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8 changed files with 424 additions and 87 deletions
286
src/karax.nim
286
src/karax.nim
|
|
@ -123,6 +123,9 @@ proc replaceById(id: cstring; newTree: Node) =
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#newTree.id = id
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proc equalsShallow(a, b: VNode): bool =
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if a.key == -1 and b.key == -1:
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return eq(a, b)
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else:
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if a.kind != b.kind: return false
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if a.id != b.id: return false
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if a.key != b.key: return false
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@ -130,25 +133,11 @@ proc equalsShallow(a, b: VNode): bool =
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if a.text != b.text: return false
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elif a.kind == VNodeKind.vthunk or a.kind == VNodeKind.dthunk:
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if a.text != b.text: return false
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if a.len != b.len: return false
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for i in 0..<a.len:
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if not equalsShallow(a[i], b[i]): return false
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if not sameAttrs(a, b): return false
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if a.class != b.class: return false
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# XXX test event listeners here?
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return true
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proc equalsTree(a, b: VNode): bool =
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when false:
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# hashing is too fragile now with component support:
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if not a.validHash:
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a.calcHash()
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if not b.validHash:
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b.calcHash()
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return a.hash == b.hash
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else:
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result = eq(a, b)
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proc updateDirtyElements(parent, current: Node, newNode: VNode) =
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if newNode.key >= 0 and isDirty(newNode.key):
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unmarkDirty(newNode.key)
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@ -164,7 +153,77 @@ proc updateDirtyElements(parent, current: Node, newNode: VNode) =
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# leave early if we know there cannot be anything left to do:
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#if dirtyCount <= 0: return
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proc updateElement(parent, current: Node, newNode, oldNode: VNode) =
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proc printChildren(parent: Node): cstring =
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discard
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# if parent != nil and parent.hasChildNodes:
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# var it = parent.firstChild
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# result = ""
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# while it != nil:
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# if it.id == nil:
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# result.add(" nil")
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# else:
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# result.add(" " & $it.id)
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# it = it.nextSibling
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proc printChildren(parent: VNode): cstring =
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discard
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# if parent != nil:
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# result = ""
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# for i in 0..parent.len-1:
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# if parent[i] == nil or parent[i].id == nil:
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# result.add(" nil")
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# else:
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# result.add(" " & $(parent[i].id))
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proc print(s: cstring, ident: int) =
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discard
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# var result = ""
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# for i in 0..ident:
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# result.add " "
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# result.add(s)
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# kout cstring(result)
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proc longestIncreasingSubsequence(a: seq[int]): seq[int] =
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if len(a) == 0:
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return @[]
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result.add 0
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var parent = newSeq[int](len(a))
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for i in 0..<len(a):
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var j = result[len(result) - 1]
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if a[j] < a[i]:
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parent[i] = j
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result.add(i)
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continue
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var left = 0
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var right = len(result) - 1
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while left < right:
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var mid = (left + right) div 2
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if a[result[mid]] < a[i]:
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left = mid + 1
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else:
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right = mid
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if a[i] < a[result[left]]:
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if left > 0:
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parent[i] = result[left - 1]
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result[left] = i
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var pos = len(result)
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var v = result[pos - 1]
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while pos > 0:
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result[pos] = v
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v = parent[v]
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dec pos
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proc updateElement(parent, current: Node, newNode, oldNode: VNode, ident: int = 0) =
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if newNode.key != -1:
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kout cstring($newNode.key)
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if oldNode.key != -1:
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kout cstring($oldNode.key)
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newNode.dom = oldNode.dom
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if not equalsShallow(newNode, oldNode):
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detach(oldNode)
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let n = vnodeToDom(newNode)
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@ -188,36 +247,177 @@ proc updateElement(parent, current: Node, newNode, oldNode: VNode) =
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detach(oldNode[i])
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current.removeChild(current.lastChild)
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else:
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var commonPrefix = 0
