🐛 fix(process.py): rename langchain_object variable to built_object in generate_result function for better semantics
🐛 fix(process.py): update session with graph instead of langchain_object to reflect changes
✨ feat(manager.py): add reinitialize_services function to reinitialize all services
✨ feat(utils.py): initialize settings service if not already initialized before returning it
📝 chore(loading.py): refactor code to improve readability and maintainability
📝 chore(vector_store.py): refactor code to improve readability and maintainability
📝 chore(run.py): update return type hint for build_sorted_vertices function
🐛 fix(base.py): add reset method to Edge class to reset source and target params when needed
🐛 fix(base.py): add __setstate__ method to Graph class to properly set state when unpickling
🐛 fix(base.py): add __eq__ method to Graph class to compare graphs based on their string representation
🐛 fix(types.py): add __getstate__ and __setstate__ methods to AgentVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to ToolVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to LLMVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to ToolkitVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to FileToolVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to DocumentLoaderVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to EmbeddingVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to VectorStoreVertex class to properly set and get state when pickling and unpickling
🐛 fix(types.py): add __getstate__ and __setstate__ methods to TextSplitterVertex class to properly set and get state when pickling and unpickling
✨ feat(types.py): add reset method to AgentVertex class to reset source and target params when needed
✨ feat(types.py): add reset method to ToolVertex class to reset source and target params when needed
✨ feat(types.py): add reset method to LLMVertex class to reset source and target params when needed
✨ feat(types.py):
🐛 fix(base.py): add missing import statement for logger
🐛 fix(base.py): handle AttributeError when comparing Vertex objects for equality
🐛 fix(base.py): handle exception and log it when building node fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): reset params and rebuild built object when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object fails
🐛 fix(base.py): handle exception and log it when pickling built object
🐛 fix(cache/manager.py): pickle value before caching it to mimic Redis behavior
🐛 fix(cache/manager.py): raise ValueError if RedisCache fails to set the value
🐛 fix(session/manager.py): generate key if it is None before checking cache
✨ feat(session/manager.py): add logging import to enable logging in the session manager
✨ feat(docker-compose.override.yml): add configuration for the celeryworker service to enable Traefik routing and expose port 7860 for API endpoints
🐛 fix(docker-compose.yml): remove parallel test execution flag from the command for the test service
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
🔨 refactor(worker.py): rename langchain_object variable to built_object to improve semantics
🔨 refactor(worker.py): rename langchain_object variable to graph for better clarity
This PR introduces a new feature to enhance the editing capabilities of
nodes in our application. We've added a "More" button to the
nodeToolbar, which, when clicked, reveals additional options for editing
nodes.
feat(nodeToolbarComponent): add support for minimal mode in the toolbar
feat(nodeToolbarComponent): add functionality to show/hide advanced options in the toolbar
🔥 refactor(main.py): remove initialize_database function call from app startup event to improve code cleanliness and remove unnecessary database initialization
🔥 refactor(base.py): remove unused teardown method and add set_ready method to improve code cleanliness and provide a way to set service readiness
🐛 fix(auth.py): validate superuser and superuser_password fields if AUTO_LOGIN is true
✨ feat(utils.py): add initialize_database() function to initialize the database connection
✨ feat(utils.py): call initialize_database() before setting up the superuser if the database manager is ready
✨ feat(test_database.py): add support for session management using session_getter to improve code organization and maintainability
🐛 fix(test_endpoints.py): remove unused imports to improve code readability
✨ feat(test_endpoints.py): add support for session management using session_getter to improve code organization and maintainability
🐛 fix(test_login.py): remove unused imports to improve code readability
✨ feat(test_login.py): add support for session management using session_getter to improve code organization and maintainability
🔧 fix(test_user.py): update fixtures to use session_getter and get_db_manager functions for session management
✨ feat(test_user.py): add support for creating and managing database sessions using session_getter and get_db_manager functions
🔧 fix(test_user.py): update test_user_waiting_for_approval function to use session_getter and get_db_manager functions for session management
🔧 fix(test_user.py): update test_data_consistency_after_delete function to use session_getter and get_db_manager functions for session management
🔧 fix(test_user.py): update test_inactive_user function to use session_getter and get_db_manager functions for session management
This pull request introduces a new feature that enhances the usability
and organization of our application's flow. We've added a convenient
"Minimize Node" button, empowering users to declutter their workspace
with a single click. This feature allows users to focus on the most
relevant nodes, resulting in a more efficient and visually pleasing
workflow.