Fix endianness issues for BE systems

This commit is contained in:
Cameron Gutman 2023-06-18 13:50:39 -05:00
commit 7eea7a7971

View file

@ -1122,7 +1122,7 @@ int LiSendPenEvent(uint8_t eventType, uint8_t toolType, uint8_t penButtons,
floatToNetfloat(x, holder->packet.touch.x);
floatToNetfloat(y, holder->packet.touch.y);
floatToNetfloat(pressure, holder->packet.touch.pressure);
holder->packet.pen.rotation = rotation;
holder->packet.pen.rotation = LE16(rotation);
holder->packet.pen.tiltX = tiltX;
holder->packet.pen.tiltY = tiltY;
@ -1156,8 +1156,8 @@ int LiSendControllerArrivalEvent(uint8_t controllerNumber, uint16_t activeGamepa
holder->packet.controllerArrival.header.magic = LE32(SS_CONTROLLER_ARRIVAL_MAGIC);
holder->packet.controllerArrival.type = type;
memset(holder->packet.controllerArrival.zero, 0, sizeof(holder->packet.controllerArrival.zero));
holder->packet.controllerArrival.capabilities = capabilities;
holder->packet.controllerArrival.supportedButtonFlags = supportedButtonFlags;
holder->packet.controllerArrival.capabilities = LE16(capabilities);
holder->packet.controllerArrival.supportedButtonFlags = LE32(supportedButtonFlags);
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err != LBQ_SUCCESS) {