Add LiGetMillis() for clients to use for latency calculation
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5 changed files with 15 additions and 7 deletions
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@ -105,9 +105,9 @@ typedef struct _DECODE_UNIT {
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// Frame type
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int frameType;
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// Receive time of first buffer
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// NOTE: This will be populated from gettimeofday() if !HAVE_CLOCK_GETTIME and
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// populated from clock_gettime(CLOCK_MONOTONIC) if HAVE_CLOCK_GETTIME
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// Receive time of first buffer. This value uses an implementation-defined epoch.
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// To compute actual latency values, use LiGetMillis() to get a timestamp that
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// shares the same epoch as this value.
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unsigned long long receiveTimeMs;
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// Length of the entire buffer chain in bytes
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@ -389,6 +389,11 @@ int LiSendMultiControllerEvent(short controllerNumber, short activeGamepadMask,
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// This function queues a vertical scroll event to the remote server.
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int LiSendScrollEvent(signed char scrollClicks);
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// This function returns a time in milliseconds with an implementation-defined epoch.
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// NOTE: This will be populated from gettimeofday() if !HAVE_CLOCK_GETTIME and
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// populated from clock_gettime(CLOCK_MONOTONIC) if HAVE_CLOCK_GETTIME.
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unsigned long long LiGetMillis(void);
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#ifdef __cplusplus
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}
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#endif
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@ -88,3 +88,7 @@ void LiInitializeConnectionCallbacks(PCONNECTION_LISTENER_CALLBACKS clCallbacks)
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void LiInitializeServerInformation(PSERVER_INFORMATION serverInfo) {
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memset(serverInfo, 0, sizeof(*serverInfo));
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}
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unsigned long long LiGetMillis(void) {
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return PltGetMillis();
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}
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@ -293,7 +293,7 @@ int PltWaitForEvent(PLT_EVENT* event) {
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#endif
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}
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uint64_t PltGetMillis(void) {
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unsigned long long PltGetMillis(void) {
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#if defined(LC_WINDOWS)
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return GetTickCount64();
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#elif HAVE_CLOCK_GETTIME
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@ -2,7 +2,6 @@
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#include <stdlib.h>
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#include <string.h>
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#include <stdint.h>
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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@ -63,4 +62,4 @@
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int initializePlatform(void);
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void cleanupPlatform(void);
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uint64_t PltGetMillis(void);
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unsigned long long PltGetMillis(void);
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@ -8,7 +8,7 @@
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typedef struct _RTP_QUEUE_ENTRY {
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PRTP_PACKET packet;
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uint64_t queueTimeMs;
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unsigned long long queueTimeMs;
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struct _RTP_QUEUE_ENTRY* next;
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struct _RTP_QUEUE_ENTRY* prev;
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