Fix motionType value in motion packets
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1 changed files with 1 additions and 0 deletions
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@ -1347,6 +1347,7 @@ int LiSendControllerMotionEvent(uint8_t controllerNumber, uint8_t motionType, fl
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holder->packet.controllerMotion.header.size = BE32(sizeof(SS_CONTROLLER_MOTION_PACKET) - sizeof(uint32_t));
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holder->packet.controllerMotion.header.size = BE32(sizeof(SS_CONTROLLER_MOTION_PACKET) - sizeof(uint32_t));
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holder->packet.controllerMotion.header.magic = LE32(SS_CONTROLLER_MOTION_MAGIC);
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holder->packet.controllerMotion.header.magic = LE32(SS_CONTROLLER_MOTION_MAGIC);
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holder->packet.controllerMotion.controllerNumber = controllerNumber;
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holder->packet.controllerMotion.controllerNumber = controllerNumber;
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holder->packet.controllerMotion.motionType = motionType;
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memset(holder->packet.controllerMotion.zero, 0, sizeof(holder->packet.controllerMotion.zero));
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memset(holder->packet.controllerMotion.zero, 0, sizeof(holder->packet.controllerMotion.zero));
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floatToNetfloat(x, holder->packet.controllerMotion.x);
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floatToNetfloat(x, holder->packet.controllerMotion.x);
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floatToNetfloat(y, holder->packet.controllerMotion.y);
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floatToNetfloat(y, holder->packet.controllerMotion.y);
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