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21 commits

Author SHA1 Message Date
Roman Vishnevskii
e88f9e4c96 Fix empty LIS 2017-05-10 18:51:13 +07:00
Roman Vishnevskii
ae448f947f Add LIS opt 2017-05-10 17:38:51 +07:00
Roman Vishnevskii
1b56477e59 Cross comparing (debug) 2017-05-10 14:38:16 +07:00
Roman Vishnevskii
78a47158a1 Introduce track field 2017-05-04 14:35:44 +07:00
Roman Vishnevskii
e63a7dbb21 Delete useless comment 2017-05-03 14:48:36 +07:00
Roman Vishnevskii
cd78f5085f Simplify updateElement 2017-05-02 19:50:35 +07:00
Roman Vishnevskii
4c582d7c06 Avoid using node.childNodes 2017-05-02 19:46:20 +07:00
Andreas Rumpf
d3e1d28c89 optimized VDOM implementation for uibench 2017-05-01 09:58:10 +02:00
Andreas Rumpf
91679f8ae6 made it shorter again 2017-04-27 18:23:29 +02:00
Andreas Rumpf
8bdaab3f82 uibenchmark works 2017-04-27 17:57:04 +02:00
Andreas Rumpf
ebccc4e9a1 simplifications 2017-04-27 17:39:54 +02:00
Andreas Rumpf
ed70a0cbfc Merge branch 'uibench' of github.com:pragmagic/karax into uibench 2017-04-27 17:27:22 +02:00
Andreas Rumpf
393c336f90 simplifications 2017-04-27 17:26:01 +02:00
Roman Vishnevskii
e434517dd1 Uibench final fix 2017-04-27 22:22:18 +07:00
Roman Vishnevskii
2b9880a9a2 Uibench fix border-radius 2017-04-27 21:58:47 +07:00
Roman Vishnevskii
f5e9db55c3 Change className to class 2017-04-27 20:57:33 +07:00
Roman Vishnevskii
a304322286 Uibench fix td 2017-04-27 20:49:54 +07:00
Andreas Rumpf
443b24de3e more fixes 2017-04-27 14:16:34 +02:00
Andreas Rumpf
41df9b769f more progress 2017-04-27 14:05:11 +02:00
Andreas Rumpf
1ad978804c fixes 2017-04-27 13:47:00 +02:00
Roman Vishnevskii
23fc331626 Add uibench 2017-04-27 18:13:25 +07:00
8 changed files with 424 additions and 87 deletions

