🐛 fix(utils.py): add UnbuiltObject class to improve code readability and maintainability

🐛 fix(base.py): change the error message when _built_object is None to provide more specific information and handle the case when _built_object is an instance of UnbuiltObject
This commit is contained in:
Gabriel Luiz Freitas Almeida 2023-08-10 13:46:25 -03:00
commit 5cbb86b184
2 changed files with 14 additions and 3 deletions

View file

@ -3,6 +3,10 @@ from typing import Any, Union
from langflow.interface.utils import extract_input_variables_from_prompt
class UnbuiltObject:
pass
def validate_prompt(prompt: str):
"""Validate prompt."""
if extract_input_variables_from_prompt(prompt):

View file

@ -1,4 +1,5 @@
import ast
from langflow.graph.utils import UnbuiltObject
from langflow.interface.initialize import loading
from langflow.interface.listing import ALL_TYPES_DICT
from langflow.utils.constants import DIRECT_TYPES
@ -22,7 +23,7 @@ class Vertex:
self.edges: List["Edge"] = []
self.base_type: Optional[str] = base_type
self._parse_data()
self._built_object = None
self._built_object = UnbuiltObject()
self._built = False
self.artifacts: Dict[str, Any] = {}
@ -245,8 +246,14 @@ class Vertex:
"""
Checks if the built object is None and raises a ValueError if so.
"""
if self._built_object is None:
raise ValueError(f"Node type {self.vertex_type} not found")
if isinstance(self._built_object, UnbuiltObject):
raise ValueError(f"{self.vertex_type}: {self._built_object_repr()}")
elif self._built_object is None:
message = f"{self.vertex_type} returned None."
if self.base_type == "custom_components":
message += " Make sure your build method returns a component."
raise ValueError(message)
def build(self, force: bool = False) -> Any:
if not self._built or force: