renamed dom module to 'kdom' to avoid conflicts with Nim's stdlib dom module; it will further diverge from it anyway
This commit is contained in:
parent
d6c7be7106
commit
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10 changed files with 12 additions and 11 deletions
586
src/dom.nim
586
src/dom.nim
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#
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#
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# Nim's Runtime Library
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# (c) Copyright 2012 Andreas Rumpf
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#
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# See the file "copying.txt", included in this
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# distribution, for details about the copyright.
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#
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## Declaration of the Document Object Model for the `JavaScript backend
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## <backends.html#the-javascript-target>`_.
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when not defined(js) and not defined(Nimdoc):
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{.error: "This module only works on the JavaScript platform".}
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type
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EventTarget* = ref EventTargetObj
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EventTargetObj {.importc.} = object of RootObj
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onabort*: proc (event: Event) {.nimcall.}
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onblur*: proc (event: Event) {.nimcall.}
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onchange*: proc (event: Event) {.nimcall.}
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onclick*: proc (event: Event) {.nimcall.}
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ondblclick*: proc (event: Event) {.nimcall.}
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onerror*: proc (event: Event) {.nimcall.}
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onfocus*: proc (event: Event) {.nimcall.}
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onkeydown*: proc (event: Event) {.nimcall.}
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onkeypress*: proc (event: Event) {.nimcall.}
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onkeyup*: proc (event: Event) {.nimcall.}
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onload*: proc (event: Event) {.nimcall.}
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onmousedown*: proc (event: Event) {.nimcall.}
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onmousemove*: proc (event: Event) {.nimcall.}
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onmouseout*: proc (event: Event) {.nimcall.}
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onmouseover*: proc (event: Event) {.nimcall.}
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onmouseup*: proc (event: Event) {.nimcall.}
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onreset*: proc (event: Event) {.nimcall.}
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onselect*: proc (event: Event) {.nimcall.}
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onsubmit*: proc (event: Event) {.nimcall.}
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onunload*: proc (event: Event) {.nimcall.}
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Window* = ref WindowObj
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WindowObj {.importc.} = object of EventTargetObj
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document*: Document
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event*: Event
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history*: History
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location*: Location
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closed*: bool
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defaultStatus*: cstring
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innerHeight*, innerWidth*: int
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locationbar*: ref LocationBar
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menubar*: ref MenuBar
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name*: cstring
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outerHeight*, outerWidth*: int
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pageXOffset*, pageYOffset*: int
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personalbar*: ref PersonalBar
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scrollbars*: ref ScrollBars
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statusbar*: ref StatusBar
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status*: cstring
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toolbar*: ref ToolBar
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frames*: seq[Frame]
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Frame* = ref FrameObj
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FrameObj {.importc.} = object of WindowObj
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ClassList* = ref ClassListObj
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ClassListObj {.importc.} = object of RootObj
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NodeType* = enum
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ElementNode = 1,
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AttributeNode,
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TextNode,
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CDATANode,
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EntityRefNode,
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EntityNode,
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ProcessingInstructionNode,
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CommentNode,
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DocumentNode,
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DocumentTypeNode,
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DocumentFragmentNode,
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NotationNode
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Node* = ref NodeObj
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NodeObj {.importc.} = object of EventTargetObj
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attributes*: seq[Node]
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childNodes*: seq[Node]
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children*: seq[Node]
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data*: cstring
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firstChild*: Node
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lastChild*: Node
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nextSibling*: Node
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nodeName*: cstring
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nodeType*: NodeType
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nodeValue*: cstring
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parentNode*: Node
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previousSibling*: Node
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innerHTML*: cstring
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style*: Style
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Document* = ref DocumentObj
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DocumentObj {.importc.} = object of NodeObj
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alinkColor*: cstring
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bgColor*: cstring
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body*: Element
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charset*: cstring
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cookie*: cstring
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defaultCharset*: cstring
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fgColor*: cstring
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head*: Element
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lastModified*: cstring
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linkColor*: cstring
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referrer*: cstring
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title*: cstring
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URL*: cstring
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vlinkColor*: cstring
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anchors*: seq[AnchorElement]
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forms*: seq[FormElement]
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images*: seq[ImageElement]
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applets*: seq[Element]
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embeds*: seq[EmbedElement]
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links*: seq[LinkElement]
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Element* = ref ElementObj
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ElementObj {.importc.} = object of NodeObj
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classList*: Classlist
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checked*: bool
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defaultChecked*: bool
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defaultValue*: cstring
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disabled*: bool
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form*: FormElement
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name*: cstring
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readOnly*: bool
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options*: seq[OptionElement]
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# https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement
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HtmlElement* = ref object of Element
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contentEditable*: string
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isContentEditable*: bool
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dir*: string