View file

@ -123,31 +123,20 @@ proc replaceById(id: cstring; newTree: Node) =
#newTree.id = id
proc equalsShallow(a, b: VNode): bool =
if a.kind != b.kind: return false
if a.id != b.id: return false
if a.key != b.key: return false
if a.kind == VNodeKind.text:
if a.text != b.text: return false
elif a.kind == VNodeKind.vthunk or a.kind == VNodeKind.dthunk:
if a.text != b.text: return false
if a.len != b.len: return false
for i in 0..<a.len:
if not equalsShallow(a[i], b[i]): return false
if not sameAttrs(a, b): return false
if a.class != b.class: return false
# XXX test event listeners here?
return true
proc equalsTree(a, b: VNode): bool =
when false:
# hashing is too fragile now with component support:
if not a.validHash:
a.calcHash()
if not b.validHash:
b.calcHash()
return a.hash == b.hash
if a.key == -1 and b.key == -1:
return eq(a, b)
else:
result = eq(a, b)
if a.kind != b.kind: return false
if a.id != b.id: return false
if a.key != b.key: return false
if a.kind == VNodeKind.text:
if a.text != b.text: return false
elif a.kind == VNodeKind.vthunk or a.kind == VNodeKind.dthunk:
if a.text != b.text: return false
if not sameAttrs(a, b): return false
if a.class != b.class: return false
# XXX test event listeners here?
return true
proc updateDirtyElements(parent, current: Node, newNode: VNode) =
if newNode.key >= 0 and isDirty(newNode.key):
@ -164,7 +153,77 @@ proc updateDirtyElements(parent, current: Node, newNode: VNode) =
# leave early if we know there cannot be anything left to do:
#if dirtyCount <= 0: return
proc updateElement(parent, current: Node, newNode, oldNode: VNode) =
proc printChildren(parent: Node): cstring =
discard
# if parent != nil and parent.hasChildNodes:
# var it = parent.firstChild
# result = ""
# while it != nil:
# if it.id == nil:
# result.add(" nil")
# else:
# result.add(" " & $it.id)
# it = it.nextSibling
proc printChildren(parent: VNode): cstring =
discard
# if parent != nil:
# result = ""
# for i in 0..parent.len-1:
# if parent[i] == nil or parent[i].id == nil:
# result.add(" nil")
# else:
# result.add(" " & $(parent[i].id))
proc print(s: cstring, ident: int) =
discard
# var result = ""
# for i in 0..ident:
# result.add " "
# result.add(s)
# kout cstring(result)
proc longestIncreasingSubsequence(a: seq[int]): seq[int] =
if len(a) == 0:
return @[]
result.add 0
var parent = newSeq[int](len(a))
for i in 0..<len(a):
var j = result[len(result) - 1]
if a[j] < a[i]:
parent[i] = j
result.add(i)
continue
var left = 0
var right = len(result) - 1
while left < right:
var mid = (left + right) div 2
if a[result[mid]] < a[i]:
left = mid + 1
else:
right = mid
if a[i] < a[result[left]]:
if left > 0:
parent[i] = result[left - 1]
result[left] = i
var pos = len(result)
var v = result[pos - 1]
while pos > 0:
result[pos] = v
v = parent[v]
dec pos
proc updateElement(parent, current: Node, newNode, oldNode: VNode, ident: int = 0) =
if newNode.key != -1:
kout cstring($newNode.key)
if oldNode.key != -1:
kout cstring($oldNode.key)
newNode.dom = oldNode.dom
if not equalsShallow(newNode, oldNode):
detach(oldNode)
let n = vnodeToDom(newNode)
@ -188,36 +247,177 @@ proc updateElement(parent, current: Node, newNode, oldNode: VNode) =
detach(oldNode[i])
current.removeChild(current.lastChild)
else:
var commonPrefix = 0
while commonPrefix < minLength and
equalsTree(newNode[commonPrefix], oldNode[commonPrefix]):
inc commonPrefix
#kout cstring("start")
print("----------------", ident)
print("----------------", ident)
var before = printChildren(current)
var oldPos = oldLength - 1
var newPos = newLength - 1
while oldPos >= commonPrefix and newPos >= commonPrefix and
equalsTree(newNode[newPos], oldNode[oldPos]):
dec oldPos
dec newPos
# maximal common prefix
var left = 0
while left < minLength and equalsShallow(newNode[left], oldNode[left]):
updateElement(current, oldNode[left].dom, newNode[left], oldNode[left], ident + 1)
inc left
var pos = min(oldPos, newPos) + 1
for i in commonPrefix..pos-1:
updateElement(current, current.childNodes[i], newNode[i], oldNode[i])
# maximal common suffix
var rightOld = oldLength - 1
var rightNew = newLength - 1
while rightOld >= left and rightNew >= left and equalsShallow(newNode[rightNew], oldNode[rightOld]):
updateElement(current, oldNode[rightOld].dom, newNode[rightNew], oldNode[rightOld], ident + 1)
dec rightOld
dec rightNew
var nextChildPos = oldPos + 1
while pos <= newPos:
if nextChildPos == oldLength:
current.appendChild(vnodeToDom(newNode[pos]))
var leftOld = left
var leftNew = left
var flag = false
#if rightOld >= leftOld and rightNew >= leftNew and equalsShallow(oldNode[leftOld], newNode[rightNew]):
print("current", ident)
print(printChildren(current), ident)
print("oldNode", ident)
print(printChildren(oldNode), ident)
print("newNode", ident)
print(printChildren(newNode), ident)
flag = true
