feat(reactflowUtils): add functions to create a flow component and download a node as a JSON file
The changes in `nodeToolbarComponent` include importing the `downloadNode` function from `reactflowUtils` and adding a case in the switch statement to call the `downloadNode` function when the action is "SaveAll". This allows the user to download the node as a JSON file.
In `reactflowUtils`, two new functions are added. The `createFlowComponent` function takes in node data and creates a flow component with the necessary structure. The `downloadNode` function takes a flow component and converts it into a JSON file that can be downloaded by the user.
🔧 fix(endpoints.py): update import statement to reflect changes in module structure
🔧 fix(flows.py): update import statements to reflect changes in module structure
🔧 fix(login.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(custom_component.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(base.py): update import statement to reflect changes in module structure
🔧 fix(process.py): update import statement for get_session_service in langflow.processing.process module to reflect correct module location
🔧 fix(utils.py): update import statement for get_session and get_settings_service in langflow.services.auth.utils module to reflect correct module location
🔧 fix(manager.py): update import statement for ServiceType.CACHE_MANAGER in langflow.services.chat.manager module to reflect correct module location
🔧 fix(manager.py): update import statement for ServiceType.DATABASE_MANAGER in langflow.services.chat.manager module to reflect correct module location
🔧 fix(utils.py): update import statement for get_settings_service in langflow.services.database.manager module to reflect correct module location
🔧 fix(utils.py): update import statement for get_settings_service in langflow.services.database.utils module to reflect correct module location
🔧 fix(getters.py): update import statement for DatabaseManager, SettingsManager, ChatManager in langflow.services.getters module to reflect correct module location
🔧 fix(getters.py): update import statement for get_settings_manager in langflow.services.getters module to reflect correct function name change
🔧 fix(getters.py): update import statement for get_db_manager in langflow.services.getters module to reflect correct function name change
🔧 fix(getters.py): update import statement for get_chat_manager in langflow.services.getters module to reflect correct function name change
🔧 fix(getters.py): update import statement for get_settings_manager in langflow.services.getters module to reflect correct function name change
🔧 fix(getters.py): update import statement for get_db_manager in langflow.services.getters module to reflect correct function name change
🔧 fix(getters.py): update import statement for get_session in langflow.services.getters module to reflect correct function name change
🔧 fix(getters.py): update import statement for get_chat_manager in langflow.services.getters module to reflect correct function name change
🔧 fix(langfuse.py): update import statement for get_settings_service in langflow.services.plugins.langfuse module to reflect correct module location
🔧 fix(schema.py): update import statement for ServiceType.AUTH_MANAGER, ServiceType.CACHE_MANAGER, ServiceType.SETTINGS_MANAGER, ServiceType.DATABASE_MANAGER, ServiceType.CHAT_MANAGER, ServiceType.SESSION_MANAGER, ServiceType.TASK_MANAGER in langflow.services.schema module to reflect correct module location
🔧 fix
🔀 merge(types.py): merge changes from listing.py to consolidate all type dictionaries into a single function for better maintainability and readability
🔧 refactor(endpoints.py): remove unused imports and functions build_langchain_types_dict, build_langchain_template_custom_component, and build_langchain_custom_component_list_from_path to improve code readability and maintainability
✨ feat(endpoints.py): add error handling to get_all endpoint to return a 500 status code with the exception message if an error occurs during the retrieval of langchain types dict
🐛 fix(manager.py): rename service_service to service_manager for better semantics
🐛 fix(manager.py): rename ServiceService class to ServiceManager for better semantics
🐛 fix(manager.py): rename service_service variable to service_manager for better semantics
🐛 fix(utils.py): rename service_service to service_manager for better semantics
✨ feat(manager.py): add support for service_manager to manage creation of different services
✨ feat(manager.py): add support for service_manager to update services
✨ feat(manager.py): add support for service_manager to teardown services
✨ feat(manager.py): add support for service_manager to register and update factories
✨ feat(manager.py): add support for service_manager to initialize and reinitialize services
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py): add support for service_manager to get services by type
✨ feat(manager.py
🐛 fix(process.py): rename langchain_object variable to built_object in generate_result function for better semantics
🐛 fix(process.py): update session with graph instead of langchain_object to reflect changes
✨ feat(manager.py): add reinitialize_services function to reinitialize all services
