Perform the initial audio resync even if we hit the polling timeout
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c680a60710
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1 changed files with 7 additions and 5 deletions
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@ -268,10 +268,11 @@ static void ReceiveThreadProc(void* context) {
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if (!receivedDataFromPeer) {
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waitingForAudioMs += UDP_RECV_POLL_TIMEOUT_MS;
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}
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// If we hit this path, there are no queued audio packets on the host PC,
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// so we don't need to drop anything.
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packetsToDrop = 0;
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else {
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// If we hit this path, there are no queued audio packets on the host PC,
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// so we don't need to drop anything.
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packetsToDrop = 0;
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}
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continue;
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}
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@ -288,8 +289,9 @@ static void ReceiveThreadProc(void* context) {
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if (firstReceiveTime != 0) {
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packetsToDrop += (uint32_t)(PltGetMillis() - firstReceiveTime) / AudioPacketDuration;
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Limelog("Initial audio resync period: %d milliseconds\n", packetsToDrop * AudioPacketDuration);
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}
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Limelog("Initial audio resync period: %d milliseconds\n", packetsToDrop * AudioPacketDuration);
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}
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// GFE accumulates audio samples before we are ready to receive them, so
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