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while commonPrefix < minLength and
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equalsTree(newNode[commonPrefix], oldNode[commonPrefix]):
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inc commonPrefix
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#kout cstring("start")
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print("----------------", ident)
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print("----------------", ident)
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var before = printChildren(current)
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var oldPos = oldLength - 1
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var newPos = newLength - 1
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while oldPos >= commonPrefix and newPos >= commonPrefix and
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equalsTree(newNode[newPos], oldNode[oldPos]):
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dec oldPos
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dec newPos
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# maximal common prefix
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var left = 0
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while left < minLength and equalsShallow(newNode[left], oldNode[left]):
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updateElement(current, oldNode[left].dom, newNode[left], oldNode[left], ident + 1)
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inc left
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var pos = min(oldPos, newPos) + 1
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for i in commonPrefix..pos-1:
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updateElement(current, current.childNodes[i], newNode[i], oldNode[i])
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# maximal common suffix
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var rightOld = oldLength - 1
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var rightNew = newLength - 1
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while rightOld >= left and rightNew >= left and equalsShallow(newNode[rightNew], oldNode[rightOld]):
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updateElement(current, oldNode[rightOld].dom, newNode[rightNew], oldNode[rightOld], ident + 1)
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dec rightOld
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dec rightNew
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var nextChildPos = oldPos + 1
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while pos <= newPos:
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if nextChildPos == oldLength:
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current.appendChild(vnodeToDom(newNode[pos]))
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var leftOld = left
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var leftNew = left
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var flag = false
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#if rightOld >= leftOld and rightNew >= leftNew and equalsShallow(oldNode[leftOld], newNode[rightNew]):
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print("current", ident)
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print(printChildren(current), ident)
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print("oldNode", ident)
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print(printChildren(oldNode), ident)
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print("newNode", ident)
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print(printChildren(newNode), ident)
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flag = true
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# cross comparing
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while rightOld >= leftOld and rightNew >= leftNew and equalsShallow(oldNode[leftOld], newNode[rightNew]):
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print($oldNode[leftOld].id & " " & $newNode[rightNew].id, ident)
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print("pos: " & $leftOld & " " & $rightNew, ident)
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var nextNode: Node = nil
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if rightNew + 1 < newLength:
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nextNode = newNode[rightNew + 1].dom
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print("update", ident)
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updateElement(current, oldNode[leftOld].dom, newNode[rightNew], oldNode[leftOld], ident + 1)
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print("update", ident)
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if nextNode == nil:
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current.appendChild(oldNode[leftOld].dom)
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print("append", ident)
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else:
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current.insertBefore(vnodeToDom(newNode[pos]), current.childNodes[nextChildPos])
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# added new Node, so old state of VDOM have one more Node
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inc oldLength
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inc pos
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inc nextChildPos
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print("insertBefore", ident)
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current.insertBefore(oldNode[leftOld].dom, nextNode)
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print($oldNode[leftOld], ident)
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inc leftOld
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dec rightNew
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for i in pos..oldPos:
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while rightOld >= leftOld and rightNew >= leftNew and equalsShallow(oldNode[rightOld], newNode[leftNew]):
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var nextNode: Node = oldNode[leftOld].dom
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updateElement(current, oldNode[rightOld].dom, newNode[leftNew], oldNode[rightOld], ident + 1)
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current.insertBefore(oldNode[rightOld].dom, nextNode)
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inc leftNew
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dec rightOld
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if flag:
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print("after", ident)
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print(printChildren(current), ident)
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var isKeyed = true
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for i in leftNew..rightNew:
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if newNode[i].key == -1:
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isKeyed = false
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break
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for i in leftOld..rightOld:
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if oldNode[i].key == -1:
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isKeyed = false
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if not isKeyed:
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break
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if rightNew - leftNew + 1 + rightOld - leftOld + 1 == 0:
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isKeyed = false
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if isKeyed:
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if rightNew > leftNew:
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# remove redundant old nodes
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for i in leftOld..rightOld:
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current.removeChild(oldNode[i].dom)
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detach(oldNode[i])
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current.removeChild(current.childNodes[pos])
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else:
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# permute elements using LIS
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var positionByKey = newJDict[VKey, int]()
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var positions = newSeq[int]()
