Improve decode unit validation

This commit is contained in:
Cameron Gutman 2022-11-21 02:17:47 -06:00
commit 1e582e3e58

View file

@ -175,6 +175,52 @@ static bool getAnnexBStartSequence(PBUFFER_DESC current, PBUFFER_DESC startSeq)
return false;
}
void validateDecodeUnitForPlayback(PDECODE_UNIT decodeUnit) {
// Frames must always have at least one buffer
LC_ASSERT(decodeUnit->bufferList != NULL);
LC_ASSERT(decodeUnit->fullLength != 0);
// Validate the buffers in the frame
if (decodeUnit->frameType == FRAME_TYPE_IDR) {
// IDR frames always start with codec configuration data
if (NegotiatedVideoFormat & VIDEO_FORMAT_MASK_H264) {
// H.264 IDR frames should have an SPS, PPS, then picture data
LC_ASSERT(decodeUnit->bufferList->bufferType == BUFFER_TYPE_SPS);
LC_ASSERT(decodeUnit->bufferList->next != NULL);
LC_ASSERT(decodeUnit->bufferList->next->bufferType == BUFFER_TYPE_PPS);
LC_ASSERT(decodeUnit->bufferList->next->next != NULL);
LC_ASSERT(decodeUnit->bufferList->next->next->bufferType == BUFFER_TYPE_PICDATA);
}
else if (NegotiatedVideoFormat & VIDEO_FORMAT_MASK_H265) {
// HEVC IDR frames should have an VPS, SPS, PPS, then picture data
LC_ASSERT(decodeUnit->bufferList->bufferType == BUFFER_TYPE_VPS);
LC_ASSERT(decodeUnit->bufferList->next != NULL);
LC_ASSERT(decodeUnit->bufferList->next->bufferType == BUFFER_TYPE_SPS);
LC_ASSERT(decodeUnit->bufferList->next->next != NULL);
LC_ASSERT(decodeUnit->bufferList->next->next->bufferType == BUFFER_TYPE_PPS);
LC_ASSERT(decodeUnit->bufferList->next->next->next != NULL);
// We get 2 sets of VPS, SPS, and PPS NALUs when we use HEVC Main 10.
// FIXME: Should we normalize this or something for clients?
if (NegotiatedVideoFormat != VIDEO_FORMAT_H265_MAIN10) {
LC_ASSERT(decodeUnit->bufferList->next->next->next->bufferType == BUFFER_TYPE_PICDATA);
}
}
else {
LC_ASSERT(false);
}
}
else {
LC_ASSERT(decodeUnit->frameType == FRAME_TYPE_PFRAME);
// P frames always start with picture data
LC_ASSERT(decodeUnit->bufferList->bufferType == BUFFER_TYPE_PICDATA);
// We must not dequeue a P frame before an IDR frame has been successfully processed
LC_ASSERT(idrFrameProcessed);
}
}
bool LiWaitForNextVideoFrame(VIDEO_FRAME_HANDLE* frameHandle, PDECODE_UNIT* decodeUnit) {
PQUEUED_DECODE_UNIT qdu;
@ -183,6 +229,8 @@ bool LiWaitForNextVideoFrame(VIDEO_FRAME_HANDLE* frameHandle, PDECODE_UNIT* deco
return false;
}
validateDecodeUnitForPlayback(&qdu->decodeUnit);
*frameHandle = qdu;
*decodeUnit = &qdu->decodeUnit;
return true;
@ -196,6 +244,8 @@ bool LiPollNextVideoFrame(VIDEO_FRAME_HANDLE* frameHandle, PDECODE_UNIT* decodeU
return false;
}
validateDecodeUnitForPlayback(&qdu->decodeUnit);
*frameHandle = qdu;
*decodeUnit = &qdu->decodeUnit;
return true;
@ -209,6 +259,8 @@ bool LiPeekNextVideoFrame(PDECODE_UNIT* decodeUnit) {
return false;
}
validateDecodeUnitForPlayback(&qdu->decodeUnit);
*decodeUnit = &qdu->decodeUnit;
return true;
}
@ -225,10 +277,6 @@ void LiCompleteVideoFrame(VIDEO_FRAME_HANDLE handle, int drStatus) {
if (qdu->decodeUnit.frameType == FRAME_TYPE_IDR) {
notifyKeyFrameReceived();
}
else {
// We must never submit a P-frame until an IDR frame was processed
LC_ASSERT(idrFrameProcessed);
}
if (drStatus == DR_NEED_IDR) {
Limelog("Requesting IDR frame on behalf of DR\n");
@ -427,6 +475,7 @@ static void reassembleFrame(int frameNumber) {
}
else {
// Submit the frame to the decoder
validateDecodeUnitForPlayback(&qdu->decodeUnit);
LiCompleteVideoFrame(qdu, VideoCallbacks.submitDecodeUnit(&qdu->decodeUnit));
}