new component system: blur.nim example now works

This commit is contained in:
Andreas Rumpf 2017-07-05 16:07:52 +02:00
commit a93e739081
3 changed files with 49 additions and 44 deletions

View file

@ -283,7 +283,6 @@ proc diff(newNode, oldNode: VNode; parent, current: Node; kxi: KaraxInstance): E
if newNode.events.len != 0 or oldNode.events.len != 0: if newNode.events.len != 0 or oldNode.events.len != 0:
mergeEvents(newNode, oldNode, kxi) mergeEvents(newNode, oldNode, kxi)
if oldNode.kind == VNodeKind.input or oldNode.kind == VNodeKind.textarea: if oldNode.kind == VNodeKind.input or oldNode.kind == VNodeKind.textarea:
echo "comparing ", oldNode.text != newNode.text
if oldNode.text != newNode.text: if oldNode.text != newNode.text:
oldNode.text = newNode.text oldNode.text = newNode.text
oldNode.dom.value = newNode.text oldNode.dom.value = newNode.text
@ -364,8 +363,8 @@ proc diff(newNode, oldNode: VNode; parent, current: Node; kxi: KaraxInstance): E
x.updatedImpl(x, VComponent newNode) x.updatedImpl(x, VComponent newNode)
let oldExpanded = x.expanded let oldExpanded = x.expanded
x.expanded = x.renderImpl(x) x.expanded = x.renderImpl(x)
x.version = VComponent(newNode).version x.renderedVersion = x.version
#x.updatedImpl(x) #echo "expanding ", x.debugId
if oldExpanded == nil: if oldExpanded == nil:
detach(oldNode) detach(oldNode)
kxi.addPatch(pkReplace, parent, current, x.expanded) kxi.addPatch(pkReplace, parent, current, x.expanded)

View file

@ -131,8 +131,11 @@ type
version*: int ## Update this to trigger a redraw by karax. Usually you version*: int ## Update this to trigger a redraw by karax. Usually you
## should call 'markDirty' instead which is an alias for ## should call 'markDirty' instead which is an alias for
## 'inc version'. ## 'inc version'.
renderedVersion*: int ## Do not touch. Used by karax. The last version of the
## component we rendered.
expanded*: VNode ## Do not touch. Used by karax. The VDOM the component expanded*: VNode ## Do not touch. Used by karax. The VDOM the component
## expanded to. ## expanded to.
debugId*: int
proc value*(n: VNode): cstring = n.text proc value*(n: VNode): cstring = n.text
proc `value=`*(n: VNode; v: cstring) = n.text = v proc `value=`*(n: VNode; v: cstring) = n.text = v
@ -154,11 +157,16 @@ proc dthunk*(name: cstring; args: varargs[VNode, vn]): VNode =
proc defaultChangedImpl*(v, newInstance: VComponent): bool = proc defaultChangedImpl*(v, newInstance: VComponent): bool =
## The default implementation of 'changed'. ## The default implementation of 'changed'.
result = v.version != newInstance.version result = v.version != v.renderedVersion
proc defaultUpdatedImpl*(v, newInstance: VComponent) = proc defaultUpdatedImpl*(v, newInstance: VComponent) =
discard discard
var gid = 0
proc getDebugId(): int =
inc(gid)
gid
template newComponent*[T](t: typeDesc[T]; template newComponent*[T](t: typeDesc[T];
render: (proc(self: VComponent): VNode) not nil, render: (proc(self: VComponent): VNode) not nil,
onAttach: proc(self: VComponent) = nil, onAttach: proc(self: VComponent) = nil,
@ -169,7 +177,8 @@ template newComponent*[T](t: typeDesc[T];
T(kind: VNodeKind.component, key: -1, T(kind: VNodeKind.component, key: -1,
text: cstring(astToStr(t)), renderImpl: render, text: cstring(astToStr(t)), renderImpl: render,
changedImpl: changed, updatedImpl: updated, changedImpl: changed, updatedImpl: updated,
onAttachImpl: onAttach, onDetachImpl: onDetach) onAttachImpl: onAttach, onDetachImpl: onDetach,
debugId: getDebugId())
template markDirty*(c: VComponent) = template markDirty*(c: VComponent) =
## mark the component as dirty so that it is re-rendered. ## mark the component as dirty so that it is re-rendered.