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offsetHeight*: int
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offsetWidth*: int
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offsetLeft*: int
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offsetTop*: int
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LinkElement* = ref LinkObj
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LinkObj {.importc.} = object of ElementObj
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target*: cstring
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text*: cstring
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x*: int
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y*: int
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EmbedElement* = ref EmbedObj
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EmbedObj {.importc.} = object of ElementObj
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height*: int
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hspace*: int
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src*: cstring
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width*: int
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`type`*: cstring
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vspace*: int
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AnchorElement* = ref AnchorObj
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AnchorObj {.importc.} = object of ElementObj
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text*: cstring
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x*, y*: int
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OptionElement* = ref OptionObj
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OptionObj {.importc.} = object of ElementObj
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defaultSelected*: bool
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selected*: bool
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selectedIndex*: int
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text*: cstring
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value*: cstring
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FormElement* = ref FormObj
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FormObj {.importc.} = object of ElementObj
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action*: cstring
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encoding*: cstring
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`method`*: cstring
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target*: cstring
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elements*: seq[Element]
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ImageElement* = ref ImageObj
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ImageObj {.importc.} = object of ElementObj
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border*: int
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complete*: bool
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height*: int
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hspace*: int
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lowsrc*: cstring
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src*: cstring
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vspace*: int
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width*: int
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Style* = ref StyleObj
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StyleObj {.importc.} = object of RootObj
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background*: cstring
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backgroundAttachment*: cstring
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backgroundColor*: cstring
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backgroundImage*: cstring
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backgroundPosition*: cstring
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backgroundRepeat*: cstring
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border*: cstring
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borderBottom*: cstring
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borderBottomColor*: cstring
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borderBottomStyle*: cstring
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borderBottomWidth*: cstring
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borderColor*: cstring
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borderLeft*: cstring
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borderLeftColor*: cstring
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borderLeftStyle*: cstring
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borderLeftWidth*: cstring
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borderRight*: cstring
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borderRightColor*: cstring
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borderRightStyle*: cstring
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borderRightWidth*: cstring
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borderStyle*: cstring
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borderTop*: cstring
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borderTopColor*: cstring
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borderTopStyle*: cstring
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borderTopWidth*: cstring
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borderWidth*: cstring
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bottom*: cstring
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captionSide*: cstring
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clear*: cstring
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clip*: cstring
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color*: cstring
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cursor*: cstring
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direction*: cstring
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display*: cstring
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emptyCells*: cstring
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cssFloat*: cstring
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font*: cstring
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fontFamily*: cstring
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fontSize*: cstring
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fontStretch*: cstring
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fontStyle*: cstring
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fontVariant*: cstring
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fontWeight*: cstring
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height*: cstring
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left*: cstring
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letterSpacing*: cstring
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lineHeight*: cstring
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listStyle*: cstring
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listStyleImage*: cstring
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listStylePosition*: cstring
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listStyleType*: cstring
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margin*: cstring
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marginBottom*: cstring
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marginLeft*: cstring
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marginRight*: cstring
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marginTop*: cstring
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maxHeight*: cstring
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maxWidth*: cstring
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minHeight*: cstring
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minWidth*: cstring
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overflow*: cstring
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padding*: cstring
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paddingBottom*: cstring
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paddingLeft*: cstring
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paddingRight*: cstring
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paddingTop*: cstring
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pageBreakAfter*: cstring
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pageBreakBefore*: cstring
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position*: cstring
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right*: cstring
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scrollbar3dLightColor*: cstring
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scrollbarArrowColor*: cstring
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scrollbarBaseColor*: cstring
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scrollbarDarkshadowColor*: cstring
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scrollbarFaceColor*: cstring
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scrollbarHighlightColor*: cstring
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scrollbarShadowColor*: cstring
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scrollbarTrackColor*: cstring
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tableLayout*: cstring
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textAlign*: cstring
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textDecoration*: cstring
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textIndent*: cstring
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textTransform*: cstring
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top*: cstring
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verticalAlign*: cstring
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visibility*: cstring
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width*: cstring
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wordSpacing*: cstring
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zIndex*: int
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# TODO: A lot of the fields in Event belong to a more specific type of event.
