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Travis E. Oliphant 2012-08-08 18:07:13 -05:00
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| title: EngineBuilder (llvm.ee) |
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llvm.ee.EngineBuilder
=====================
A convenient class for building
`llvm.ee.ExecutionEngine <llvm.ee.ExecutionEngine.html>`_. Each
``EngineBuilder`` instance can only create one ``ExecutionEngine``.
Methods
-------
``create(self)``
~~~~~~~~~~~~~~~~
Create and return a new
`ExecutionEngine <llvm.ee.ExecutionEngine.html>`_ instance.
Raise ``llvm.LLVMException`` if the builder cannot create an
``ExecutionEngine`` base on the given configuration.
``force_interpreter(self)``
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Force the output the output ``ExecutionEngine`` to be an LLVM IR
interpreter.
``force_jit(self)``
~~~~~~~~~~~~~~~~~~~
Force the output the output ``ExecutionEngine`` to be a JIT engine.
``opt(self, level)``
~~~~~~~~~~~~~~~~~~~~
Set the code generation optimization level for a JIT engine. Valid value
of ``level`` is 0-3, inclusive. The default setting is 2. To use vector
instructions, such as SSE on Intel processors, ``level`` must be 3
(aggressive).
Static Factory Methods
----------------------
``new(module)``
~~~~~~~~~~~~~~~
Create a new EngineBuilder. ``module`` must be a
`llvm.core.Module <llvm.core.Module.html>`_ instance. Its ownership is
transferred to the resulting
`ExecutionEngine <llvm.ee.ExecutionEngine.html>`_. Therefore, it is
impossible to create more than one ``ExecutionEngine`` with a single
``EngineBuilder``