
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kout cstring"createTableCell"
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proc tableCellClick(ev: karax.Event; n: VNode) =
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proc tableCellClick(ev: karax.Event; n: VNode) =
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kout cstring"tableCellClick"
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kout "Clicked" & id
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kout "Clicked" & id
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# ev.stopPropogation()
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# ev.stopPropogation()
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result = buildHtml(td(className="TableCell", onclick=tableCellClick)):
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result = buildHtml(td(className="TableCell", onclick=tableCellClick)):
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text id
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text id
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proc createTableRow(item: TableItemState): VNode =
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proc createTableRow(item: TableItemState): VNode =
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var children = createTableCell("#" & &item.id)
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kout cstring"createTableRow"
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var children: seq[VNode] = @[]
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children.add createTableCell("#" & &item.id)
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for i in 0..<len(item.props):
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for i in 0..<len(item.props):
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children.add(createTableCell(item.props[i]))
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children.add(createTableCell(item.props[i]))
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var dataId = &item.id
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var dataId = &item.id
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proc createRow(): VNode =
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proc createRow(): VNode =
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kout cstring"createRow"
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var className = cstring"TableRow"
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var className = cstring"TableRow"
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if item.active:
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if item.active:
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className = cstring"TableRow active"
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className = cstring"TableRow active"
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result = buildHtml(tr(class=className, `data-id`=dataId)):
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result = buildHtml(tr(class=className, `data-id`=dataId)):
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children
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for child in children:
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child
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result = createRow()
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result = createRow()
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proc tableCreateVNode(data: TableState): VNode =
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proc tableCreateVNode(data: TableState): VNode =
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kout cstring"tableCreateVNode"
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result = buildHtml(table(class="Table")):
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result = buildHtml(table(class="Table")):
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tbody:
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tbody:
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for child in data.items:
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for child in data.items:
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createTableRow(child)
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createTableRow(child)
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proc createAnimBox(item: AnimBoxState): VNode =
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proc createAnimBox(item: AnimBoxState): VNode =
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kout cstring"createAnimBox"
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var time = item.time
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var time = item.time
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var dataId: cstring = &item.id
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var dataId: cstring = &item.id
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var color: float = float(time mod 10) / 10
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var color: float = float(time mod 10) / 10
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@ -65,6 +74,7 @@ proc createAnimBox(item: AnimBoxState): VNode =
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result = flatHtml(tdiv(className="AnimBox", `data-id`=dataId, style=divStyles))
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result = flatHtml(tdiv(className="AnimBox", `data-id`=dataId, style=divStyles))
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proc animCreateVNode(data: AnimState): VNode =
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proc animCreateVNode(data: AnimState): VNode =
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kout cstring"animCreateVNode"
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var items = data.items
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var items = data.items
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var children: seq[VNode] = @[]
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var children: seq[VNode] = @[]
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for i in 0..<len(children):
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for i in 0..<len(children):
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@ -75,10 +85,12 @@ proc animCreateVNode(data: AnimState): VNode =
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child
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child
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proc createTreeLeaf(data: TreeNodeState): VNode =
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proc createTreeLeaf(data: TreeNodeState): VNode =
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kout cstring"createTreeLeaf"
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result = buildHtml(li(className="TreeLeaf")):
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result = buildHtml(li(className="TreeLeaf")):
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text &data.id
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text &data.id
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proc createTreeNode(data: TreeNodeState): VNode =
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proc createTreeNode(data: TreeNodeState): VNode =
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kout cstring"createTreeNode"
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var children: seq[VNode] = @[]
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var children: seq[VNode] = @[]
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for i in 0..<len(data.children):
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for i in 0..<len(data.children):
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var n = data.children[i]
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var n = data.children[i]
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@ -88,11 +100,13 @@ proc createTreeNode(data: TreeNodeState): VNode =
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children.add(createTreeLeaf(n))
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children.add(createTreeLeaf(n))
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proc treeCreateVNode(data: TreeState): VNode =
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proc treeCreateVNode(data: TreeState): VNode =
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kout cstring"treeCreateVNode"
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result = buildHtml(tdiv(className="Tree")):
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result = buildHtml(tdiv(className="Tree")):
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createTreeNode(data.root)
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createTreeNode(data.root)
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proc update(): VNode =
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proc update(): VNode =
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kout cstring"update"
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if appState == nil:
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if appState == nil:
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kout cstring"stupid fuck"
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kout cstring"stupid fuck"
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return newVNode(VNodeKind.tdiv)
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return newVNode(VNodeKind.tdiv)
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