Use 10 ms audio packets on low bitrate streams to balance latency and bandwidth
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1 changed files with 7 additions and 5 deletions
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@ -372,14 +372,16 @@ static PSDP_OPTION getAttributesList(char*urlSafeAddr) {
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err |= addAttributeString(&optionHead, "x-nv-audio.surround.AudioQuality", "0");
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err |= addAttributeString(&optionHead, "x-nv-audio.surround.AudioQuality", "0");
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HighQualitySurroundEnabled = 0;
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HighQualitySurroundEnabled = 0;
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if ((AudioCallbacks.capabilities & CAPABILITY_SLOW_OPUS_DECODER) != 0 ||
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if ((AudioCallbacks.capabilities & CAPABILITY_SLOW_OPUS_DECODER) != 0) {
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((AudioCallbacks.capabilities & CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION) != 0 &&
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// Use 20 ms packets for slow decoders to save CPU time
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OriginalVideoBitrate < LOW_AUDIO_BITRATE_TRESHOLD)) {
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// Use 20 ms packets for slow decoders and networks to save CPU and bandwidth
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AudioPacketDuration = 20;
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AudioPacketDuration = 20;
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}
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}
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else if ((AudioCallbacks.capabilities & CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION) != 0 &&
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OriginalVideoBitrate < LOW_AUDIO_BITRATE_TRESHOLD) {
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// Use 10 ms packets for slow networks to balance latency and bandwidth usage
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AudioPacketDuration = 10;
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}
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else {
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else {
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// Use 5 ms packets by default for lowest latency
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// Use 5 ms packets by default for lowest latency
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AudioPacketDuration = 5;
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AudioPacketDuration = 5;
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}
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}
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