🐛 fix(utils.py): add UnbuiltObject class to improve code readability and maintainability
🐛 fix(base.py): change the error message when _built_object is None to provide more specific information and handle the case when _built_object is an instance of UnbuiltObject
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2 changed files with 14 additions and 3 deletions
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@ -3,6 +3,10 @@ from typing import Any, Union
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from langflow.interface.utils import extract_input_variables_from_prompt
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class UnbuiltObject:
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pass
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def validate_prompt(prompt: str):
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"""Validate prompt."""
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if extract_input_variables_from_prompt(prompt):
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@ -1,4 +1,5 @@
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import ast
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from langflow.graph.utils import UnbuiltObject
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from langflow.interface.initialize import loading
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from langflow.interface.listing import ALL_TYPES_DICT
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from langflow.utils.constants import DIRECT_TYPES
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@ -22,7 +23,7 @@ class Vertex:
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self.edges: List["Edge"] = []
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self.base_type: Optional[str] = base_type
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self._parse_data()
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self._built_object = None
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self._built_object = UnbuiltObject()
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self._built = False
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self.artifacts: Dict[str, Any] = {}
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@ -245,8 +246,14 @@ class Vertex:
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"""
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Checks if the built object is None and raises a ValueError if so.
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"""
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if self._built_object is None:
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raise ValueError(f"Node type {self.vertex_type} not found")
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if isinstance(self._built_object, UnbuiltObject):
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raise ValueError(f"{self.vertex_type}: {self._built_object_repr()}")
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elif self._built_object is None:
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message = f"{self.vertex_type} returned None."
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if self.base_type == "custom_components":
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message += " Make sure your build method returns a component."
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raise ValueError(message)
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def build(self, force: bool = False) -> Any:
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if not self._built or force:
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