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# TODO: Should we clean this up?
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Event* = ref EventObj
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EventObj {.importc.} = object of RootObj
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target*: Node
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altKey*, ctrlKey*, shiftKey*: bool
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button*: int
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clientX*, clientY*: int
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keyCode*: int
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layerX*, layerY*: int
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modifiers*: int
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ALT_MASK*, CONTROL_MASK*, SHIFT_MASK*, META_MASK*: int
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offsetX*, offsetY*: int
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pageX*, pageY*: int
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screenX*, screenY*: int
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which*: int
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`type`*: cstring
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x*, y*: int
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ABORT*: int
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BLUR*: int
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CHANGE*: int
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CLICK*: int
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DBLCLICK*: int
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DRAGDROP*: int
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ERROR*: int
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FOCUS*: int
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KEYDOWN*: int
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KEYPRESS*: int
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KEYUP*: int
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LOAD*: int
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MOUSEDOWN*: int
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MOUSEMOVE*: int
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MOUSEOUT*: int
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MOUSEOVER*: int
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MOUSEUP*: int
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MOVE*: int
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RESET*: int
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RESIZE*: int
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SELECT*: int
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SUBMIT*: int
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UNLOAD*: int
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TouchList* {.importc.} = ref object of RootObj
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length*: int
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TouchEvent* {.importc.} = ref object of Event
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changedTouches*, targetTouches*, touches*: TouchList
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Touch* {.importc.} = ref object of RootObj
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identifier*: int
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screenX*, screenY*, clientX*, clientY*, pageX*, pageY*: int
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target*: Element
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radiusX*, radiusY*: int
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rotationAngle*: int
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force*: float
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Location* = ref LocationObj
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LocationObj {.importc.} = object of RootObj
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hash*: cstring
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host*: cstring
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hostname*: cstring
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href*: cstring
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pathname*: cstring
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port*: cstring
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protocol*: cstring
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search*: cstring
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History* = ref HistoryObj
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HistoryObj {.importc.} = object of RootObj
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length*: int
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Navigator* = ref NavigatorObj
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NavigatorObj {.importc.} = object of RootObj
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appCodeName*: cstring
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appName*: cstring
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appVersion*: cstring
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cookieEnabled*: bool
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language*: cstring
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platform*: cstring
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userAgent*: cstring
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mimeTypes*: seq[ref MimeType]
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Plugin* {.importc.} = object of RootObj
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description*: cstring
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filename*: cstring
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name*: cstring
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MimeType* {.importc.} = object of RootObj
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description*: cstring
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enabledPlugin*: ref Plugin
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suffixes*: seq[cstring]
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`type`*: cstring
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LocationBar* {.importc.} = object of RootObj
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visible*: bool
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MenuBar* = LocationBar
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PersonalBar* = LocationBar
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ScrollBars* = LocationBar
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ToolBar* = LocationBar
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StatusBar* = LocationBar
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Screen = ref ScreenObj
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ScreenObj {.importc.} = object of RootObj
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availHeight*: int
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availWidth*: int
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colorDepth*: int
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height*: int
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pixelDepth*: int
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width*: int
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TimeOut* {.importc.} = ref object of RootObj
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Interval* {.importc.} = object of RootObj
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proc len*(x: Node): int {.importcpp: "#.childNodes.length".}
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proc `[]`*(x: Node; idx: int): Element {.importcpp: "#.childNodes[#]".}
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proc setTimeout*(action: proc(); ms: int): Timeout {.importc, nodecl.}
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proc clearTimeout*(t: Timeout) {.importc, nodecl.}
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proc getElementById*(id: cstring): Element {.importc: "document.getElementById", nodecl.}
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{.push importcpp.}
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# EventTarget "methods"
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proc addEventListener*(et: EventTarget, ev: cstring, cb: proc(ev: Event), useCapture: bool = false)
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# Window "methods"
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proc alert*(w: Window, msg: cstring)
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proc back*(w: Window)
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proc blur*(w: Window)
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proc captureEvents*(w: Window, eventMask: int) {.deprecated.}
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proc clearInterval*(w: Window, interval: ref Interval)
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proc clearTimeout*(w: Window, timeout: TimeOut)
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proc close*(w: Window)
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proc confirm*(w: Window, msg: cstring): bool
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proc disableExternalCapture*(w: Window)
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proc enableExternalCapture*(w: Window)
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proc find*(w: Window, text: cstring, caseSensitive = false,
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backwards = false)
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proc focus*(w: Window)
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proc forward*(w: Window)
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proc handleEvent*(w: Window, e: Event)
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proc home*(w: Window)
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proc moveBy*(w: Window, x, y: int)
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proc moveTo*(w: Window, x, y: int)
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proc open*(w: Window, uri, windowname: cstring,
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properties: cstring = nil): Window
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proc print*(w: Window)
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proc prompt*(w: Window, text, default: cstring): cstring
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proc releaseEvents*(w: Window, eventMask: int) {.deprecated.}
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proc resizeBy*(w: Window, x, y: int)
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proc resizeTo*(w: Window, x, y: int)
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proc routeEvent*(w: Window, event: Event)
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proc scrollBy*(w: Window, x, y: int)
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proc scrollTo*(w: Window, x, y: int)
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proc setInterval*(w: Window, code: cstring, pause: int): ref Interval
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proc setInterval*(w: Window, function: proc (), pause: int): ref Interval
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proc setTimeout*(w: Window, code: cstring, pause: int): TimeOut
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proc setTimeout*(w: Window, function: proc (), pause: int): ref Interval
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proc stop*(w: Window)
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proc requestAnimationFrame*(w: Window, function: proc (time: float)): int
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proc cancelAnimationFrame*(w: Window, id: int)
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# Node "methods"
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proc appendChild*(n, child: Node)
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proc appendData*(n: Node, data: cstring)
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proc cloneNode*(n: Node, copyContent: bool): Node
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proc deleteData*(n: Node, start, len: int)
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proc getAttribute*(n: Node, attr: cstring): cstring
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proc getAttributeNode*(n: Node, attr: cstring): Node
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proc hasChildNodes*(n: Node): bool
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proc insertBefore*(n, newNode, before: Node)
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proc insertData*(n: Node, position: int, data: cstring)
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proc removeAttribute*(n: Node, attr: cstring)
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proc removeAttributeNode*(n, attr: Node)
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proc removeChild*(n, child: Node)
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proc replaceChild*(n, newNode, oldNode: Node)
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proc replaceData*(n: Node, start, len: int, text: cstring)
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proc scrollIntoView*(n: Node)
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proc setAttribute*(n: Node, name, value: cstring)
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proc setAttributeNode*(n: Node, attr: Node)
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# Document "methods"
|
||||
