Refactor buildUtils to handle activated vertices
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parent
9dac7e7635
commit
569be9e080
4 changed files with 75 additions and 12 deletions
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@ -223,12 +223,10 @@ const useFlowStore = create<FlowStoreType>((set, get) => ({
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selection.nodes.some((node) => node.data.type === "ChatInput") &&
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checkChatInput(get().nodes)
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) {
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useAlertStore
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.getState()
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.setErrorData({
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title: "Error pasting components",
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list: ["You can only have one ChatInput component in the flow"],
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});
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useAlertStore.getState().setErrorData({
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title: "Error pasting components",
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list: ["You can only have one ChatInput component in the flow"],
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});
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return;
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}
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let minimumX = Infinity;
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@ -451,6 +449,9 @@ const useFlowStore = create<FlowStoreType>((set, get) => ({
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if (vertexBuildData && vertexBuildData.inactivated_vertices) {
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get().removeFromVerticesBuild(vertexBuildData.inactivated_vertices);
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}
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if (vertexBuildData && vertexBuildData.activated_vertices) {
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get().addToVerticesBuild(vertexBuildData.activated_vertices);
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}
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get().addDataToFlowPool(
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{ ...vertexBuildData, buildId },
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vertexBuildData.id
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@ -507,6 +508,16 @@ const useFlowStore = create<FlowStoreType>((set, get) => ({
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set({ verticesBuild: vertices });
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},
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verticesBuild: null,
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addToVerticesBuild: (vertices: string[]) => {
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const verticesBuild = get().verticesBuild;
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if (!verticesBuild) return;
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set({
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verticesBuild: {
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...verticesBuild,
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verticesIds: [...verticesBuild.verticesIds, ...vertices],
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},
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});
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},
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removeFromVerticesBuild: (vertices: string[]) => {
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const verticesBuild = get().verticesBuild;
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if (!verticesBuild) return;
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@ -141,6 +141,7 @@ export type VerticesOrderTypeAPI = {
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export type VertexBuildTypeAPI = {
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id: string;
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inactivated_vertices: Array<string> | null;
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activated_vertices: Array<string> | null;
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valid: boolean;
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params: string;
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data: VertexDataTypeAPI;
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@ -105,6 +105,7 @@ export type FlowStoreType = {
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runId: string;
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} | null
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) => void;
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addToVerticesBuild: (vertices: string[]) => void;
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removeFromVerticesBuild: (vertices: string[]) => void;
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verticesBuild: {
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verticesIds: string[];
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@ -32,6 +32,7 @@ function getInactiveVertexData(vertexId: string): VertexBuildTypeAPI {
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data: inactiveData,
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params: "Inactive",
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inactivated_vertices: null,
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activated_vertices: null,
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valid: false,
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timestamp: new Date().toISOString(),
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};
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@ -110,7 +111,7 @@ export async function buildVertices({
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if (!verticesBuild || nodeId) {
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verticesBuild = await updateVerticesOrder(flowId, nodeId);
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}
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const verticesIds = verticesBuild?.verticesIds!;
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let verticesIds = verticesBuild?.verticesIds!;
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const verticesLayers = verticesBuild?.verticesLayers!;
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const verticesOrder = verticesBuild?.verticesOrder!;
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const runId = verticesBuild?.runId!;
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@ -128,26 +129,75 @@ export async function buildVertices({
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useFlowStore.getState().updateBuildStatus(verticesIds, BuildStatus.TO_BUILD);
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useFlowStore.getState().setIsBuilding(true);
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let dynamicVerticesLayers: Array<Array<string>> = [...verticesLayers];
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const handleBuildUpdate = (data: VertexBuildTypeAPI, status: BuildStatus) => {
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// Handle activated vertices
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console.log("handleBuildUpdate", data, status);
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if (data.activated_vertices && data.activated_vertices.length > 0) {
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// Logic to determine the correct placement for activated vertices in dynamicVerticesLayers
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// For simplicity, this example adds them to the next layer
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// const nextLayerIndex = i + 1; i doesnt exist in this scope
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// we don't want to add the activated vertices to the last layer
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// because these vertices should be built right away
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const thisVertexLayer = dynamicVerticesLayers.findIndex((layer) =>
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layer.includes(data.id)
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);
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const nextLayerIndex = thisVertexLayer + 1;
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console.log("nextLayerIndex", nextLayerIndex);
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console.log("dynamicVerticesLayers", dynamicVerticesLayers);
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if (dynamicVerticesLayers[nextLayerIndex]) {
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// If the next layer exists, add the activated vertices to it
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// dynamicVerticesLayers[nextLayerIndex] = dynamicVerticesLayers[
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// nextLayerIndex
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// ].concat(data.activated_vertices);
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// instead of adding them all at once, add them one by one
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// add one per layer and if the next layer doesn't exist, create it
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for (const vertex of data.activated_vertices) {
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console.log("vertex", vertex);
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if (dynamicVerticesLayers[nextLayerIndex].includes(vertex)) {
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continue;
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} else if (dynamicVerticesLayers[nextLayerIndex].length > 0) {
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dynamicVerticesLayers[nextLayerIndex].push(vertex);
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} else {
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dynamicVerticesLayers[nextLayerIndex] = [vertex];
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}
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console.log("dynamicVerticesLayers", dynamicVerticesLayers);
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}
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} else {
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dynamicVerticesLayers.push(data.activated_vertices);
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console.log(dynamicVerticesLayers);
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}
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}
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if (onBuildUpdate) onBuildUpdate(data, status, runId);
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};
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// Set each vertex state to building
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const buildResults: Array<boolean> = [];
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for (const layer of verticesLayers) {
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for (let i = 0; i < dynamicVerticesLayers.length; i++) {
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console.log(dynamicVerticesLayers);
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const layer = dynamicVerticesLayers[i];
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if (onBuildStart) onBuildStart(layer);
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for (const id of layer) {
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// Check if id is in the list of inactive nodes
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if (!verticesIds.includes(id) && onBuildUpdate) {
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// useFlowStore because it gets updated constantly
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if (
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!useFlowStore.getState().verticesBuild?.verticesIds.includes(id) &&
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onBuildUpdate
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) {
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// If it is, skip building and set the state to inactive
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console.log("inactive", id);
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onBuildUpdate(getInactiveVertexData(id), BuildStatus.INACTIVE, runId);
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buildResults.push(false);
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continue;
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}
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await buildVertex({
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flowId,
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id,
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input_value,
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onBuildUpdate: (data: VertexBuildTypeAPI, status: BuildStatus) => {
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if (onBuildUpdate) onBuildUpdate(data, status, runId);
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},
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onBuildUpdate: handleBuildUpdate,
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onBuildError,
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verticesIds,
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buildResults,
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