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for i in leftOld..rightOld:
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positionByKey[oldNode[i].key] = i
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for i in leftNew..rightNew:
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if positionByKey.contains(newNode[i].key):
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positions.add positionByKey[newNode[i].key]
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#if len(positions) > 0:
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# kout cstring("new segment len = " & $(rightNew - leftNew + 1))
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# kout cstring("old segment len = " & $(rightOld - leftOld + 1))
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# var t = ""
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# for i in 0..<len(positions):
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# t.add($positions[i] & " ")
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# kout cstring(t)
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var lis = longestIncreasingSubsequence(positions)
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var lisPos = 0
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var isNotRedundant = newSeq[bool](rightOld - leftOld + 1)
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for i in leftNew..rightNew:
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if lisPos < len(lis):
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var index = lis[lisPos]
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if oldNode[index].key == newNode[i].key:
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isNotRedundant[index - leftOld] = true
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updateElement(current, oldNode[index].dom, newNode[i], oldNode[index], ident + 1)
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inc lisPos
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else:
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if positionByKey.contains(newNode[i].key):
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var oldPos = positionByKey[newNode[i].key]
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isNotRedundant[oldPos - leftOld] = true
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current.insertBefore(oldNode[oldPos].dom, oldNode[index].dom)
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else:
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current.insertBefore(vnodeToDom(newNode[i]), oldNode[index].dom)
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else:
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if positionByKey.contains(newNode[i].key):
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var oldPos = positionByKey[newNode[i].key]
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isNotRedundant[oldPos - leftOld] = true
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current.appendChild(oldNode[oldPos].dom)
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else:
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current.appendChild(vnodeToDom(newNode[i]))
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# remove redundant old nodes
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for i in leftOld..rightOld:
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if not isNotRedundant[i]:
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current.removeChild(oldNode[i].dom)
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else:
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# simply diff
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print($leftOld & " " & $rightOld & " " & $leftNew & " " & $rightNew, ident)
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while rightOld >= leftOld and rightNew >= leftNew:
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updateElement(current, oldNode[leftOld].dom, newNode[leftNew], oldNode[leftOld], ident + 1)
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inc leftNew
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inc leftOld
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print("TEMP", ident)
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print(printChildren(current), ident)
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print($leftOld & " " & $rightOld & " " & $leftNew & " " & $rightNew, ident)
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print("other part start", ident)
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var isPushBack = (rightNew + 1 == newLength)
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var nextNode: Node = nil
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if not isPushBack:
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print($(rightNew + 1), ident)
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nextNode = newNode[rightNew + 1].dom
|
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while leftNew <= rightNew:
|
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var node = vnodeToDom(newNode[leftNew])
|
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if isPushBack:
|
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current.appendChild(node)
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else:
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current.insertBefore(node, nextNode)
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inc leftNew
|
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print("other part finish", ident)
|
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|
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for i in leftOld..rightOld:
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current.removeChild(oldNode[i].dom)
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detach(oldNode[i])
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print("----------------", ident)
|
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print("before", ident)
|
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print(before, ident)
|
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print("finish", ident)
|
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print(printChildren(current), ident)
|
||||
print("----------------", ident)
|
||||
print("----------------", ident)
|
||||
|
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when false:
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var drawTimeout: Timeout
|
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|
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@ -256,6 +456,8 @@ proc redraw*() =
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else:
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dodraw()
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proc redrawForce*() = dodraw()
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proc init(ev: Event) =
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reqFrame(dodraw)
|
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|
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|
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@ -263,6 +465,12 @@ proc setRenderer*(renderer: proc (): VNode) =
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dorender = renderer
|
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window.onload = init
|
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|
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proc setRendererOnly*(renderer: proc (): VNode) =
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dorender = renderer
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|
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proc setOnloadOnly*() =
|
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window.onload = init
|
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|
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proc addEventHandler*(n: VNode; k: EventKind; action: EventHandler) =
|
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## Implements the foundation of Karax's event management.
|
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## Karax DSL transforms ``tag(onEvent = handler)`` to
|
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|
|
|
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|
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@ -4,7 +4,7 @@ from strutils import startsWith, toLowerAscii
|
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|
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const
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StmtContext = ["kout", "inc", "echo", "dec", "!"]