View file

@ -1,7 +1,7 @@
import vdom, kdom, vstyles, karax, karaxdsl, jdict, jstrutils import vdom, kdom, vstyles, karax, karaxdsl, jdict, jstrutils
type TextInput* = ref object of VComponent type TextInput* = ref object of VComponent
value: cstring value, guid: cstring
isActive: bool isActive: bool
onchange: proc (value: cstring) onchange: proc (value: cstring)
@ -35,63 +35,60 @@ proc render(x: VComponent): VNode =
proc flip(ev: Event; n: VNode) = proc flip(ev: Event; n: VNode) =
self.isActive = not self.isActive self.isActive = not self.isActive
kout cstring"onflip", n.value echo "flip! ", self.isActive, " id: ", self.debugId, " version ", self.version
markDirty(self) markDirty(self)
proc onchanged(ev: Event; n: VNode) = proc onchanged(ev: Event; n: VNode) =
if self.onchange != nil and self.value != n.value: if self.onchange != nil:
self.onchange n.value self.onchange n.value
#self.value = n.value self.value = n.value
result = buildHtml(tdiv(style=style)): result = buildHtml(tdiv(style=style)):
input(style=inputStyle, value=self.value, onblur=flip, onfocus=flip, onkeyup=onchanged) input(style=inputStyle, value=self.value, onblur=flip, onfocus=flip, onkeyup=onchanged)
#proc setValue(x: TextInput; value: cstring) = proc changed(current, next: VComponent): bool =
# x.value = value let current = TextInput(current)
# markDirty(x) let next = TextInput(next)
if current.guid != next.guid:
result = true
else:
result = defaultChangedImpl(current, next)
proc update(current, next: VComponent) = proc update(current, next: VComponent) =
let current = TextInput(current) let current = TextInput(current)
let next = TextInput(next) let next = TextInput(next)
if not current.isActive: current.value = next.value
current.value = next.value current.guid = next.guid
echo "updated! ", current.value next.isActive = current.isActive
else:
echo "not updated! ", current.value
#markDirty(current)
proc changed(current, next: VComponent): bool = proc newTextInput*(style: VStyle = VStyle(); guid: cstring; value: cstring = cstring"",
let current = TextInput(current)
let next = TextInput(next)
result = next.value != current.value or true
proc newTextInput*(style: VStyle = VStyle(); value: cstring = cstring"",
onchange: proc(v: cstring) = nil): TextInput = onchange: proc(v: cstring) = nil): TextInput =
result = newComponent(TextInput, render, changed=changed, updated=update) result = newComponent(TextInput, render, changed=changed, updated=update)
result.style = style result.style = style
result.value = value result.value = value
result.onchange = onchange result.onchange = onchange
result.guid = guid
type
Combined = ref object of VComponent
a, b: TextInput
proc renderComb(self: VComponent): VNode =
let self = Combined(self)
proc bu(ev: Event; n: VNode) =
self.a.value = ""
self.b.value = ""
markDirty(self.a)
markDirty(self.b)
result = buildHtml(tdiv(style=self.style)):
self.a
self.b
button(onclick=bu):
text "reset"
when false: when false:
type
Combined = ref object of VComponent
a, b: TextInput
proc renderComb(self: VComponent): VNode =
let self = Combined(self)
proc bu(ev: Event; n: VNode) =
self.a.value = ""
self.b.value = ""
markDirty(self.a)
markDirty(self.b)
result = buildHtml(tdiv(style=self.style)):
self.a
self.b
button(onclick=bu):
text "reset"
proc changed(self: VComponent): bool = proc changed(self: VComponent): bool =
let self = Combined(self) let self = Combined(self)
result = self.a.changedImpl(self.a) or self.b.changedImpl(self.b) result = self.a.changedImpl(self.a) or self.b.changedImpl(self.b)
@ -121,7 +118,7 @@ proc createDom(): VNode =
for index, text in persons.pairs: for index, text in persons.pairs:
renderPerson(text, index) renderPerson(text, index)
tdiv: tdiv:
newTextInput(VStyle(), if selected >= 0: persons[selected] else: "", proc (v: cstring) = newTextInput(VStyle(), &selected, if selected >= 0: persons[selected] else: "", proc (v: cstring) =
if v.len > 0: if v.len > 0:
if selected >= 0: persons[selected] = v if selected >= 0: persons[selected] = v
errmsg = "" errmsg = ""