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GaryOderNichts 3d99869c0c Implement support for userbuffers on Wii U
The Wii U socket implementation has limited memory available. To support larger receive buffers, application memory needs to be provided.
To make sockets use this user memory the `SO_RUSRBUF` option needs to be set on the socket.
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enet@d3a323fc8b Don't use VersionHelpers.h on UWP 2024-02-03 17:20:13 -06:00
reedsolomon Fix Clang warnings 2020-12-05 23:20:02 -06:00
src Implement support for userbuffers on Wii U 2024-02-18 13:39:17 -06:00
.gitignore Ignore some Visual Studio-generated files 2014-10-25 21:39:17 -07:00
.gitmodules Change to our modified ENet fork 2016-03-06 15:29:02 -08:00
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Moonlight Streaming Core Library

Moonlight-common-c contains the core GameStream client code shared between Moonlight clients, including Moonlight PC, Moonlight Android, Moonlight iOS, and Moonlight Chrome.

If you are implementing your own Moonlight game streaming client that can use a C library, you probably want the code here.

Note to Developers

Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.