|
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SpecialAttrs = ["id", "class", "value", "key"]
|
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SpecialAttrs = ["id", "class", "value", "key", "track"]
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|
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proc getName(n: NimNode): string =
|
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case n.kind
|
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|
|
|
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10
src/vdom.nim
10
src/vdom.nim
|
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@ -102,10 +102,12 @@ type
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kind*: VNodeKind
|
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key*: VKey
|
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id*, class*, text*: cstring
|
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track*: int
|
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kids: seq[VNode]
|
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# even index: key, odd index: value; done this way for memory efficiency:
|
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attrs: seq[cstring]
|
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events*: seq[(EventKind, EventHandler)]
|
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when false:
|
||||
hash*: Hash
|
||||
validHash*: bool
|
||||
dom*: Node ## the attached real DOM node. Can be 'nil' if the virtual node
|
||||
|
|
@ -146,6 +148,10 @@ proc eq*(a, b: VNode): bool =
|
|||
|
||||
proc setAttr*(n: VNode; key: cstring; val: cstring = "") =
|
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if n.attrs.isNil:
|
||||
when true:
|
||||
let x = @[key, val]
|
||||
shallowCopy n.attrs, x
|
||||
else:
|
||||
n.attrs = @[key, val]
|
||||
else:
|
||||
for i in countup(0, n.attrs.len-2, 2):
|
||||
|
|
@ -161,6 +167,7 @@ proc getAttr*(n: VNode; key: cstring): cstring =
|
|||
|
||||
proc len*(x: VNode): int = x.kids.len
|
||||
proc `[]`*(x: VNode; idx: int): VNode = x.kids[idx]
|
||||
proc `[]=`*(x: VNode; idx: int; y: VNode) = x.kids[idx] = y
|
||||
proc add*(parent, kid: VNode) = parent.kids.add kid
|
||||
proc newVNode*(kind: VNodeKind): VNode = VNode(kind: kind, key: -1)
|
||||
|
||||
|
|
@ -216,7 +223,8 @@ proc toString*(n: VNode; result: var string; indent: int) =
|
|||
for i in 1..indent: result.add ' '
|
||||
result.add "\L</" & $n.kind & ">"
|
||||
|
||||
proc calcHash*(n: VNode) =
|
||||
when false:
|
||||
proc calcHash*(n: VNode) =
|
||||
if n.validHash: return
|
||||
n.validHash = true
|
||||
var h: Hash = ord n.kind
|
||||
|
|
|
|||
|
|
@ -3,7 +3,6 @@
|
|||
<html>
|
||||
<head>
|
||||
<title>Diff dom tests</title>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
</head>
|
||||
|
||||
<body id="body">
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ proc test1() =
|
|||
proc check2() =
|
||||
let result = checkOrder(@[8, 0, 1, 2, 3, 4, 7, 5])
|
||||
if result:
|
||||
results.add cstring"test1 - OK"
|
||||
results.add cstring"test2 - OK"
|
||||
else:
|
||||
results.add cstring"test2 - FAIL"
|
||||
|
||||
|
|
@ -83,16 +83,16 @@ proc test4() =
|
|||
timeout = setTimeout(check4, 20)
|
||||
|
||||
proc check5() =
|
||||
let result = checkOrder(@[0, 1, 3, 5, 4, 5])
|
||||
let result = checkOrder(@[0, 1, 3, 5, 4, 8])
|
||||
if result:
|
||||
results.add cstring"test5 - OK"
|
||||
else:
|
||||
results.add cstring"test5 - FAIL"
|
||||
|
||||
# result: 0 1 3 5 4 5
|
||||
# result: 0 1 3 5 4 8
|
||||
proc test5() =
|
||||
results.add cstring"test5 started"
|
||||
entries = @[cstring("0"), cstring("1"), cstring("3"), cstring("5"), cstring("4"), cstring("5") ]
|
||||
entries = @[cstring("0"), cstring("1"), cstring("3"), cstring("5"), cstring("4"), cstring("8") ]
|
||||
redraw()
|
||||
timeout = setTimeout(check5, 20)
|
||||
|
||||
|
|
@ -127,14 +127,14 @@ proc test7() =
|
|||
|
||||
proc createEntry(id: int): VNode =
|
||||
result = buildHtml():
|
||||
button(id="" & $id):
|
||||
button(id="" & $id, key = id):
|
||||
text $id
|
||||
|
||||
proc createDom(): VNode =
|
||||
result = buildHtml(tdiv()):
|
||||
ul(id="ul"):
|
||||
for e in entries:
|
||||
createEntry(parseInt(e))
|
||||
createEntry(jstrutils.parseInt(e))
|
||||
for r in results:
|
||||
tdiv:
|
||||
text r
|
||||
|
|
|
|||
16
uibench/index.html
Normal file
16
uibench/index.html