✨ feat(utils.py): initialize settings service if not already initialized before returning it
📝 chore(loading.py): refactor code to improve readability and maintainability
📝 chore(vector_store.py): refactor code to improve readability and maintainability
📝 chore(run.py): update return type hint for build_sorted_vertices function
🐛 fix(base.py): add reset method to Edge class to reset source and target params when needed
🐛 fix(base.py): add __setstate__ method to Graph class to properly set state when unpickling
🐛 fix(base.py): add __eq__ method to Graph class to compare graphs based on their string representation
🐛 fix(types.py): add __getstate__ and __setstate__ methods to AgentVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to ToolVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to LLMVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to ToolkitVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to FileToolVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to DocumentLoaderVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to EmbeddingVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to VectorStoreVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to TextSplitterVertex class to properly set and get state when pickling and unpickling
✨ feat(types.py): add reset method to AgentVertex class to reset source and target params when needed
✨ feat(types.py): add reset method to ToolVertex class to reset source and target params when needed
✨ feat(types.py): add reset method to LLMVertex class to reset source and target params when needed
✨ feat(types.py):
🐛 fix(base.py): add missing import statement for logger
🐛 fix(base.py): handle AttributeError when comparing Vertex objects for equality
🐛 fix(base.py): handle exception and log it when building node fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): reset params and rebuild built object when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object
🐛 fix(cache/manager.py): pickle value before caching it to mimic Redis behavior
🐛 fix(cache/manager.py): raise ValueError if RedisCache fails to set the value
🐛 fix(session/manager.py): generate key if it is None before checking cache
✨ feat(session/manager.py): add logging import to enable logging in the session manager
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
fix(chatComponent): update validation check to use processFlow function to correctly count nodes
fix(formModal): remove unnecessary spread operator on processFlow function call
fix(reactflowUtils): update getGroupStatus function to correctly return status based on ssData
This PR introduces a new feature to enhance the editing capabilities of
nodes in our application. We've added a "More" button to the
nodeToolbar, which, when clicked, reveals additional options for editing
nodes.
feat(nodeToolbarComponent): add support for minimal mode in the toolbar
feat(nodeToolbarComponent): add functionality to show/hide advanced options in the toolbar
refactor(tabsContext.tsx): remove console.log statement for old edges
refactor(tabsContext.tsx): add comments to indicate updating edges colors and baseclasses in edges
refactor(tabsContext.tsx): add comments to indicate updating baseclasses in edges
refactor(tabsContext.tsx): add comments to indicate adding animation to text type edges
refactor(tabsContext.tsx): update updateIds function to handle GroupNode type nodes
refactor(reactflowUtils.ts): update updateIds function to handle GroupNode type nodes
refactor(reactflowUtils.ts): update updateIds function to handle sourceHandle and targetHandle ids in edges
The changes in this commit simplify the code in the TabsProvider component in the tabsContext.tsx file. Here's a summary of the changes:
- In the `createNewFlow` function, the `flowData` parameter is now of type `ReactFlowJsonObject | null` instead of `{ data: ReactFlowJsonObject | null; description: string }`. This simplifies the function signature and removes the need for destructuring the `flowData` object.
- The `extractDataFromFlow` function has been renamed to `processDataFromFlow` to better reflect its purpose. The function now returns only the `data` property from the `flow` object instead of an object with `data` and `description` properties.
- The `description` property in the `createNewFlow` function is now set to `flow.description ?? getRandomDescription()`. This ensures that if the `flow` object has a `description` property, it is used, otherwise a random description is generated.
- The `processFlowEdges` and `processFlowNodes` functions are no longer called in the `createNewFlow` function. It seems that these functions are defined elsewhere and are not necessary in this context.
These changes simplify the code and improve readability by removing unnecessary checks and simplifying function signatures.
fix(tabsContext.tsx): change parameter type of newProject in addFlow function from optional Boolean to required Boolean to improve clarity and prevent potential bugs
fix(extraSidebarComponent/index.tsx): change argument of uploadFlow function from undefined to false to fix a bug where uploadFlow was not being called correctly
fix(tabs/index.ts): change parameter type of newFlow in uploadFlow function from optional boolean to required boolean to improve clarity and prevent potential bugs