Refactor vertex type lookup logic in Graph class
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1 changed files with 2 additions and 3 deletions
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@ -400,11 +400,10 @@ class Graph:
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node_name = node_id.split("-")[0]
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node_name = node_id.split("-")[0]
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if node_name in ["ChatOutput", "ChatInput"]:
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if node_name in ["ChatOutput", "ChatInput"]:
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return ChatVertex
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return ChatVertex
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if node_base_type in lazy_load_vertex_dict.VERTEX_TYPE_MAP:
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return lazy_load_vertex_dict.VERTEX_TYPE_MAP[node_base_type]
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if node_name in lazy_load_vertex_dict.VERTEX_TYPE_MAP:
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if node_name in lazy_load_vertex_dict.VERTEX_TYPE_MAP:
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return lazy_load_vertex_dict.VERTEX_TYPE_MAP[node_name]
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return lazy_load_vertex_dict.VERTEX_TYPE_MAP[node_name]
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elif node_base_type in lazy_load_vertex_dict.VERTEX_TYPE_MAP:
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return lazy_load_vertex_dict.VERTEX_TYPE_MAP[node_base_type]
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if node_type in FILE_TOOLS:
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if node_type in FILE_TOOLS:
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return FileToolVertex
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return FileToolVertex
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