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<link href="https://localvoid.github.io/uibench-base/0.1.0/styles.css" rel="stylesheet" />
|
||||
<title>UI Benchmark: React</title>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="ROOT"></div>
|
||||
|
||||
<script src="https://localvoid.github.io/uibench-base/0.1.0/uibench.js"></script>
|
||||
<script src="nimcache/nim_uibench.js" type="text/javascript"></script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
105
uibench/nim_uibench.nim
Normal file
105
uibench/nim_uibench.nim
Normal file
|
|
@ -0,0 +1,105 @@
|
|||
import dom, vdom, karax, karaxdsl, jdict, jstrutils, kajax
|
||||
|
||||
type
|
||||
HomeState {.importc.} = ref object
|
||||
TableItemState {.importc.} = ref object
|
||||
id: int
|
||||
active: bool
|
||||
props: seq[cstring]
|
||||
TableState {.importc.} = ref object
|
||||
items: seq[TableItemState]
|
||||
AnimBoxState {.importc.} = ref object
|
||||
id: int
|
||||
time: int
|
||||
AnimState {.importc.} = ref object
|
||||
items: seq[AnimBoxState]
|
||||
TreeNodeState {.importc.} = ref object
|
||||
id: int
|
||||
container: bool
|
||||
children: seq[TreeNodeState]
|
||||
TreeState {.importc.} = ref object
|
||||
root: TreeNodeState
|
||||
AppState {.importc.} = ref object
|
||||
location: cstring
|
||||
home: HomeState
|
||||
table: TableState
|
||||
anim: AnimState
|
||||
tree: TreeState
|
||||
|
||||
var appState: AppState
|
||||
|
||||
proc createTableCell(id: cstring): VNode =
|
||||
proc tableCellClick(ev: karax.Event; n: VNode) =
|
||||
kout "Clicked" & id
|
||||
result = buildHtml(td(class="TableCell", onclick=tableCellClick)):
|
||||
text id
|
||||
|
||||
proc createTableRow(item: TableItemState): VNode =
|
||||
let className = if item.active: cstring"TableRow active" else: cstring"TableRow"
|
||||
result = buildHtml(tr(class=className, `data-id` = &item.id)):
|
||||
createTableCell("#" & &item.id)
|
||||
for i in 0..<len(item.props):
|
||||
createTableCell(item.props[i])
|
||||
|
||||
proc tableCreateVNode(data: TableState): VNode =
|
||||
result = buildHtml(table(class="Table")):
|
||||
tbody:
|
||||
for child in data.items:
|
||||
createTableRow(child)
|
||||
|
||||
proc createAnimBox(item: AnimBoxState): VNode =
|
||||
let time = item.time
|
||||
let t10 = time mod 10
|
||||
let color = float(t10) / 10
|
||||
let divStyles = cstring"border-radius: " & &t10 &
|
||||
"px; background: rgba(0,0,0," & cstring($color) & ")"
|
||||
result = flatHtml(tdiv(class="AnimBox", `data-id` = &item.id, style=divStyles))
|
||||
|
||||
proc animCreateVNode(data: AnimState): VNode =
|
||||
result = buildHtml(tdiv(class="Anim")):
|
||||
for child in data.items:
|
||||
createAnimBox(child)
|
||||
|
||||
proc createTreeNode(data: TreeNodeState): VNode =
|
||||
result = buildHtml(ul(class="TreeNode")):
|
||||
for n in data.children:
|
||||
if n.container:
|
||||
createTreeNode(n)
|
||||
else:
|
||||
li(class="TreeLeaf"):
|
||||
text &n.id
|
||||
|
||||
proc treeCreateVNode(data: TreeState): VNode =
|
||||
result = buildHtml(tdiv(class="Tree")):
|
||||
createTreeNode(data.root)
|
||||
|
||||
proc update(): VNode =
|
||||
assert appState != nil
|
||||
let location = appState.location
|
||||
var children: VNode = nil
|
||||
if location == cstring"table":
|
||||
children = tableCreateVNode(appState.table)
|
||||
elif location == cstring"anim":
|
||||
children = animCreateVNode(appState.anim)
|
||||
elif location == cstring"tree":
|
||||
children = treeCreateVNode(appState.tree)
|
||||
result = buildHtml():
|
||||
tdiv(class="Main"):
|
||||
children
|
||||
|
||||
proc a(state: AppState) =
|
||||
appState = state
|
||||
redrawForce()
|
||||
|
||||
proc myToJson[T](x: T): cstring {.importcpp: "JSON.stringify(#, null, ' ')".}
|
||||
|
||||
proc b(samples: RootRef) =
|
||||
document.body.innerHTML = cstring"<pre>" & myToJson(samples) & cstring"</pre>"
|
||||
|
||||
proc init*(a: cstring, b: cstring) {.importc: "uibench.init", nodecl.}
|
||||
proc run*(a: proc(state: AppState), b: proc(samples: RootRef)) {.importc: "uibench.run", nodecl.}
|
||||
|
||||
init(cstring"Nim-karax", cstring"0.6.1")
|
||||
|
||||
setRendererOnly update
|
||||
run(a, b)
|
||||
1
uibench/nim_uibench.nims
Normal file
1
uibench/nim_uibench.nims
Normal file
|
|
@ -0,0 +1 @@
|
|||
--path: "../src"
|
||||
Loading…
Add table
Add a link
Reference in a new issue