# cross comparing
while rightOld >= leftOld and rightNew >= leftNew and equalsShallow(oldNode[leftOld], newNode[rightNew]):
print($oldNode[leftOld].id & " " & $newNode[rightNew].id, ident)
print("pos: " & $leftOld & " " & $rightNew, ident)
var nextNode: Node = nil
if rightNew + 1 < newLength:
nextNode = newNode[rightNew + 1].dom
print("update", ident)
updateElement(current, oldNode[leftOld].dom, newNode[rightNew], oldNode[leftOld], ident + 1)
print("update", ident)
if nextNode == nil:
current.appendChild(oldNode[leftOld].dom)
print("append", ident)
else:
current.insertBefore(vnodeToDom(newNode[pos]), current.childNodes[nextChildPos])
# added new Node, so old state of VDOM have one more Node
inc oldLength
inc pos
inc nextChildPos
print("insertBefore", ident)
current.insertBefore(oldNode[leftOld].dom, nextNode)
print($oldNode[leftOld], ident)
inc leftOld
dec rightNew
for i in pos..oldPos:
detach(oldNode[i])
current.removeChild(current.childNodes[pos])
while rightOld >= leftOld and rightNew >= leftNew and equalsShallow(oldNode[rightOld], newNode[leftNew]):
var nextNode: Node = oldNode[leftOld].dom
updateElement(current, oldNode[rightOld].dom, newNode[leftNew], oldNode[rightOld], ident + 1)
current.insertBefore(oldNode[rightOld].dom, nextNode)
inc leftNew
dec rightOld
if flag:
print("after", ident)
print(printChildren(current), ident)
var isKeyed = true
for i in leftNew..rightNew:
if newNode[i].key == -1:
isKeyed = false
break
for i in leftOld..rightOld:
if oldNode[i].key == -1:
isKeyed = false
if not isKeyed:
break
if rightNew - leftNew + 1 + rightOld - leftOld + 1 == 0:
isKeyed = false
if isKeyed:
if rightNew > leftNew:
# remove redundant old nodes
for i in leftOld..rightOld:
current.removeChild(oldNode[i].dom)
detach(oldNode[i])
else:
# permute elements using LIS
var positionByKey = newJDict[VKey, int]()
var positions = newSeq[int]()
for i in leftOld..rightOld:
positionByKey[oldNode[i].key] = i
for i in leftNew..rightNew:
if positionByKey.contains(newNode[i].key):
positions.add positionByKey[newNode[i].key]
#if len(positions) > 0:
# kout cstring("new segment len = " & $(rightNew - leftNew + 1))
# kout cstring("old segment len = " & $(rightOld - leftOld + 1))
# var t = ""
# for i in 0..<len(positions):
# t.add($positions[i] & " ")
# kout cstring(t)
var lis = longestIncreasingSubsequence(positions)
var lisPos = 0
var isNotRedundant = newSeq[bool](rightOld - leftOld + 1)
for i in leftNew..rightNew:
if lisPos < len(lis):
var index = lis[lisPos]
if oldNode[index].key == newNode[i].key:
isNotRedundant[index - leftOld] = true
updateElement(current, oldNode[index].dom, newNode[i], oldNode[index], ident + 1)
inc lisPos
else:
if positionByKey.contains(newNode[i].key):
var oldPos = positionByKey[newNode[i].key]
isNotRedundant[oldPos - leftOld] = true
current.insertBefore(oldNode[oldPos].dom, oldNode[index].dom)
else:
current.insertBefore(vnodeToDom(newNode[i]), oldNode[index].dom)
else:
if positionByKey.contains(newNode[i].key):
var oldPos = positionByKey[newNode[i].key]
isNotRedundant[oldPos - leftOld] = true
current.appendChild(oldNode[oldPos].dom)
else:
current.appendChild(vnodeToDom(newNode[i]))
# remove redundant old nodes
for i in leftOld..rightOld:
if not isNotRedundant[i]:
current.removeChild(oldNode[i].dom)
else:
# simply diff
print($leftOld & " " & $rightOld & " " & $leftNew & " " & $rightNew, ident)
while rightOld >= leftOld and rightNew >= leftNew:
updateElement(current, oldNode[leftOld].dom, newNode[leftNew], oldNode[leftOld], ident + 1)
inc leftNew
inc leftOld
print("TEMP", ident)
print(printChildren(current), ident)
print($leftOld & " " & $rightOld & " " & $leftNew & " " & $rightNew, ident)
print("other part start", ident)
var isPushBack = (rightNew + 1 == newLength)
var nextNode: Node = nil
if not isPushBack:
print($(rightNew + 1), ident)
nextNode = newNode[rightNew + 1].dom
while leftNew <= rightNew:
var node = vnodeToDom(newNode[leftNew])
if isPushBack:
current.appendChild(node)
else:
current.insertBefore(node, nextNode)
inc leftNew
print("other part finish", ident)
for i in leftOld..rightOld:
current.removeChild(oldNode[i].dom)
detach(oldNode[i])
print("----------------", ident)
print("before", ident)
print(before, ident)
print("finish", ident)
print(printChildren(current), ident)
print("----------------", ident)
print("----------------", ident)
when false:
var drawTimeout: Timeout
@ -256,6 +456,8 @@ proc redraw*() =
else:
dodraw()
proc redrawForce*() = dodraw()
proc init(ev: Event) =
reqFrame(dodraw)
@ -263,6 +465,12 @@ proc setRenderer*(renderer: proc (): VNode) =
dorender = renderer
window.onload = init
proc setRendererOnly*(renderer: proc (): VNode) =
dorender = renderer
proc setOnloadOnly*() =
window.onload = init
proc addEventHandler*(n: VNode; k: EventKind; action: EventHandler) =
## Implements the foundation of Karax's event management.
## Karax DSL transforms ``tag(onEvent = handler)`` to

