Use a double-linked list for the linked blocking queue so insertions are done in O(1) time

This commit is contained in:
Cameron Gutman 2014-04-02 22:47:49 -04:00
commit 8dcf4372f4
6 changed files with 27 additions and 18 deletions

View file

@ -21,6 +21,7 @@ int LbqInitializeLinkedBlockingQueue(PLINKED_BLOCKING_QUEUE queueHead, int sizeB
}
queueHead->head = NULL;
queueHead->tail = NULL;
queueHead->sizeBound = sizeBound;
queueHead->currentSize = 0;
@ -28,14 +29,14 @@ int LbqInitializeLinkedBlockingQueue(PLINKED_BLOCKING_QUEUE queueHead, int sizeB
}
int LbqOfferQueueItem(PLINKED_BLOCKING_QUEUE queueHead, void* data) {
PLINKED_BLOCKING_QUEUE_ENTRY entry, lastEntry;
PLINKED_BLOCKING_QUEUE_ENTRY entry;
entry = (PLINKED_BLOCKING_QUEUE_ENTRY) malloc(sizeof(*entry));
if (entry == NULL) {
return LBQ_NO_MEMORY;
}
entry->next = NULL;
entry->flink = NULL;
entry->data = data;
PltLockMutex(&queueHead->mutex);
@ -48,15 +49,17 @@ int LbqOfferQueueItem(PLINKED_BLOCKING_QUEUE queueHead, void* data) {
if (queueHead->head == NULL) {
LC_ASSERT(queueHead->currentSize == 0);
LC_ASSERT(queueHead->tail == NULL);
queueHead->head = entry;
queueHead->tail = entry;
entry->blink = NULL;
}
else {
LC_ASSERT(queueHead->currentSize >= 1);
lastEntry = queueHead->head;
while (lastEntry->next != NULL) {
lastEntry = lastEntry->next;
}
lastEntry->next = entry;
LC_ASSERT(queueHead->head != NULL);
queueHead->tail->flink = entry;
entry->blink = queueHead->tail;
queueHead->tail = entry;
}
queueHead->currentSize++;
@ -86,18 +89,22 @@ int LbqWaitForQueueElement(PLINKED_BLOCKING_QUEUE queueHead, void** data) {
}
entry = queueHead->head;
queueHead->head = entry->next;
queueHead->head = entry->flink;
queueHead->currentSize--;
if (queueHead->head == NULL) {
LC_ASSERT(queueHead->currentSize == 0);
queueHead->tail = NULL;
PltClearEvent(&queueHead->containsDataEvent);
}
else {
LC_ASSERT(queueHead->currentSize != 0);
queueHead->head->blink = NULL;
}
*data = entry->data;
free(entry);
if (queueHead->head == NULL) {
LC_ASSERT(queueHead->currentSize == 0);
PltClearEvent(&queueHead->containsDataEvent);
}
PltUnlockMutex(&queueHead->mutex);
break;