Refactor variable name in buildUtils.ts
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1 changed files with 8 additions and 10 deletions
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@ -25,7 +25,7 @@ export async function buildVertices({
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}: BuildVerticesParams) {
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let orderResponse = await getVerticesOrder(flowId, nodeId);
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let verticesOrder: Array<Array<string>> = orderResponse.data.ids;
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let vertices: Array<Array<string>> = [];
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let vertices_layers: Array<Array<string>> = [];
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if (nodeId) {
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for (let i = 0; i < verticesOrder.length; i += 1) {
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@ -35,27 +35,25 @@ export async function buildVertices({
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// If there's a nodeId, we want to run just that component and not the entire layer
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// because a layer contains dependencies for the next layer
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// and we are stopping at the layer that contains the nodeId
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vertices.push([innerArray[idIndex]]);
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vertices_layers.push([innerArray[idIndex]]);
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break; // Stop searching after finding the first occurrence
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}
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// If the targetId is not found, include the entire inner array
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vertices.push(innerArray);
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vertices_layers.push(innerArray);
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}
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} else {
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vertices = verticesOrder;
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vertices_layers = verticesOrder;
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}
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const verticesIds = vertices.flatMap((v) => v);
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const verticesIds = vertices_layers.flatMap((v) => v);
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useFlowStore.getState().updateBuildStatus(verticesIds, BuildStatus.TO_BUILD);
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useFlowStore.getState().updateVerticesBuild(verticesIds);
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// Set each vertex state to building
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const buildResults: Array<boolean> = [];
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// by not using Promise.all, we can update the UI as we build each vertex
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// and not wait for all of them to finish
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for (let i = 0; i < vertices.length; i += 1) {
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if (onBuildStart) onBuildStart(vertices[i]);
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for (const id of vertices[i]) {
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for (const layer of vertices_layers) {
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if (onBuildStart) onBuildStart(layer);
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for (const id of layer) {
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await buildVertex({
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flowId,
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id,
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