Extend to 32-bit button flags for the older LiSendControllerEvent() API
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2 changed files with 2 additions and 2 deletions
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@ -1072,7 +1072,7 @@ static int sendControllerEventInternal(short controllerNumber, short activeGamep
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}
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// Send a controller event to the streaming machine
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int LiSendControllerEvent(short buttonFlags, unsigned char leftTrigger, unsigned char rightTrigger,
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int LiSendControllerEvent(int buttonFlags, unsigned char leftTrigger, unsigned char rightTrigger,
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short leftStickX, short leftStickY, short rightStickX, short rightStickY)
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{
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return sendControllerEventInternal(0, 0x1, buttonFlags, leftTrigger, rightTrigger,
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@ -717,7 +717,7 @@ int LiSendUtf8TextEvent(const char *text, unsigned int length);
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// This function queues a controller event to be sent to the remote server. It will
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// be seen by the computer as the first controller.
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int LiSendControllerEvent(short buttonFlags, unsigned char leftTrigger, unsigned char rightTrigger,
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int LiSendControllerEvent(int buttonFlags, unsigned char leftTrigger, unsigned char rightTrigger,
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short leftStickX, short leftStickY, short rightStickX, short rightStickY);
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// This function queues a controller event to be sent to the remote server. The controllerNumber
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