proc captureEvents*(d: Document, eventMask: int) {.deprecated.}
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proc createAttribute*(d: Document, identifier: cstring): Node
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proc createElement*(d: Document, identifier: cstring): Element
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proc createTextNode*(d: Document, identifier: cstring): Node
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proc getElementById*(d: Document, id: cstring): Element
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proc getElementsByName*(d: Document, name: cstring): seq[Element]
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proc getElementsByTagName*(d: Document, name: cstring): seq[Element]
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proc getElementsByClassName*(d: Document, name: cstring): seq[Element]
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proc getSelection*(d: Document): cstring
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proc handleEvent*(d: Document, event: Event)
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proc open*(d: Document)
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proc releaseEvents*(d: Document, eventMask: int) {.deprecated.}
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proc routeEvent*(d: Document, event: Event)
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proc write*(d: Document, text: cstring)
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proc writeln*(d: Document, text: cstring)
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# Element "methods"
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proc blur*(e: Element)
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proc click*(e: Element)
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proc focus*(e: Node)
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proc handleEvent*(e: Element, event: Event)
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proc select*(e: Element)
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proc getElementsByTagName*(e: Element, name: cstring): seq[Element]
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proc getElementsByClassName*(e: Element, name: cstring): seq[Element]
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|
||||
# FormElement "methods"
|
||||
proc reset*(f: FormElement)
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proc submit*(f: FormElement)
|
||||
|
||||
# EmbedElement "methods"
|
||||
proc play*(e: EmbedElement)
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proc stop*(e: EmbedElement)
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# Location "methods"
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proc reload*(loc: Location)
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proc replace*(loc: Location, s: cstring)
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# History "methods"
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proc back*(h: History)
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proc forward*(h: History)
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proc go*(h: History, pagesToJump: int)
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||||
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||||
# Navigator "methods"
|
||||
proc javaEnabled*(h: Navigator): bool
|
||||
|
||||
# ClassList "methods"
|
||||
proc add*(c: ClassList, class: cstring)
|
||||
proc remove*(c: ClassList, class: cstring)
|
||||
proc contains*(c: ClassList, class: cstring):bool
|
||||
proc toggle*(c: ClassList, class: cstring)
|
||||
|
||||
# Style "methods"
|
||||
proc getAttribute*(s: Style, attr: cstring, caseSensitive=false): cstring
|
||||
proc removeAttribute*(s: Style, attr: cstring, caseSensitive=false)
|
||||
proc setAttribute*(s: Style, attr, value: cstring, caseSensitive=false)
|
||||
|
||||
# Event "methods"
|
||||
proc preventDefault*(ev: Event)
|
||||
|
||||
# TouchEvent "methods"
|
||||
proc identifiedTouch*(list: TouchList): Touch
|
||||
proc item*(list: TouchList, i: int): Touch
|
||||
|
||||
{.pop.}
|
||||
|
||||
proc setAttr*(n: Node; key, val: cstring) {.importcpp: "#.setAttribute(@)".}
|
||||
|
||||
var
|
||||
window* {.importc, nodecl.}: Window
|
||||
document* {.importc, nodecl.}: Document
|
||||
navigator* {.importc, nodecl.}: Navigator
|
||||
screen* {.importc, nodecl.}: Screen
|
||||
|
||||
proc decodeURI*(uri: cstring): cstring {.importc, nodecl.}
|
||||
proc encodeURI*(uri: cstring): cstring {.importc, nodecl.}
|
||||
|
||||
proc escape*(uri: cstring): cstring {.importc, nodecl.}
|
||||
proc unescape*(uri: cstring): cstring {.importc, nodecl.}
|
||||
|
||||
proc decodeURIComponent*(uri: cstring): cstring {.importc, nodecl.}
|
||||
proc encodeURIComponent*(uri: cstring): cstring {.importc, nodecl.}
|
||||
proc isFinite*(x: BiggestFloat): bool {.importc, nodecl.}
|
||||
proc isNaN*(x: BiggestFloat): bool {.importc, nodecl.}
|
||||
proc parseFloat*(s: cstring): BiggestFloat {.importc, nodecl.}
|
||||
proc parseInt*(s: cstring): int {.importc, nodecl.}
|
||||
proc parseInt*(s: cstring, radix: int):int {.importc, nodecl.}
|
||||
|
||||
|
||||
proc id*(n: Node): cstring {.importcpp: "#.id", nodecl.}
|
||||
proc `id=`*(n: Node; x: cstring) {.importcpp: "#.id = #", nodecl.}
|
||||
proc class*(n: Node): cstring {.importcpp: "#.className", nodecl.}
|
||||
proc `class=`*(n: Node; v: cstring) {.importcpp: "#.className = #", nodecl.}
|
||||
|
||||
proc value*(n: Node): cstring {.importcpp: "#.value", nodecl.}
|
||||
proc `value=`*(n: Node; v: cstring) {.importcpp: "#.value = #", nodecl.}
|
||||
|
||||
proc `disabled=`*(n: Node; v: bool) {.importcpp: "#.disabled = #", nodecl.}
|
||||
|
||||
proc getElementsByClass*(n: Node; name: cstring): seq[Node] {.
|
||||
importcpp: "#.getElementsByClassName(#)", nodecl.}
|
||||
|
||||
|
||||
type
|
||||
BoundingRect* {.importc.} = object
|
||||
top*, bottom*, left*, right*: int
|
||||
|
||||
proc getBoundingClientRect*(e: Node): BoundingRect {.
|
||||
importcpp: "getBoundingClientRect", nodecl.}
|
||||
proc clientHeight*(): int {.
|
||||
importcpp: "(window.innerHeight || document.documentElement.clientHeight)@", nodecl}
|
||||
proc clientWidth*(): int {.
|
||||
importcpp: "(window.innerWidth || document.documentElement.clientWidth)@", nodecl}
|
||||
|
||||
proc inViewport*(el: Node): bool =
|
||||
let rect = el.getBoundingClientRect()
|
||||
result = rect.top >= 0 and rect.left >= 0 and
|
||||
rect.bottom <= clientHeight() and
|
||||
rect.right <= clientWidth()
|
||||
|
||||
proc scrollTop*(e: Node): int {.importcpp: "#.scrollTop", nodecl.}
|
||||
proc offsetHeight*(e: Node): int {.importcpp: "#.offsetHeight", nodecl.}
|
||||
proc offsetTop*(e: Node): int {.importcpp: "#.offsetTop", nodecl.}
|
||||
Loading…
Add table
Add a link
Reference in a new issue