View file

@ -4,7 +4,7 @@ from strutils import startsWith, toLowerAscii
const
StmtContext = ["kout", "inc", "echo", "dec", "!"]
SpecialAttrs = ["id", "class", "value", "key"]
SpecialAttrs = ["id", "class", "value", "key", "track"]
proc getName(n: NimNode): string =
case n.kind

View file

@ -102,12 +102,14 @@ type
kind*: VNodeKind
key*: VKey
id*, class*, text*: cstring
track*: int
kids: seq[VNode]
# even index: key, odd index: value; done this way for memory efficiency:
attrs: seq[cstring]
events*: seq[(EventKind, EventHandler)]
hash*: Hash
validHash*: bool
when false:
hash*: Hash
validHash*: bool
dom*: Node ## the attached real DOM node. Can be 'nil' if the virtual node
## is not part of the virtual DOM anymore.
@ -146,7 +148,11 @@ proc eq*(a, b: VNode): bool =
proc setAttr*(n: VNode; key: cstring; val: cstring = "") =
if n.attrs.isNil:
n.attrs = @[key, val]
when true:
let x = @[key, val]
shallowCopy n.attrs, x
else:
n.attrs = @[key, val]
else:
for i in countup(0, n.attrs.len-2, 2):
if n.attrs[i] == key:
@ -161,6 +167,7 @@ proc getAttr*(n: VNode; key: cstring): cstring =
proc len*(x: VNode): int = x.kids.len
proc `[]`*(x: VNode; idx: int): VNode = x.kids[idx]
proc `[]=`*(x: VNode; idx: int; y: VNode) = x.kids[idx] = y
proc add*(parent, kid: VNode) = parent.kids.add kid
proc newVNode*(kind: VNodeKind): VNode = VNode(kind: kind, key: -1)
@ -216,32 +223,33 @@ proc toString*(n: VNode; result: var string; indent: int) =
for i in 1..indent: result.add ' '
result.add "\L</" & $n.kind & ">"
proc calcHash*(n: VNode) =
if n.validHash: return
n.validHash = true
var h: Hash = ord n.kind
if n.id != nil:
h &= "id"
h &= n.id
if n.class != nil:
h &= "class"
h &= n.class
if n.key >= 0:
h &= "k"
h &= n.key
for k, v in attrs(n):
h &= " "
h &= k
h &= "="
h &= v
if n.kind == VNodeKind.text or n.text != nil:
h &= "t"
h &= n.text
else:
for child in items(n):
calcHash(child)
h &= child.hash
n.hash = h
when false:
proc calcHash*(n: VNode) =
if n.validHash: return
n.validHash = true
var h: Hash = ord n.kind
if n.id != nil:
h &= "id"
h &= n.id
if n.class != nil:
h &= "class"
h &= n.class
if n.key >= 0:
h &= "k"
h &= n.key
for k, v in attrs(n):
h &= " "
h &= k
h &= "="
h &= v
if n.kind == VNodeKind.text or n.text != nil:
h &= "t"
h &= n.text
else:
for child in items(n):
calcHash(child)
h &= child.hash
n.hash = h
proc `$`*(n: VNode): cstring =
var res = ""

View file

@ -3,7 +3,6 @@
<html>
<head>
<title>Diff dom tests</title>
<link rel="stylesheet" href="style.css">
</head>
<body id="body">

View file

@ -41,7 +41,7 @@ proc test1() =
proc check2() =
let result = checkOrder(@[8, 0, 1, 2, 3, 4, 7, 5])
if result:
results.add cstring"test1 - OK"
results.add cstring"test2 - OK"
else:
results.add cstring"test2 - FAIL"
@ -83,16 +83,16 @@ proc test4() =
timeout = setTimeout(check4, 20)
proc check5() =
let result = checkOrder(@[0, 1, 3, 5, 4, 5])
let result = checkOrder(@[0, 1, 3, 5, 4, 8])
if result:
results.add cstring"test5 - OK"
else:
results.add cstring"test5 - FAIL"
# result: 0 1 3 5 4 5
# result: 0 1 3 5 4 8
proc test5() =
results.add cstring"test5 started"
entries = @[cstring("0"), cstring("1"), cstring("3"), cstring("5"), cstring("4"), cstring("5") ]
entries = @[cstring("0"), cstring("1"), cstring("3"), cstring("5"), cstring("4"), cstring("8") ]
redraw()
timeout = setTimeout(check5, 20)
@ -127,14 +127,14 @@ proc test7() =
proc createEntry(id: int): VNode =
result = buildHtml():
button(id="" & $id):
button(id="" & $id, key = id):
text $id
proc createDom(): VNode =
result = buildHtml(tdiv()):
ul(id="ul"):
for e in entries:
createEntry(parseInt(e))
createEntry(jstrutils.parseInt(e))
for r in results:
tdiv:
text r

16
uibench/index.html Normal file
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@ -0,0 +1,16 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<link href="https://localvoid.github.io/uibench-base/0.1.0/styles.css" rel="stylesheet" />
<title>UI Benchmark: React</title>
</head>
<body>
<div id="ROOT"></div>
<script src="https://localvoid.github.io/uibench-base/0.1.0/uibench.js"></script>
<script src="nimcache/nim_uibench.js" type="text/javascript"></script>
</body>
</html>

105
uibench/nim_uibench.nim Normal file
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@ -0,0 +1,105 @@
import dom, vdom, karax, karaxdsl, jdict, jstrutils, kajax
type
HomeState {.importc.} = ref object
TableItemState {.importc.} = ref object
id: int
active: bool
props: seq[cstring]
TableState {.importc.} = ref object
items: seq[TableItemState]
AnimBoxState {.importc.} = ref object
id: int
time: int
AnimState {.importc.} = ref object
items: seq[AnimBoxState]
TreeNodeState {.importc.} = ref object
id: int
container: bool
children: seq[TreeNodeState]
TreeState {.importc.} = ref object
root: TreeNodeState
AppState {.importc.} = ref object
location: cstring
home: HomeState
table: TableState
anim: AnimState
tree: TreeState
var appState: AppState
proc createTableCell(id: cstring): VNode =
proc tableCellClick(ev: karax.Event; n: VNode) =
kout "Clicked" & id
result = buildHtml(td(class="TableCell", onclick=tableCellClick)):
text id
proc createTableRow(item: TableItemState): VNode =
let className = if item.active: cstring"TableRow active" else: cstring"TableRow"
result = buildHtml(tr(class=className, `data-id` = &item.id)):
createTableCell("#" & &item.id)
for i in 0..<len(item.props):
createTableCell(item.props[i])
proc tableCreateVNode(data: TableState): VNode =
result = buildHtml(table(class="Table")):
tbody:
for child in data.items:
createTableRow(child)
proc createAnimBox(item: AnimBoxState): VNode =
let time = item.time
let t10 = time mod 10
let color = float(t10) / 10
let divStyles = cstring"border-radius: " & &t10 &
"px; background: rgba(0,0,0," & cstring($color) & ")"
result = flatHtml(tdiv(class="AnimBox", `data-id` = &item.id, style=divStyles))
proc animCreateVNode(data: AnimState): VNode =
result = buildHtml(tdiv(class="Anim")):
for child in data.items:
createAnimBox(child)
proc createTreeNode(data: TreeNodeState): VNode =
result = buildHtml(ul(class="TreeNode")):
for n in data.children:
if n.container:
createTreeNode(n)
else:
li(class="TreeLeaf"):
text &n.id
proc treeCreateVNode(data: TreeState): VNode =
result = buildHtml(tdiv(class="Tree")):
createTreeNode(data.root)
proc update(): VNode =
assert appState != nil
let location = appState.location
var children: VNode = nil
if location == cstring"table":
children = tableCreateVNode(appState.table)
elif location == cstring"anim":
children = animCreateVNode(appState.anim)
elif location == cstring"tree":
children = treeCreateVNode(appState.tree)
result = buildHtml():
tdiv(class="Main"):
children
proc a(state: AppState) =
appState = state
redrawForce()
proc myToJson[T](x: T): cstring {.importcpp: "JSON.stringify(#, null, ' ')".}
proc b(samples: RootRef) =
document.body.innerHTML = cstring"<pre>" & myToJson(samples) & cstring"</pre>"
proc init*(a: cstring, b: cstring) {.importc: "uibench.init", nodecl.}
proc run*(a: proc(state: AppState), b: proc(samples: RootRef)) {.importc: "uibench.run", nodecl.}
init(cstring"Nim-karax", cstring"0.6.1")
setRendererOnly update
run(a, b)

1
uibench/nim_uibench.nims Normal file
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@ -0,0 +1 @@
--path: "../src"